Richard Davey
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4a32a5cdb8
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Merge pull request #5664 from rexrainbow/container-input-2
Invoke `addToRenderList()` before leaving render method
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2021-05-24 16:54:43 +01:00 |
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Rex
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62ea171971
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Add MoveAbove, MoveBelow methods of List structure
MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
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2021-04-26 15:17:42 +08:00 |
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Rex
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fca1eb1206
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Also fix it in CanvasRender
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2021-04-20 21:15:46 +08:00 |
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Rex
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e6ed148abc
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Invoke addToRenderList first before leaving render method
Leaving render method when children count is 0
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2021-04-20 10:22:59 +08:00 |
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Richard Davey
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e9da34e39f
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Docs update. Fix #5604
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2021-03-24 16:30:33 +00:00 |
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Richard Davey
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bd9fbfe077
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Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List
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2021-03-24 15:39:30 +00:00 |
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Richard Davey
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e2f19617f3
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3.53.1 Release
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2021-03-08 16:37:16 +00:00 |
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Richard Davey
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27806dad9c
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Container.addHandler will now use the new addToDisplayList and removeFromDisplayList Game Object methods.
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2021-03-03 18:00:34 +00:00 |
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Rex
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ee16c63987
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Fix parameter name bug
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2021-01-29 09:32:45 +08:00 |
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Rex
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7f610eef98
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Fix input bug
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2021-01-21 11:13:33 +08:00 |
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Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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3154bf2e6f
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Update Container.js
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2020-12-07 13:11:49 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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2e4cfde102
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Updated post pipeline
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2020-11-23 16:18:30 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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e29fc62a98
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Handle pre and post pipelines
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2020-11-05 10:19:15 +00:00 |
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Richard Davey
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fb47d2f9e8
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Added Pipeline component
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2020-11-05 10:18:53 +00:00 |
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Richard Davey
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bf7e7f352a
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Container can how set a pipeline that overrides all children
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2020-10-29 17:22:16 +00:00 |
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Richard Davey
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ce69c22e86
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Added new private forcePipeline property and pipeline methods
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2020-10-29 17:22:04 +00:00 |
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Richard Davey
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0e72b3d3a0
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Container doesn't need to be on the updateList, so remove the handler.
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2020-09-30 09:20:16 +01:00 |
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Richard Davey
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24de03ca96
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Added missing ADDED_TO_SCENE handlers
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2020-09-29 20:14:30 +01:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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3969d6e45a
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Updated JSDocs to cover situation in #3858
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2020-09-11 10:08:22 +01:00 |
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Richard Davey
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8f8a90bedd
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
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Richard Davey
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0bbe67dafd
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When using the GameObjectCreator for Containers you can now specify the children property in the configuration object.
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2020-08-25 15:51:11 +01:00 |
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Richard Davey
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157be83f7c
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The Container will now test to see if any Game Object added to it is already on the display list, or not, and emit its ADDED and REMOVED events accordingly. Fix #5267 #3876
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2020-08-24 19:26:19 +01:00 |
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Richard Davey
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6374da052f
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Fixed lint errors with PR #5193
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2020-07-13 12:55:49 +01:00 |
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Richard Davey
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259b702df8
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Merge pull request #5193 from scott20145/master
Fix nested mask behaviour for Phaser.CANVAS mode
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2020-07-13 12:54:14 +01:00 |
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Richard Davey
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b6fd158986
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Container.getBounds will no longer set the temp rect bounds to the first child of the Container by default (which would error if the child had no bounds, like a Graphics object) and instead sets it as it iterates the children
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2020-07-13 12:12:28 +01:00 |
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SirJosh3917
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f2e8a83691
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Update ContainerFactory.js
Given that Container's constructor allows x and y to be optional, the JSDoc should match that.
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2020-07-09 23:32:54 -04:00 |
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scott.liu
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ea3279bd32
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format
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2020-06-17 11:03:25 +08:00 |
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scott.liu
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2f98f463d2
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format
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2020-06-17 11:01:50 +08:00 |
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scott.liu
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7f4bbf9192
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format
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2020-06-17 10:59:25 +08:00 |
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scott.liu
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104a3b9e35
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format
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2020-06-17 10:56:17 +08:00 |
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scott.liu
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f607f1f521
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#3673 fix nested mask behaviour for Phaser.CANVAS mode
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2020-06-17 10:53:38 +08:00 |
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Richard Davey
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7525ed2533
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Updated docs
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2020-04-27 15:09:37 +01:00 |
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Richard Davey
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91e8d331c6
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lint fixes
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2020-04-27 13:03:55 +01:00 |
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Godard
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9c2447dcb8
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fix Container pointToContainer function
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2020-04-09 12:02:31 -04:00 |
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Eliot Godard
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f4ba7c4e3a
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Fix wrong Container.getBounds with child container
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2020-03-12 01:42:17 -04:00 |
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Jason Kwok
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91f1fefd2b
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Fixed this return types for Phaser.GameObjects.Container
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2020-01-26 20:50:59 +08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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f0e7a9bcf9
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The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
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2019-12-28 17:27:31 +00:00 |
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Richard Davey
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04bfe30255
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
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Richard Davey
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ea75c5ca9a
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Updated quad alpha checks
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2019-10-02 10:11:07 +01:00 |
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Richard Davey
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a7a15bcb4d
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Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
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2019-10-02 09:55:59 +01:00 |
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Marcelo Silva Nascimento Mancini
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b7166bba3b
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ESLint correction
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2019-10-01 16:11:29 -03:00 |
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Richard Davey
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ea7691518b
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Use public property for blend mode check #4771
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2019-10-01 14:08:13 +01:00 |
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Richard Davey
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cde1210523
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The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710
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2019-09-27 15:41:51 +01:00 |
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=
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e7cce944dd
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Container now can apply alpha quads
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2019-08-19 13:26:14 -03:00 |
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