Commit graph

109 commits

Author SHA1 Message Date
Richard Davey
496b928c61 Fixed eslint issues 2021-09-21 11:38:33 +01:00
xiamidaxia
9d2374c4a5 Fix install scene plugin #5765 2021-06-30 17:29:25 +08:00
Richard Davey
033efd8bb8 Use var and pass mapKey to constructor 2021-03-26 11:11:21 +00:00
Richard Davey
baa5fdfd8c ScenePlugin.pluginKey is a new string-based property, set by the PluginManager that contains the key of the plugin with the Scene Systems. 2021-03-26 10:28:26 +00:00
Richard Davey
da96d2b26f Fixed namespace 2020-11-23 11:31:23 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
7e30ff32be Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL. 2020-10-27 13:42:45 +00:00
Richard Davey
07865a5823 Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
Jason Kwok
bee54280ce Fixed this return types for Phaser.Plugins.PluginManager 2020-01-30 23:48:56 +08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
3b05f3bcf7 Removed BasePlugin properties #4488 2019-10-02 16:32:04 +01:00
Richard Davey
9e3efb4ff8
Merge pull request #4488 from samme/misc/plugins
Remove BasePlugin#boot; and plugins docs updates
2019-10-02 16:25:34 +01:00
Richard Davey
75968a1ab0 PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves. 2019-07-17 14:34:00 +01:00
samme
6bda5739bc Warn when plugin entry is missing plugin property
#4533
2019-05-21 13:29:58 -07:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
15abc3824a Plugins Types 2019-05-09 12:35:33 +01:00
samme
34ec998ea2 Docs for BasePlugin
Differentiate the nonshared properties
2019-04-21 11:12:13 -07:00
samme
4355c1a621 Remove BasePlugin#boot 2019-04-21 11:08:40 -07:00
samme
5058b337bd Docs for scene events 2019-04-21 11:08:03 -07:00
Richard Davey
c85648e06a The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
Richard Davey
42cb39749f Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
Richard Davey
eb9ed3463f Lots of namespace and jsdoc fixes 2019-02-01 18:02:58 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
5da77075f4 PluginManager.install returns null if the plugin failed to install in all cases. 2018-10-23 13:28:56 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
bddca4c1de Added all of the DOM components the Scale Manager needs 2018-10-09 18:13:56 +01:00
Richard Davey
7765496b19 Moved FB plugin behind build flag 2018-08-23 18:10:20 +01:00
Richard Davey
b25ff9e065 Moved Camera3D to optional plugin
Also included build flag to allow it to be compiled into the standard lib if required (saves a bunch of KB in duplicated classes)
2018-08-23 15:30:21 +01:00
Richard Davey
beb286297c Camera3D Plugin moved out of the main src folder to optional plugin 2018-08-23 13:18:25 +01:00
Richard Davey
2d91d4a26b You can now access the Game instance directly from a Scene using this.game 2018-08-07 11:19:20 +01:00
Richard Davey
a29aba0a11
Merge pull request #3859 from samme/feature/plugin-data
Pass `data` value to global plugins
2018-07-31 11:39:36 +01:00
Richard Davey
063a432ec9 Destroy will now clear out all custom plugins. Fix #3856 2018-07-31 10:28:36 +01:00
Richard Davey
75db482ec6 Added destroyCustomPlugin and destroyCorePlugin 2018-07-31 10:28:09 +01:00
Richard Davey
c65e3c7428 Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete) 2018-07-27 08:33:51 +01:00
samme
4c23359fd8 Pass data value to global plugins 2018-07-23 10:51:00 -07:00
Rafael Barbosa Lopes
904b6c13da Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
Richard Davey
a8f1b23b73 Fixed jsdoc errors 2018-05-25 17:20:50 +01:00
Chris Andrew
f95b35eae7 Finished off descriptions for Data, Plugins and Sound. 2018-05-23 08:09:24 +01:00
Richard Davey
0b1d32b571 New registerFileType argument, new Global Plugin mapping and createEntry method
* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Richard Davey
4c1703768d Docs update 2018-05-18 17:37:20 +01:00
Richard Davey
32818ee9cd jsdoc fixes 2018-05-17 15:10:23 +01:00
Richard Davey
919676ae10 PluginManager.destroy didn't reference the plugin correctly, throwing an Uncaught TypeError if you tried to destroy a game instance. Fix #3668 2018-05-17 12:16:14 +01:00
Richard Davey
9f7d3bf9ca Allowed get to return the class and added autoStart boolean 2018-05-16 14:35:45 +01:00
Richard Davey
6d1166a9c2 lint fixes 2018-05-15 14:28:27 +01:00
Richard Davey
3043fd52e6 Added jsdocs and unified the boot process 2018-05-15 14:19:56 +01:00
Richard Davey
ef9ab052c7 PluginManager updates to handle Scene system injection, PluginCache use and registering new game objects and file types 2018-05-15 12:52:18 +01:00
Richard Davey
350cb037b7 All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
Richard Davey
4741ee02b1 Updated docs and lint fixes 2018-05-11 18:55:44 +01:00