Docs for BasePlugin

Differentiate the nonshared properties
This commit is contained in:
samme 2019-04-21 11:12:13 -07:00
parent 4355c1a621
commit 34ec998ea2

View file

@ -49,7 +49,7 @@ var BasePlugin = new Class({
* A reference to the Scene that has installed this plugin.
* Only set if it's a Scene Plugin, otherwise `null`.
* This property is only set when the plugin is instantiated and added to the Scene, not before.
* You cannot use it during the `init` method, but you can during the `boot` method.
* You can use it during the `boot` method.
*
* @name Phaser.Plugins.BasePlugin#scene
* @type {?Phaser.Scene}
@ -62,7 +62,7 @@ var BasePlugin = new Class({
* A reference to the Scene Systems of the Scene that has installed this plugin.
* Only set if it's a Scene Plugin, otherwise `null`.
* This property is only set when the plugin is instantiated and added to the Scene, not before.
* You cannot use it during the `init` method, but you can during the `boot` method.
* You can use it during the `boot` method.
*
* @name Phaser.Plugins.BasePlugin#systems
* @type {?Phaser.Scenes.Systems}
@ -73,10 +73,11 @@ var BasePlugin = new Class({
},
/**
* Called by the PluginManager when this plugin is first instantiated.
* The PluginManager calls this method on a Global Plugin when the plugin is first instantiated.
* It will never be called again on this instance.
* In here you can set-up whatever you need for this plugin to run.
* If a plugin is set to automatically start then `BasePlugin.start` will be called immediately after this.
* On a Scene Plugin, this method is never called. Use {@link Phaser.Plugins.ScenePlugin#boot} instead.
*
* @method Phaser.Plugins.BasePlugin#init
* @since 3.8.0
@ -88,9 +89,10 @@ var BasePlugin = new Class({
},
/**
* Called by the PluginManager when this plugin is started.
* The PluginManager calls this method on a Global Plugin when the plugin is started.
* If a plugin is stopped, and then started again, this will get called again.
* Typically called immediately after `BasePlugin.init`.
* On a Scene Plugin, this method is never called.
*
* @method Phaser.Plugins.BasePlugin#start
* @since 3.8.0
@ -114,11 +116,12 @@ var BasePlugin = new Class({
},
/**
* Called by the PluginManager when this plugin is stopped.
* The PluginManager calls this method on a Global Plugin when the plugin is stopped.
* The game code has requested that your plugin stop doing whatever it does.
* It is now considered as 'inactive' by the PluginManager.
* Handle that process here (i.e. stop listening for events, etc)
* If the plugin is started again then `BasePlugin.start` will be called again.
* On a Scene Plugin, this method is never called.
*
* @method Phaser.Plugins.BasePlugin#stop
* @since 3.8.0