Richard Davey
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ce7d67297f
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Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
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2018-04-15 12:44:47 +01:00 |
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Richard Davey
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02be81cc48
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-15 05:05:09 +01:00 |
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Richard Davey
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e37b183038
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Completed all jsdocs for the Camera class
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2018-04-15 05:05:03 +01:00 |
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Richard Davey
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ae603240e1
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Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull .
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2018-04-15 04:01:39 +01:00 |
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Richard Davey
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84a7b260b3
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New flash effect added
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2018-04-15 04:00:21 +01:00 |
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Richard Davey
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f8d5a7de75
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Added more docs and changed default time to 250ms
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2018-04-15 03:59:58 +01:00 |
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Pavle Goloskokovic
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8b2473104e
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Fixes #3309
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2018-04-14 19:04:50 +02:00 |
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Pavle Goloskokovic
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d87daba379
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Merge remote-tracking branch 'origin/master'
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2018-04-14 18:56:45 +02:00 |
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Pavle Goloskokovic
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ee5c56cdc3
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Instantiating lockedActionsQueue only when used
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2018-04-14 18:56:36 +02:00 |
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Pavle Goloskokovic
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44a377f83c
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Using tag data for checking if the sound is locked instead of global flag
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2018-04-14 18:55:52 +02:00 |
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Pavle Goloskokovic
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e86e09a6b3
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In an edge case if a marker has duration set to 0 (weird :P) we don't want to update sound duration
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2018-04-14 18:55:02 +02:00 |
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Pavle Goloskokovic
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920e083a8a
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Updating sound duration only if it is not set yet (equal to 0)
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2018-04-14 18:54:01 +02:00 |
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Pavle Goloskokovic
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d664a7d4a6
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Marking all locked audio tags as unlocked after loading finishes
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2018-04-14 18:52:43 +02:00 |
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Pavle Goloskokovic
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5efa219adc
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Removed redundant condition
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2018-04-14 18:51:21 +02:00 |
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Pavle Goloskokovic
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2167654009
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Skipping unlocking logic if there are no locked tags
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2018-04-14 18:50:28 +02:00 |
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Pavle Goloskokovic
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fa07dc76e9
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Removed unused argument from the docs
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2018-04-14 18:49:14 +02:00 |
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Pavle Goloskokovic
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f8ebcf0588
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Removed unnecessary argument
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2018-04-14 18:48:22 +02:00 |
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Pavle Goloskokovic
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9125f559c2
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Collecting only locked audio tags for unlocking
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2018-04-14 18:47:39 +02:00 |
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Pavle Goloskokovic
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b4aaf81db7
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Storing data on each audio tag if it is locked (ont yet loaded)
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2018-04-14 18:46:09 +02:00 |
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Pavle Goloskokovic
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1c294d5921
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Calculating locally if audio is locked instead of getting that data passed as a constructor argument
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2018-04-14 18:44:47 +02:00 |
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Richard Davey
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595e43aa8b
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Added new Camera effects system
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2018-04-14 17:39:43 +01:00 |
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Richard Davey
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205502a747
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Prevent double-destroy from happening. Fix #3569 (however, Game.destroy now fails elsewhere)
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2018-04-14 17:39:24 +01:00 |
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Richard Davey
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380d4afb92
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Swapping to new camera effects system
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2018-04-14 17:38:48 +01:00 |
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Richard Davey
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855f38c649
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typo
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2018-04-14 17:38:20 +01:00 |
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Pavle Goloskokovic
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43e3dc424e
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Renamed allTags to lockedTags
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2018-04-14 18:00:23 +02:00 |
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Pavle Goloskokovic
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04c842f749
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Checking if audio is locked each time unlock method is called and skipping it in case it is not
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2018-04-14 17:51:31 +02:00 |
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Pavle Goloskokovic
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c2d661f600
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Unlocking Web Audio sound manager immediately in its constructor
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2018-04-14 17:48:55 +02:00 |
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Pavle Goloskokovic
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403f5b3e33
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Not unlocking sound manager by default in base class
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2018-04-14 17:48:16 +02:00 |
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Pavle Goloskokovic
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433247f515
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Unlocking sound manager after preloading any scene when using HTML5 audio
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2018-04-14 17:47:29 +02:00 |
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Richard Davey
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1a51e859dd
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New Camera Shake effect class
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2018-04-14 12:35:39 +01:00 |
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Richard Davey
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a56465fdad
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jsdoc tweak
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2018-04-14 12:35:28 +01:00 |
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Richard Davey
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06e5fc0336
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Camera extends Event Emitter and moved to effect based system
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2018-04-14 12:35:14 +01:00 |
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Richard Davey
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2b4e5ecd23
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Is scene is asleep, wake it rather than start it
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2018-04-14 04:28:39 +01:00 |
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Richard Davey
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b519e24279
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lint fix
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2018-04-14 04:27:39 +01:00 |
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Richard Davey
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a4e45a9458
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-14 04:24:27 +01:00 |
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Richard Davey
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352ec91bb5
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New methods to determine if a Scene is transitioning
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2018-04-14 04:24:21 +01:00 |
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Richard Davey
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2a73964399
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Added new transition properties
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2018-04-14 04:24:05 +01:00 |
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Richard Davey
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370fbdd5f2
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Added transition progress, sleep support and better checking
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2018-04-14 04:23:57 +01:00 |
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Richard Davey
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2698fe1b58
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Clear out the transition events
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2018-04-14 04:23:24 +01:00 |
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Richard Davey
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b5ba6a6afb
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Added enabled property
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2018-04-14 04:23:11 +01:00 |
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Felipe Alfonso
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1058cff4c8
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Fixed issue with inverted coordinates on render texture
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2018-04-13 17:33:43 -03:00 |
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Richard Davey
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616d17fa83
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Sorted out the scene event order, targets and callbacks
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2018-04-13 20:12:29 +01:00 |
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Travis O'Neal
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620585a57c
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Added array shuffle method
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2018-04-13 14:23:48 -04:00 |
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Richard Davey
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cfb1826da9
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Added new test feature
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2018-04-13 18:59:00 +01:00 |
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Richard Davey
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18a6cf8ad1
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eslint fixes
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2018-04-13 18:09:16 +01:00 |
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Richard Davey
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a01535ea78
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Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
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2018-04-13 17:59:29 +01:00 |
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Richard Davey
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f53430ec54
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Log update
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2018-04-13 17:52:28 +01:00 |
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Richard Davey
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01d3b7d6dc
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Missed out the config
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2018-04-13 17:44:06 +01:00 |
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Richard Davey
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3490b29082
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Tidying up
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2018-04-13 17:43:56 +01:00 |
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Richard Davey
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be29c69a8c
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Disable pointer constraint debug by default
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2018-04-13 17:43:44 +01:00 |
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