Richard Davey
9f1946ec45
Tweens created in a paused state couldn't be started by a call to play
. Fix #4525
2019-05-14 09:37:26 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
0a0330bdfc
Tween Types
2019-05-09 12:40:41 +01:00
Richard Davey
2d3c905f53
Calling Tween.play
on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying
state and will restart the tween again from the beginning. Calling play
on a Tween that is already playing does nothing. Fix #4184
2019-04-08 16:25:31 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
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Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841 )
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e
Fixed issue with multiple calls to Tween.restart
2019-04-08 12:58:03 +01:00
Richard Davey
e53a0a1de2
Merge pull request #4087 from TadejZupancic/patch-1
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Tween inside Timeline fix
2019-04-08 12:13:27 +01:00
Richard Davey
cd8fb4217a
Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
2019-04-08 11:18:42 +01:00
Richard Davey
bc10276b9e
Merge pull request #4449 from kyranet/patch-2
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fix: Inconsistent return in TweenManager#makeActive()
2019-04-05 17:18:23 +01:00
Antonio Román
a55b106f12
fix: Inconsistent return in TweenManager#makeActive()
2019-03-28 13:06:19 +01:00
Antonio Román
e2a0c091ce
fix: Inconsistent return in Tween#pause()
2019-03-28 01:03:29 +01:00
Richard Davey
0897b78f8a
Added remove method to fully nuke a tween from the manager.
2019-03-15 10:30:50 +00:00
Richard Davey
a799f5abf0
Added Tween.remove method.
2019-03-15 10:30:31 +00:00
Richard Davey
4fc817c519
Final batch of typedefs
2019-02-13 16:06:00 +00:00
Richard Davey
c85497b6c5
Fixing jsdocs
2019-02-12 11:59:31 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
a9d6951660
A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete
callback or sending the COMPLETE
event. This means you can now call methods that will change the state of the Timeline, such as play
, during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
2019-01-30 15:49:08 +00:00
Richard Davey
9d5612c6df
Added missing jsdocs
2019-01-23 23:49:04 +00:00
Richard Davey
bc962c25dc
All listeners use the new Events
2019-01-18 13:41:43 +00:00
Richard Davey
550c9bb50e
Added Timeline Events.
2019-01-17 18:38:48 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
2780babe10
Final Doc Jam merge
2018-12-03 15:16:23 +00:00
Richard Davey
db0be54737
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
2018-11-21 10:17:48 +00:00
Richard Davey
8cd45a72b2
ESLint fixes
2018-11-20 11:02:19 +00:00
Diego Teixeira
1cbceb215d
Setting initial current
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Setting initial current location
2018-11-19 16:24:53 -02:00
Diego Teixeira
1db9e15a76
Getting startAt
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Getting startAt config and using for current
2018-11-19 16:14:48 -02:00
Richard Davey
956a0913b8
Added new jsdocs
2018-10-22 12:12:31 +01:00
Richard Davey
4c4421c47f
Docjam merge
2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
TadejZupancic
5a93c7b474
Tween inside Timeline fix
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The stop method in Tween assumed, that tween's parent was TweenManager. If the Tween has been added to the Timeline, that was not true and the stop method crashed.
2018-10-04 15:38:46 +02:00
Richard Davey
e297b3272e
Added hundreds of new jsdoc descriptions
2018-10-01 11:35:01 +01:00
Richard Davey
b687f051e9
Added new jsdocs
2018-09-28 15:00:55 +01:00
Richard Davey
5fe6dbbe0c
Added more jsdocs
2018-09-13 08:09:44 +01:00
Richard Davey
0436f1ff6d
If you flagged a Tween as paused
in its config, never started it, and then called Tween.stop
it wouldn't ever be removed from the _pending
array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023
2018-09-12 14:54:08 +01:00
Edwin222
f44291133f
Fix a bug that tween delay doesn't applied after one loop of timeline
2018-08-13 20:01:48 +09:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Chris Andrew
4b5ab4e217
Documented most of the remaining PathFollower descriptions.
2018-06-21 13:19:52 +01:00
Richard Davey
e5fbcd5574
Calling Tween.play
on a tween created via TweenManager.create
wouldn't actually start playback until the tween was first added to the Tween Manager. Now, calling play
will have it automatically add itself to the Tween Manager if it's not already in there. Fix #3763
2018-06-19 12:28:29 +01:00
cyantree
e578cd55fa
Fixed endless loop in TweenManager.getTweensOf()
2018-06-01 01:25:46 +02:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
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Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Antriel
47dc14079b
fix Timeline#destroy
2018-04-10 14:19:51 +02:00
Richard Davey
833355a9a4
Tween.resume will now call Tween.play
on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
2018-04-09 13:25:20 +01:00
Travis O'Neal
edb81c9096
Tween.Restart adds Tween back to the active list for the TweenManager to properly process and replay
2018-03-30 11:24:36 -04:00
Richard Davey
06998276ec
Removed stict mode warning
2018-03-28 16:00:19 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
b3965fb5a2
Added TweenData type def
2018-03-21 16:23:48 +00:00