Commit graph

19705 commits

Author SHA1 Message Date
Richard Davey
45db4b91e7 Updated change logs 2024-07-23 18:17:49 +01:00
Richard Davey
445d58faa9 v3.85 Beta 2 Release 2024-07-23 17:01:47 +01:00
Richard Davey
f519c582c7 Fixed jsdocs 2024-07-23 16:58:57 +01:00
Richard Davey
49456a08b8
Merge pull request #6870 from samme/feature/timestep-pauseDuration-2
Pass pauseDuration 0 in `Phaser.Core.Events#RESUME` after manual game resume
2024-07-23 16:53:01 +01:00
Richard Davey
412d0e5b71
Merge pull request #6869 from samme/docs/scene-events
Docs: correct args in some scene events
2024-07-23 16:52:33 +01:00
Richard Davey
33f3f0c777 Update CHANGELOG-v3.85.md 2024-07-23 16:39:52 +01:00
Richard Davey
abf857d949 The Texture.getFrameBounds method will now include the BASE texture in its calculations. This prevents it from returning a size of Infinity. This fixes an issue where a Tileset with margin/spacing loaded via load.spritesheet instead of load.image would have its margin and spacing ignored. Fix #6823 2024-07-23 16:39:49 +01:00
Richard Davey
ee2110c062 Removed debugging info. 2024-07-23 16:38:07 +01:00
Richard Davey
0d32e7bcbc Fixed jsdoc 2024-07-23 15:48:54 +01:00
Zeke Chan
994389d041
Merge pull request #6816 from jacklehamster/master
Add PR to fix null pointer exception.
2024-07-23 16:52:37 +08:00
Zeke Chan
54e555d56a Revert "#6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer"
This reverts commit 389e2af60f.
2024-07-23 16:51:45 +08:00
Zeke Chan
389e2af60f #6816 Phaser.GameObjects.Components.FX#add fix null pipeline pointer 2024-07-23 16:50:00 +08:00
Richard Davey
6c02206a90 Debugging tile spacing 2024-07-22 19:03:57 +01:00
Richard Davey
52085dba91 Don't call setTileSize or setSpacing unless values are given 2024-07-22 19:03:11 +01:00
Richard Davey
f44b10631d Update CHANGELOG-v3.85.md 2024-07-22 19:02:17 +01:00
Zeke Chan
c1cd18ef06 Update CHANGELOG-v3.85.md 2024-07-22 22:59:40 +08:00
samme
96bae29e62 Pass pauseDuration 0 for manual resume 2024-07-21 07:36:24 -07:00
Richard Davey
dc27d377f2 Include version in gameURL 2024-07-19 17:01:30 +01:00
Zeke Chan
5d74999620 Fixed "undefined" style bug causing crashes 2024-07-19 11:06:23 +08:00
samme
a98f1f5713 Docs: correct args in some scene events 2024-07-18 19:03:08 -07:00
Richard Davey
99260d2174
DynamicTexture now creates a Camera instance, not a BaseCamera 2024-07-18 21:21:33 +01:00
Richard Davey
4a7f2b8301
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-07-18 20:38:05 +01:00
Richard Davey
57ecb75e05
Update CHANGELOG-v3.85.md 2024-07-18 20:38:00 +01:00
Richard Davey
14429786a0
Merge pull request #6867 from samme/feature/timestep-pauseDuration
Add TimeStep#pauseDuration, pass in Phaser.Core.Events#RESUME
2024-07-18 20:34:57 +01:00
samme
2824185784 Add TimeStep#pauseDuration
Pass in Phaser.Core.Events#RESUME
2024-07-17 18:57:03 -07:00
zekechan
1334cdef7d Update phaser.json 2024-07-17 23:32:21 +08:00
zekechan
aacc610088 Update phaser.d.ts 2024-07-17 23:32:17 +08:00
zekechan
4332448e9f Moved errors description above @ignore tag 2024-07-17 23:32:12 +08:00
zekechan
3658cd145f Updated default location property from literal -1 to type number 2024-07-17 23:31:48 +08:00
zekechan
5ddd3bf8a2 Removed duplicate localScheme property 2024-07-17 23:30:53 +08:00
zekechan
f218a1bca2 Fix #6768 Tweens in a looping chain fire onStart only once 2024-07-17 15:35:06 +08:00
zekechan
112ca0dbf1 Fix #6773 Tweens in a chain fire onActive twice per chain iteration 2024-07-17 10:55:58 +08:00
Richard Davey
0017e7bcf7
Update CHANGELOG-v3.85.md 2024-07-16 23:18:36 +01:00
Richard Davey
26d85978d2
Apply Math.floor across all camera values during preRender 2024-07-16 23:18:31 +01:00
Richard Davey
2fc8f5b3f9
Floor, not round 2024-07-16 23:17:40 +01:00
Richard Davey
40224d7c25
Removed BaseCamera.preRender method as it isn't used (overriden by Camera.preRender) 2024-07-16 22:59:47 +01:00
Richard Davey
d12b51cb48
The Multi Pipeline batchSprite and batchTexture methods will now apply Math.floor to the sprite matrix calculations if camera round pixels is enabled. 2024-07-16 22:59:22 +01:00
Richard Davey
ccf09b3019
roundPixels now defaults to false again 2024-07-16 21:24:43 +01:00
Richard Davey
77f209bbe5
Removed the uRoundPixels shader uniform and from the pipelines. Pass camera.roundPixels to setQuad. 2024-07-16 21:24:16 +01:00
Richard Davey
160587fb2d
Inlined the BitmapText BatchChar math to avoid 16 function calls per character 2024-07-16 21:23:09 +01:00
Richard Davey
117b33b113
Update CHANGELOG-v3.85.md 2024-07-16 20:26:12 +01:00
Richard Davey
f2855c66dd
Merge branch 'master' of https://github.com/phaserjs/phaser 2024-07-16 20:25:28 +01:00
Richard Davey
a8724b88d8
Calling Ellipse.setSize will internally call updateDisplayOrigin to retain position 2024-07-16 20:25:26 +01:00
Zeke Chan
23e287ef0e #6773 Fixed TweenChain fire onActive twice per chain iteration 2024-07-16 17:42:10 +08:00
Zeke Chan
f8dc6dcadb
Merge pull request #6782 from rexrainbow/depth-helper
Add some helper methods for changing rendering order
2024-07-16 16:29:45 +08:00
Zeke Chan
930d1ebcb6 Added missing var in for loop 2024-07-16 16:21:26 +08:00
Zeke Chan
340f90a627
Merge pull request #6793 from samme/feature/remove-asset-pack
Add Phaser.Loader.LoaderPlugin#removePack
2024-07-16 16:17:53 +08:00
Zeke Chan
71684df68e
Merge pull request #6802 from samme/feature/timeline-timeScale
Add Phaser.Time.Timeline#timeScale
2024-07-16 15:56:34 +08:00
Richard Davey
05f3cf6ee2 Update CHANGELOG-v3.85.md 2024-07-15 18:34:24 +01:00
Richard Davey
77bbab31f1 The RenderTarget will now automatically listen for the Renderer resize event if autoResize is true. This fixes an issue with Bitmap Masks where they wouldn't resize if the renderer resized. Fix #6769 2024-07-15 18:34:22 +01:00