photonstorm
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01eab3aeb1
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Fixed issue 141 - If a Sprite is dragged and you release the Pointer while not over the Sprite, it will think it's still over it (thanks Paratron)
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2013-10-31 16:27:10 +00:00 |
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photonstorm
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6f93a2ec94
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Multiple Anims update, Tilemap fixes and some new examples.
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2013-10-31 15:45:19 +00:00 |
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photonstorm
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712858cf75
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
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photonstorm
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ddf15979d0
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Fixing up Invaders and Star Struck. Also removing lots of un-used css jsdoc themes.
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2013-10-31 01:45:16 +00:00 |
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photonstorm
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24c809dd5f
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
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photonstorm
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3de62907a0
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Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
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2013-10-29 04:07:26 +00:00 |
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photonstorm
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7ceb11ae49
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New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
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2013-10-28 23:29:34 +00:00 |
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photonstorm
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a814cc26cc
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* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
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2013-10-28 10:17:36 +00:00 |
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photonstorm
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ea651113df
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Preparing for 1.1.2 release.
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2013-10-28 00:16:20 +00:00 |
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photonstorm
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9261160571
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
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photonstorm
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2787ed188e
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Preparing for 1.1.2 release
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2013-10-26 12:17:22 +01:00 |
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photonstorm
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bd5bca14fe
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Small url update.
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2013-10-25 18:38:01 +01:00 |
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photonstorm
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34736fbde5
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Final 1.1 release. Here goes nothing :)
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2013-10-25 18:35:49 +01:00 |
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photonstorm
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65d2bf557b
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Updated docs and more tidying up.
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2013-10-25 17:30:37 +01:00 |
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photonstorm
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2659ed7a4a
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Updated readme.
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2013-10-25 06:01:36 +01:00 |
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photonstorm
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2921a6de2e
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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photonstorm
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a6fac64248
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
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photonstorm
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7e5f38d022
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Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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2013-10-23 17:11:06 +01:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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f1f42e4d41
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New Examples area finished, README updated. Getting closer to 1.1 release.
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2013-10-23 04:15:44 +01:00 |
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photonstorm
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77fd15bf3c
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Preparing new static examples viewer.
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2013-10-22 14:59:43 +01:00 |
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photonstorm
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8ed783802e
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New examples page
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2013-10-18 15:12:32 +01:00 |
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photonstorm
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7e8b79adf4
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Tilemap painting example and other smaller updates.
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2013-10-17 21:10:00 +01:00 |
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photonstorm
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275fa4641e
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Added Text.destroy and BitmapText.destroy.
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2013-10-17 15:40:44 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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c6bf67c392
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Group.alpha exposed and instance returns added to Loader functions.
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2013-10-13 20:28:06 +01:00 |
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photonstorm
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e98aa205ea
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Sprite.destroy is back in business.
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2013-10-13 01:29:57 +01:00 |
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photonstorm
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574f4f351b
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Github Issue #101 fixed. Plus more Tilemap updates.
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2013-10-11 20:02:12 +01:00 |
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photonstorm
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b868c2cb1b
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Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
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2013-10-11 04:42:11 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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29acf7fb4b
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Enemy tanks, now firing.
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2013-10-09 07:11:36 +01:00 |
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photonstorm
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ca9321ef42
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Updated physics body to use localTransform. Updated tanks demo.
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2013-10-09 05:13:38 +01:00 |
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photonstorm
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83a00862be
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Lots of new examples and updates.
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2013-10-09 04:31:08 +01:00 |
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Richard Davey
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1c577d3674
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Fixed RandomDataGenerator.sow
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2013-10-08 22:55:27 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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photonstorm
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ebc4e5dc3d
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New examples HTML page added.
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2013-10-08 12:52:20 +01:00 |
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photonstorm
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c307f79102
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Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
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2013-10-08 00:58:20 +01:00 |
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photonstorm
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1bc6ac25fa
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Preparing to merge new examples.
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2013-10-07 22:15:28 +01:00 |
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Richard Davey
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664c512a99
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Fixed small typo.
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2013-10-06 16:27:39 +01:00 |
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Richard Davey
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47e1b1b54b
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Sprite optimisations.
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2013-10-04 19:00:55 +01:00 |
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Richard Davey
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c00bf96603
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World and Camera updates nearly complete.
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2013-10-04 16:51:24 +01:00 |
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Richard Davey
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e8bed83ac3
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Making some major changes to Camera and World.
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2013-10-04 14:41:15 +01:00 |
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Richard Davey
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54f073e5cb
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Testing some new Camera tricks.
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2013-10-03 23:20:24 +01:00 |
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Richard Davey
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96da57cac0
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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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2013-10-03 02:38:35 +01:00 |
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Richard Davey
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e85643abf4
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Yet more documentation done.
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2013-10-02 20:18:24 +01:00 |
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Richard Davey
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6ce6330f50
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More docs.
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2013-10-02 11:22:48 +01:00 |
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Richard Davey
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9b4b267e7a
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Working through building the docs.
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2013-10-01 16:15:45 +01:00 |
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Richard Davey
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fa15f8015d
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Fixed bug in LinkedList#remove that could cause first to point to a dead node
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2013-10-01 11:28:57 +01:00 |
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