Updated readme.

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photonstorm 2013-10-25 06:01:18 +01:00
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@ -5,7 +5,7 @@ Phaser 1.1
Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
Version: 1.1 - Released: October 24th 2013
Version: 1.1 - Released: October 25th 2013
By Richard Davey, [Photon Storm](http://www.photonstorm.com)
@ -42,8 +42,8 @@ Version 1.1
* JSDoc is go! We've added jsdoc3 blocks to every property and function, in every file.
* Brand new Example system (no more php!) and over 150 examples to learn from too.
* New TypeScript definitions file generated (in the build folder).
* New Grunt based build system added for those that prefer Grunt over php (thanks to Florent Cailhol)
* New TypeScript definitions file generated (in the build folder - thanks to TomTom1229 for manually enhancing this).
* New Grunt based build system added (thanks to Florent Cailhol)
* Added World.postUpdate - all sprite position changes, as a result of physics, happen here before the render.
* Complete overhaul of Physics.Arcade.Body - now significantly more stable and faster too.
@ -244,22 +244,23 @@ Although Phaser 1.0 is a brand new release it is born from years of experience b
![Phaser Particles](http://www.photonstorm.com/wp-content/uploads/2013/04/phaser_particles.png)
Future Plans
------------
Road Map
--------
The following list is not exhaustive and is subject to change:
The 1.1 release was a massive under-taking, but we're really happy with how Phaser is progressing. It's becoming more solid and versatile with each iteration. Here is what's on our road map for future versions:
* Integrate Advanced Physics system.
* Integrate Advanced Particle system.
* Better sound controls and audio effects.
* Google Play Game Services.
* Ability to layer another DOM object and have it controlled by the game.
* More GUI components: checkbox, radio button, window, etc.
* Tilemap: more advanced Tiled support and support for DAME tilemaps.
* Joypad support.
* Gestures input class.
* Flash CC html output support.
* Game parameters read from Google Docs.
* Integration with an advanced physics system. We've been experimenting with p2.js but have yet to conclude our research.
* A more advanced Particle system, one that can render to a single canvas (rather than spawn hundreds of Sprites), more advanced effects, etc.
* Massively enhance the audio side of Phaser. Although it does what it does well, it could do with taking more advantage of Web Audio - echo effects, positional sound, etc.
* Comprehensive testing across Firefox OS devices, CocoonJS and Ejecta.
* Integration with third party services like Google Play Game Services and Amazon JS SDK.
* Ability to control DOM elements from the core game and layer them into the game.
* Touch Gestures.
* Virtual d-pad support and also support for the Joypad API.
* Test out packaging with Node-webkit.
* Flash CC HTML5 export integration.
* Game parameters stored in Google Docs.
* More advanced tile map features. Better support for advanced Tiled features and also I want to add full support for DAME tilemaps.
Learn By Example
----------------