Richard Davey
|
ce7bfd1fc2
|
Added FullScreen API support and fixed numerous StageScaleMode issues.
|
2013-05-14 03:37:38 +01:00 |
|
Richard Davey
|
b5b5a99dce
|
Preparing for 0.9.6 work
|
2013-05-02 20:54:28 +01:00 |
|
Richard Davey
|
be982b4322
|
Updated readme and new minified build
|
2013-05-02 14:03:41 +01:00 |
|
Richard Davey
|
493380a51e
|
Updated readme for official release.
|
2013-05-02 05:20:01 +01:00 |
|
Richard Davey
|
0a08e1ae0e
|
Removed un-needed file and added SoundManager fix.
|
2013-05-02 05:16:16 +01:00 |
|
Richard Davey
|
e39073d07b
|
Updated readme
|
2013-05-02 05:02:05 +01:00 |
|
Richard Davey
|
54a5e6477c
|
Lots of new tile map commands and tests.
|
2013-05-02 05:01:34 +01:00 |
|
Richard Davey
|
2a5b6ef12a
|
Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more.
|
2013-05-02 03:37:45 +01:00 |
|
Richard Davey
|
e62b300a25
|
Added Camera Mirror FX and test case.
|
2013-05-02 01:02:06 +01:00 |
|
Richard Davey
|
7d98a1bb9d
|
New FXManager system and Camera FX now in place.
|
2013-05-01 04:10:21 +01:00 |
|
Richard Davey
|
c5cccf3283
|
Large refactoring of the pause and boot screens in Stage and various other small fixes
|
2013-04-29 02:41:19 +01:00 |
|
Richard Davey
|
b6f8a3fba6
|
Final 0.9.4 release
|
2013-04-28 22:10:11 +01:00 |
|
Richard Davey
|
cb9cb6e894
|
Github Bug Fixes
|
2013-04-28 22:04:37 +01:00 |
|
Richard Davey
|
e948f1e3be
|
Fixed daft issue in Camera and fully implemented tilemap collision.
|
2013-04-28 22:04:36 +01:00 |
|
Richard Davey
|
b8ab13fec8
|
Getting tilemap collision up and running
|
2013-04-25 01:55:56 +01:00 |
|
Richard Davey
|
33882ae5d1
|
Small readme update.
|
2013-04-24 02:57:49 +01:00 |
|
Richard Davey
|
3898faf17e
|
New v0.9.3 release - see the changelog in the README for full details.
|
2013-04-24 02:48:03 +01:00 |
|
Richard Davey
|
1b6fbc1324
|
Fixed Game.boot issue and Animation issue reported in github.
|
2013-04-24 00:47:11 +01:00 |
|
Richard Davey
|
6466361f5f
|
Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class.
|
2013-04-23 21:27:45 +01:00 |
|
Richard Davey
|
f2678104fa
|
Saving first iteration of the ScrollZone game object.
|
2013-04-22 01:53:24 +01:00 |
|
Richard Davey
|
2638e598dc
|
Added Stage.disablePauseScreen
|
2013-04-20 03:50:21 +01:00 |
|
Richard Davey
|
361b8e5779
|
Version 0.9.2 update. See the change log for full details.
|
2013-04-20 03:40:17 +01:00 |
|
Richard Davey
|
1217bf4722
|
Version 0.9.1 release - see the release notes for more details.
|
2013-04-19 18:57:19 +01:00 |
|
Richard Davey
|
b0bf25c818
|
Formatting
|
2013-04-18 16:53:55 +01:00 |
|
Richard Davey
|
6bb4c5e3fc
|
Preparing for new release
|
2013-04-18 14:16:18 +01:00 |
|
Richard Davey
|
72a4809dd8
|
Updated readme
|
2013-04-15 22:16:17 +01:00 |
|
Richard Davey
|
25a59b97b4
|
V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
|
2013-04-15 22:13:11 +01:00 |
|
Richard Davey
|
f4bf6c607f
|
Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!)
|
2013-04-15 15:42:13 +01:00 |
|
Richard Davey
|
ebf83609ae
|
Version 0.7 release. StageScaleMode support added and world input values exposed.
|
2013-04-14 02:31:00 +01:00 |
|
Richard Davey
|
1464b6e163
|
Updated readme.
|
2013-04-13 04:28:52 +01:00 |
|
Richard Davey
|
92cf118a06
|
Updated links
|
2013-04-12 20:05:53 +01:00 |
|
Richard Davey
|
a2283e0e78
|
Added screen shots
|
2013-04-12 17:46:19 +01:00 |
|
Richard Davey
|
b592ca9f05
|
Added screen shots
|
2013-04-12 17:38:44 +01:00 |
|
Richard Davey
|
204935d997
|
Updated readme
|
2013-04-12 17:25:18 +01:00 |
|
Richard Davey
|
a1a1ab3f30
|
First push to github
|
2013-04-12 17:19:56 +01:00 |
|
Richard Davey
|
5c705c4b31
|
Initial commit
|
2013-04-12 05:27:51 -07:00 |
|