Commit graph

2000 commits

Author SHA1 Message Date
Richard Davey
427d88ed79
Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
2019-12-18 14:28:51 +00:00
Javier García Álvarez
9d418eae73 Fixed jsdoc types to get TS definition intellisense. 2019-12-18 12:25:14 +01:00
Javier García Álvarez
e1d288a834 Add optional params to ParseFromAtlas doc 2019-12-18 12:22:30 +01:00
Javier García Álvarez
7576c824af Fixed semicolon in updateList doc 2019-12-18 10:38:44 +01:00
Chris Andrew
15ac5e736a #4903 Clarified z position documentation by linking to depth GO component. 2019-12-09 16:57:05 +00:00
Richard Davey
7650c5535f BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881 2019-11-26 14:31:27 +00:00
Richard Davey
4a33c7b5c8 Don't reset text 2019-11-22 16:43:13 +00:00
Richard Davey
a7b3cd585d Tidying up 2019-11-22 16:42:53 +00:00
Richard Davey
0d46c7107a Fixed issue with carriage-returns not reflowing text 2019-11-22 16:42:43 +00:00
Richard Davey
4435791cc1 Updated to use current null approach 2019-11-22 13:54:07 +00:00
Richard Davey
28982fb7fc Fixed word wrapping 2019-11-22 13:48:10 +00:00
Richard Davey
b297950875 Added wordWrapCharCode 2019-11-22 13:48:01 +00:00
Richard Davey
5b1401153c Working through BitmapText wrapping 2019-11-21 17:11:43 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
8585541e15 Add type for Group, PhysicsGroup, StaticPhysicsGroup 2019-11-20 11:53:38 -08:00
Richard Davey
3eafac9f4f lint fixes 2019-11-19 13:02:05 +00:00
Richard Davey
c37058ef4b When calling TileSprite.setTexture or setFrame, if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect. 2019-11-19 11:49:54 +00:00
Richard Davey
b95a6a45bd Fixed some JSDocs resulting from #4850 2019-11-19 11:23:19 +00:00
Richard Davey
4606f0b443
Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
2019-11-19 11:04:17 +00:00
Richard Davey
171ca39544
Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
2019-11-19 10:55:16 +00:00
Richard Davey
e5f93738ca
Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
2019-11-19 10:49:09 +00:00
Richard Davey
1091d09d93 Video.destroy has been renamed to Video.preDestroy, so that it now destroys properly like all other Game Objects. Fix #4821 2019-11-18 22:20:08 +00:00
Richard Davey
9ff331e10e
Merge pull request #4829 from jsoref/spelling
Spelling
2019-11-18 21:47:26 +00:00
Richard Davey
50d9931c11 Added cached MIN/MAX SAFE INT for IE support #4833 2019-11-18 17:01:55 +00:00
Hua
f0c1d8f846 Add some action methods 2019-11-06 14:22:47 +08:00
Hua
53e9fd1465 Add SetScrollFactor into Action and Group's createFromConfig 2019-11-05 14:39:56 +08:00
Josh Soref
c0d92a56a7 spelling: will 2019-10-29 02:42:27 -04:00
Josh Soref
4a322dc7be spelling: dynamic 2019-10-29 01:52:45 -04:00
Josh Soref
0b4a951cf5 spelling: discrepancies 2019-10-29 01:52:04 -04:00
J.C
9507ec7591 fix ts error, and update the output file. 2019-10-16 13:39:06 +08:00
Richard Davey
04bfe30255 Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
Richard Davey
c37a3634c0 UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799 2019-10-15 11:18:36 +01:00
Richard Davey
28316ec4fe Merged ProcessQueue docs 2019-10-11 18:53:11 +01:00
Richard Davey
c60530eedd Removed commented-out code 2019-10-11 18:35:27 +01:00
Richard Davey
e8ac166ab2 Update UpdateList.js 2019-10-11 18:34:01 +01:00
Richard Davey
312797dc8e JSDoc fixes 2019-10-11 18:29:55 +01:00
Richard Davey
39118a2778
Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
2019-10-11 13:34:22 +01:00
Richard Davey
9656c9858c Emit event after playback 2019-10-11 13:19:55 +01:00
Richard Davey
29f5acab15 Added all of the Video Events and completed the jsdocs 2019-10-11 12:26:24 +01:00
Richard Davey
0958df8592 Finished method jsdocs 2019-10-10 23:51:03 +01:00
Richard Davey
9b8bc99538 Lots of jsdocs added 2019-10-10 17:42:57 +01:00
Richard Davey
e3b4ec1b6f Don't access currentTime if no video loaded 2019-10-10 14:26:19 +01:00
Richard Davey
dcdc219442 Added flipY support into saveTexture for use in shaders 2019-10-10 12:27:14 +01:00
Richard Davey
2fb190f023 changeSource works and loadURL works too 2019-10-09 17:42:51 +01:00
Richard Davey
bd7592a408 No URL in constructor 2019-10-09 17:42:37 +01:00
Richard Davey
bede5d29f0 Video source change now working 2019-10-09 15:31:37 +01:00
Richard Davey
e69c46d30e Added snapshot methods. 2019-10-09 10:50:01 +01:00
Richard Davey
ed69ef6626 The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture. 2019-10-09 10:49:37 +01:00
Richard Davey
226a0f87ea Video seeking only updates texture when the seek is complete and added marker support 2019-10-09 10:17:15 +01:00
Richard Davey
35dfd2fb30 Fixed noAudio 2019-10-09 00:40:09 +01:00