tfelix
734eba7f84
Asset packs are now correctly spliced between waiting files.
2015-11-15 02:48:05 +01:00
photonstorm
8b0224e7b4
TilemapParser accidentally redeclared i
when parsing the ImageCollections which would cause an infinite loop (thanks DanHett)
2015-11-12 13:39:42 +00:00
Javier Alcantara
840b49b6cd
Tween hasStarted parameter set to false when tween finishes
2015-11-11 18:39:05 +01:00
vulvulune
02a56316c3
Force the usage of typescript 1.4.1
...
Force the usage of typescript 1.4.1 because with higher versions the
generation of commented files failed. Refresh comments.d.ts files.
2015-11-09 09:53:34 +01:00
spayton
7b66a782a0
Enhanced the intro/outro usage. The Pixidefaults inclusion have been decoupled from the Phaser Outro and put into a separate module, prior to this it would not be possible to exclude the UMD wrapper and keep the pixi defaults, which I'm not sure would have been much use to anyone, now you can optionaly keep the pixi defaults.
...
Also the Pixi intro module has been split into intro/main modules, so it's intro/outro modules can be excluded cleanly without being tied to the body of the Pixi code. Finally the Pixi into/outro exclusion is tied to Phaser's excludes, ie if Phasers intro/outro is excluded so are Pixi's - this could be separated by giving pixi it's own module list but I can't see why anyone would not want to exclude the wrappers from both, they can always generate the Phaser/Pixi modules in separate passes if they want differing wrapping anyway.
2015-11-05 13:28:32 +00:00
photonstorm
1c169ef571
Video jsdoc fixes.
2015-11-02 11:51:15 +00:00
BdR76
ff98bf6737
Bugfix, reuse emitter when parameter explode=false
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There is a bug when calling emitter.start() consecutively with parameter explode=false. The bug will cummulatively add particles, so for example when quantity=10, the first call to .start() will emit 10 particles, then next 20, then 30 etc.
Also see forum post here
http://www.html5gamedevs.com/topic/3920-repeated-calls-to-emitterstart-spawns-increasing-number-of-particles/
2015-11-01 16:41:02 +01:00
Richard Davey
799efa3079
You can use the new const Phaser.PENDING_ATLAS
as the texture key for any sprite. Doing this then sets the key to be the frame
argument (the frame is set to zero). This allows you to create sprites using load.image
during development, and then change them to use a Texture Atlas later in development by simply searching your code for 'PENDING_ATLAS' and swapping it to be the key of the atlas data.
2015-10-31 01:04:14 +00:00
Jonathan Janisch
24c85dbb35
Inconsistency in arcade.collide processCallback param order #667
2015-10-27 23:48:14 -04:00
mattrick
518c2f6ab7
Merge branch 'dev' of https://github.com/mattrick16/phaser into dev
2015-10-27 17:00:10 -07:00
mattrick
8843a4ad09
Add worldAngleToPointer
2015-10-27 16:55:23 -07:00
nlotz
da45d04a70
fix typos in API docs
2015-10-27 09:10:14 +01:00
puzzud
c31d8dc78a
Reinstated fix for #1285 , regarding setting Phaser.SinglePad.callbackContext in addCallbacks method.
2015-10-24 20:13:49 -04:00
puzzud
492fdc98eb
Phaser.SinglePad.addCallbacks now sets member callbackContext to the first parameter, context.
2015-10-24 20:01:44 -04:00
Ben Abbott
1dadaf5590
Remove unnecessary variable
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This commit removes an unnecessary variable which was defined, populated but never used.
2015-10-22 13:47:06 +13:00
Richard Davey
e6aa9f83c9
Typo fix.
2015-10-19 23:18:23 +01:00
photonstorm
efc69ff463
Buttons (or any Sprites) that don't have a texture, but have children, would incorrectly render the children under WebGL due to the baseTexture.skipRender property (thanks @puzzud #2141 )
2015-10-16 16:44:51 +01:00
photonstorm
8a4a1528e4
Preparing for 2.4.5 dev.
2015-10-15 12:22:01 +01:00
photonstorm
c9c85330ab
2.4.4 Release.
2015-10-15 12:06:38 +01:00
photonstorm
d5f1b43a2d
Added skipRender to FastSpriteBatch.
2015-10-15 11:42:53 +01:00
photonstorm
99751a5e8e
BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses the internal __default
texture) that has children that you do want to render, without causing a batch flush in the process.
2015-10-15 11:39:59 +01:00
photonstorm
79d6993f26
Fixed issue with Time.update not being properly set in IE9 / setTimeout environments.
2015-10-13 14:23:36 +01:00
photonstorm
d1233ad229
Phaser 2.4.4 RC1.
2015-10-13 14:10:55 +01:00
photonstorm
45d92d4217
ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132 )
2015-10-13 13:32:55 +01:00
photonstorm
bd53b61ffd
Sprite.getBounds would report an inaccurate value if the sprite was negatively scaled (causing things like generateTexture to be cut off) (thanks @DavidAPC #2108 )
2015-10-13 13:02:49 +01:00
photonstorm
84373dc478
Removed use of the tilePosition
property in the Phaser.Rope class as it isn't implemented and caused calls to Rope.reset
to crash (thanks @spayton #2135 )
2015-10-13 12:20:02 +01:00
photonstorm
8e4dc1f078
ScaleManager.getParentBounds now checks if parentNode
has an offsetParent
before calling getBoundingClientRect
on it (thanks @McFarts #2134 )
2015-10-13 12:04:57 +01:00
photonstorm
b91de47d8d
Readme and JSDocs updates.
2015-10-13 12:01:08 +01:00
Richard Davey
3ee59f1de3
Merge pull request #2118 from pnstickne/wip-2031
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Created Phaser.KeyCode enumeration / pseudo-type
2015-10-13 13:56:46 +03:00
Richard Davey
e097a1227e
Merge pull request #2052 from nickryall/fix-for-text-centered-on-sprite
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adjust wrapped text that is centered to sprite via anchor
2015-10-13 13:50:11 +03:00
Richard Davey
5f704f0b0f
Merge pull request #2130 from noidexe/patch-5
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Better default value for suggestedFps
2015-10-13 13:47:15 +03:00
Richard Davey
4e208c74ce
Merge pull request #2128 from nlotz/nlotz-loader-cache-addbitmapfont-apply-default-spacing
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Fixes for Cache::addBitmapFont(...)
2015-10-13 13:43:50 +03:00
photonstorm
c79a341c58
Fixed jshint errors.
2015-10-12 12:23:48 +01:00
photonstorm
e01a754732
Removed the FrameDebugger and moved to its own branch.
2015-10-12 11:10:37 +01:00
Lisandro Lorea
dea95ec6f6
Better default value for suggestedFps
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In any game that handles fps issues as seen in http://phaser.io/examples/v2/time/slow-down-time the game will hang if game.fpsProblemNotifier fires early on, before game.time.suggestedFps has any value other than null.
The docs recommend waiting a few seconds before accesing suggestedFps. Since it's hard to tell exactly how long "a few seconds" is, shouldn't suggestedFps be initialized to the same value as desidedFps?
I think it's better to get an inaccurate value for a few frames than an invalid value. It means users don't have to care about the specifics of how and when suggestedFps gets its value.
2015-10-09 16:14:52 -03:00
Nikolas Lotz
6d4dad7bb4
Apply default X/Y-Spacing
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Applies default X/Y-Spacing when omitted as a parameter
2015-10-08 20:14:16 +02:00
Richard Davey
8dc8d7dd72
Added fd to the renderSession to stop the FrameDebugger breaking in TilingSprite under WebGL.
2015-10-07 22:15:20 +01:00
photonstorm
84624bd8f5
Readme update.
2015-10-07 12:00:53 +01:00
Richard Davey
3d5fac1817
Merge pull request #2111 from jdnichollsc/master
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Takes any transforms into account to get the correct parent bounds
2015-10-06 19:08:02 +03:00
Richard Davey
53ed1c1219
Merge pull request #2123 from clark-stevenson/dev
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Typescript definition updates.
2015-10-06 19:01:03 +03:00
Clark Stevenson
13d4dfd9e3
TypeScript Definitions. PluginManager.add is now generic. Whatever class you pass in will come back out as an instance. Example var myAStar = this.game.plugins.add(Phaser.Plugin.AStar);
2015-10-06 15:34:26 +01:00
Clark Stevenson
41ff44229a
Misc Formatting
2015-10-06 15:30:54 +01:00
photonstorm
bf0bd9657e
Updated readme and build scripts.
2015-09-30 11:20:14 +01:00
photonstorm
9013107fd1
The ScaleManager no longer creates a Phaser.FlexGrid if the class isn't available (i.e. excluded via a custom build)
2015-09-30 11:20:00 +01:00
photonstorm
d7d4320def
You can now exclude the FlexGrid from custom builds, saving 15KB.
2015-09-30 11:19:55 +01:00
photonstorm
e31c7d1f5a
Fixed issue with TileSprites not excluding correctly from custom builds.
2015-09-30 11:19:29 +01:00
photonstorm
6d0aa613ad
New Create stub added for the custom build process. Cuts file size by 8KB.
2015-09-30 11:19:05 +01:00
photonstorm
6fd2b6a7ec
Phaser.Create no longer automatically creates a BitmapData object when it starts. It now only does it when you first make a texture or grid.
2015-09-30 11:18:53 +01:00
Paul
531cd49f06
Created Phaser.KeyCode enumeration / pseudo-type
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- Impact: none/foward-migration; fully backwards compatible
- Moves the key code constants in Keyboard to a KeyCode type.
- Duplicates the KeyCodes in the Keyboard object for backward
compatiblity.
- KeyCode properties are listed in documentation
- Updates documentaion to refer to Phaser.KeyCode
- Adds in future 'keycode' expansion capabilities,
as indicated by the KeyCode documentation, if the constants
are used in code.
Closes #2031
2015-09-29 17:59:26 -07:00
Richard Davey
ede827c8af
Added the stubs to jshint ignore.
2015-09-29 17:00:40 +01:00