mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
Merge pull request #2118 from pnstickne/wip-2031
Created Phaser.KeyCode enumeration / pseudo-type
This commit is contained in:
commit
3ee59f1de3
2 changed files with 251 additions and 119 deletions
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@ -10,7 +10,7 @@
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* @class Phaser.Key
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* @constructor
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* @param {Phaser.Game} game - Current game instance.
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* @param {number} keycode - The key code this Key is responsible for.
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* @param {integer} keycode - The key code this Key is responsible for. See {@link Phaser.KeyCode}.
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*/
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Phaser.Key = function (game, keycode) {
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@ -7,8 +7,8 @@
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/**
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* The Keyboard class monitors keyboard input and dispatches keyboard events.
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*
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* _Be aware_ that many keyboards are unable to process certain combinations of keys due to hardware
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* limitations known as ghosting. Full details here: http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/
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* _Note_: many keyboards are unable to process certain combinations of keys due to hardware limitations known as ghosting.
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* See http://www.html5gamedevs.com/topic/4876-impossible-to-use-more-than-2-keyboard-input-buttons-at-the-same-time/ for more details.
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*
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* @class Phaser.Keyboard
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* @constructor
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@ -142,7 +142,7 @@ Phaser.Keyboard.prototype = {
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* The Key object can then be polled, have events attached to it, etc.
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*
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* @method Phaser.Keyboard#addKey
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* @param {number} keycode - The keycode of the key, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key.
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* @return {Phaser.Key} The Key object which you can store locally and reference directly.
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*/
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addKey: function (keycode) {
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@ -161,13 +161,15 @@ Phaser.Keyboard.prototype = {
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/**
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* A practical way to create an object containing user selected hotkeys.
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*
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* For example: `addKeys( { 'up': Phaser.Keyboard.W, 'down': Phaser.Keyboard.S, 'left': Phaser.Keyboard.A, 'right': Phaser.Keyboard.D } );`
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* For example,
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*
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* Would return an object containing the properties `up`, `down`, `left` and `right` that you could poll just like a Phaser.Key object.
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* addKeys( { 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S, 'left': Phaser.KeyCode.A, 'right': Phaser.KeyCode.D } );
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*
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* would return an object containing properties (`up`, `down`, `left` and `right`) referring to {@link Phaser.Key} object.
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*
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* @method Phaser.Keyboard#addKeys
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* @param {object} keys - A key mapping object, i.e. `{ 'up': Phaser.Keyboard.W, 'down': Phaser.Keyboard.S }` or `{ 'up': 52, 'down': 53 }`.
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* @return {object} An object containing user selected properties
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* @param {object} keys - A key mapping object, i.e. `{ 'up': Phaser.KeyCode.W, 'down': Phaser.KeyCode.S }` or `{ 'up': 52, 'down': 53 }`.
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* @return {object} An object containing the properties mapped to {@link Phaser.Key} values.
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*/
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addKeys: function (keys) {
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@ -186,7 +188,7 @@ Phaser.Keyboard.prototype = {
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* Removes a Key object from the Keyboard manager.
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*
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* @method Phaser.Keyboard#removeKey
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* @param {number} keycode - The keycode of the key to remove, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key to remove.
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*/
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removeKey: function (keycode) {
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@ -203,11 +205,11 @@ Phaser.Keyboard.prototype = {
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* Creates and returns an object containing 4 hotkeys for Up, Down, Left and Right.
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*
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* @method Phaser.Keyboard#createCursorKeys
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* @return {object} An object containing properties: up, down, left and right. Which can be polled like any other Phaser.Key object.
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* @return {object} An object containing properties: `up`, `down`, `left` and `right` of {@link Phaser.Key} objects.
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*/
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createCursorKeys: function () {
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return this.addKeys({ 'up': Phaser.Keyboard.UP, 'down': Phaser.Keyboard.DOWN, 'left': Phaser.Keyboard.LEFT, 'right': Phaser.Keyboard.RIGHT });
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return this.addKeys({ 'up': Phaser.KeyCode.UP, 'down': Phaser.KeyCode.DOWN, 'left': Phaser.KeyCode.LEFT, 'right': Phaser.KeyCode.RIGHT });
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},
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@ -216,6 +218,7 @@ Phaser.Keyboard.prototype = {
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* This is called automatically by Phaser.Input and should not normally be invoked directly.
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*
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* @method Phaser.Keyboard#start
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* @protected
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*/
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start: function () {
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@ -287,11 +290,14 @@ Phaser.Keyboard.prototype = {
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/**
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* By default when a key is pressed Phaser will not stop the event from propagating up to the browser.
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* There are some keys this can be annoying for, like the arrow keys or space bar, which make the browser window scroll.
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* You can use addKeyCapture to consume the keyboard event for specific keys so it doesn't bubble up to the the browser.
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*
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* The `addKeyCapture` method enables consuming keyboard event for specific keys so it doesn't bubble up to the the browser
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* and cause the default browser behavior.
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*
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* Pass in either a single keycode or an array/hash of keycodes.
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*
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* @method Phaser.Keyboard#addKeyCapture
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* @param {number|array|object} keycode - Either a single numeric keycode or an array/hash of keycodes: [65, 67, 68].
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* @param {integer|integer[]|object} keycode - Either a single {@link Phaser.KeyCode keycode} or an array/hash of keycodes such as `[65, 67, 68]`.
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*/
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addKeyCapture: function (keycode) {
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@ -312,7 +318,7 @@ Phaser.Keyboard.prototype = {
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* Removes an existing key capture.
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*
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* @method Phaser.Keyboard#removeKeyCapture
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* @param {number} keycode
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} to remove capturing of.
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*/
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removeKeyCapture: function (keycode) {
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@ -475,7 +481,7 @@ Phaser.Keyboard.prototype = {
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* or was pressed down longer ago than then given duration.
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*
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* @method Phaser.Keyboard#downDuration
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* @param {number} keycode - The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.
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* @param {number} [duration=50] - The duration within which the key is considered as being just pressed. Given in ms.
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* @return {boolean} True if the key was pressed down within the given duration, false if not or null if the Key wasn't found.
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*/
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@ -497,7 +503,7 @@ Phaser.Keyboard.prototype = {
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* or was pressed down longer ago than then given duration.
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*
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* @method Phaser.Keyboard#upDuration
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* @param {number} keycode - The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
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* @param {Phaser.KeyCode|integer} keycode - The keycode of the key to check, i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.
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* @param {number} [duration=50] - The duration within which the key is considered as being just released. Given in ms.
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* @return {boolean} True if the key was released within the given duration, false if not or null if the Key wasn't found.
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*/
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@ -518,7 +524,7 @@ Phaser.Keyboard.prototype = {
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* Returns true of the key is currently pressed down. Note that it can only detect key presses on the web browser.
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*
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* @method Phaser.Keyboard#isDown
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* @param {number} keycode - The keycode of the key to check, i.e. Phaser.Keyboard.UP or Phaser.Keyboard.SPACEBAR
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* @param {integer} keycode - The {@link Phaser.KeyCode keycode} of the key to check: i.e. Phaser.KeyCode.UP or Phaser.KeyCode.SPACEBAR.
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* @return {boolean} True if the key is currently down, false if not or null if the Key wasn't found.
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*/
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isDown: function (keycode) {
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@ -577,105 +583,231 @@ Object.defineProperty(Phaser.Keyboard.prototype, "lastKey", {
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Phaser.Keyboard.prototype.constructor = Phaser.Keyboard;
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Phaser.Keyboard.A = "A".charCodeAt(0);
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Phaser.Keyboard.B = "B".charCodeAt(0);
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Phaser.Keyboard.C = "C".charCodeAt(0);
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Phaser.Keyboard.D = "D".charCodeAt(0);
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Phaser.Keyboard.E = "E".charCodeAt(0);
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Phaser.Keyboard.F = "F".charCodeAt(0);
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Phaser.Keyboard.G = "G".charCodeAt(0);
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Phaser.Keyboard.H = "H".charCodeAt(0);
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Phaser.Keyboard.I = "I".charCodeAt(0);
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Phaser.Keyboard.J = "J".charCodeAt(0);
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Phaser.Keyboard.K = "K".charCodeAt(0);
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Phaser.Keyboard.L = "L".charCodeAt(0);
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Phaser.Keyboard.M = "M".charCodeAt(0);
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Phaser.Keyboard.N = "N".charCodeAt(0);
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Phaser.Keyboard.O = "O".charCodeAt(0);
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Phaser.Keyboard.P = "P".charCodeAt(0);
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Phaser.Keyboard.Q = "Q".charCodeAt(0);
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Phaser.Keyboard.R = "R".charCodeAt(0);
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Phaser.Keyboard.S = "S".charCodeAt(0);
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Phaser.Keyboard.T = "T".charCodeAt(0);
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Phaser.Keyboard.U = "U".charCodeAt(0);
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Phaser.Keyboard.V = "V".charCodeAt(0);
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Phaser.Keyboard.W = "W".charCodeAt(0);
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Phaser.Keyboard.X = "X".charCodeAt(0);
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Phaser.Keyboard.Y = "Y".charCodeAt(0);
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Phaser.Keyboard.Z = "Z".charCodeAt(0);
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Phaser.Keyboard.ZERO = "0".charCodeAt(0);
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Phaser.Keyboard.ONE = "1".charCodeAt(0);
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Phaser.Keyboard.TWO = "2".charCodeAt(0);
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Phaser.Keyboard.THREE = "3".charCodeAt(0);
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Phaser.Keyboard.FOUR = "4".charCodeAt(0);
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Phaser.Keyboard.FIVE = "5".charCodeAt(0);
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Phaser.Keyboard.SIX = "6".charCodeAt(0);
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Phaser.Keyboard.SEVEN = "7".charCodeAt(0);
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Phaser.Keyboard.EIGHT = "8".charCodeAt(0);
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Phaser.Keyboard.NINE = "9".charCodeAt(0);
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Phaser.Keyboard.NUMPAD_0 = 96;
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Phaser.Keyboard.NUMPAD_1 = 97;
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Phaser.Keyboard.NUMPAD_2 = 98;
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Phaser.Keyboard.NUMPAD_3 = 99;
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Phaser.Keyboard.NUMPAD_4 = 100;
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Phaser.Keyboard.NUMPAD_5 = 101;
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Phaser.Keyboard.NUMPAD_6 = 102;
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Phaser.Keyboard.NUMPAD_7 = 103;
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Phaser.Keyboard.NUMPAD_8 = 104;
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Phaser.Keyboard.NUMPAD_9 = 105;
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Phaser.Keyboard.NUMPAD_MULTIPLY = 106;
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Phaser.Keyboard.NUMPAD_ADD = 107;
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Phaser.Keyboard.NUMPAD_ENTER = 108;
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Phaser.Keyboard.NUMPAD_SUBTRACT = 109;
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Phaser.Keyboard.NUMPAD_DECIMAL = 110;
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Phaser.Keyboard.NUMPAD_DIVIDE = 111;
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Phaser.Keyboard.F1 = 112;
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Phaser.Keyboard.F2 = 113;
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Phaser.Keyboard.F3 = 114;
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Phaser.Keyboard.F4 = 115;
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Phaser.Keyboard.F5 = 116;
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Phaser.Keyboard.F6 = 117;
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Phaser.Keyboard.F7 = 118;
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Phaser.Keyboard.F8 = 119;
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Phaser.Keyboard.F9 = 120;
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Phaser.Keyboard.F10 = 121;
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Phaser.Keyboard.F11 = 122;
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Phaser.Keyboard.F12 = 123;
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Phaser.Keyboard.F13 = 124;
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Phaser.Keyboard.F14 = 125;
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Phaser.Keyboard.F15 = 126;
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Phaser.Keyboard.COLON = 186;
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Phaser.Keyboard.EQUALS = 187;
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Phaser.Keyboard.COMMA = 188;
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Phaser.Keyboard.UNDERSCORE = 189;
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Phaser.Keyboard.PERIOD = 190;
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Phaser.Keyboard.QUESTION_MARK = 191;
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Phaser.Keyboard.TILDE = 192;
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Phaser.Keyboard.OPEN_BRACKET = 219;
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Phaser.Keyboard.BACKWARD_SLASH = 220;
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Phaser.Keyboard.CLOSED_BRACKET = 221;
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Phaser.Keyboard.QUOTES = 222;
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Phaser.Keyboard.BACKSPACE = 8;
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Phaser.Keyboard.TAB = 9;
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Phaser.Keyboard.CLEAR = 12;
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Phaser.Keyboard.ENTER = 13;
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Phaser.Keyboard.SHIFT = 16;
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Phaser.Keyboard.CONTROL = 17;
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Phaser.Keyboard.ALT = 18;
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Phaser.Keyboard.CAPS_LOCK = 20;
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Phaser.Keyboard.ESC = 27;
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Phaser.Keyboard.SPACEBAR = 32;
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Phaser.Keyboard.PAGE_UP = 33;
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Phaser.Keyboard.PAGE_DOWN = 34;
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Phaser.Keyboard.END = 35;
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Phaser.Keyboard.HOME = 36;
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Phaser.Keyboard.LEFT = 37;
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Phaser.Keyboard.UP = 38;
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Phaser.Keyboard.RIGHT = 39;
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Phaser.Keyboard.DOWN = 40;
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Phaser.Keyboard.PLUS = 43;
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Phaser.Keyboard.MINUS = 44;
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Phaser.Keyboard.INSERT = 45;
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Phaser.Keyboard.DELETE = 46;
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Phaser.Keyboard.HELP = 47;
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Phaser.Keyboard.NUM_LOCK = 144;
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/**
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* A key code represents a physical key on a keyboard.
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*
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* The KeyCode class contains commonly supported keyboard key codes which can be used
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* as keycode`-parameters in several {@link Phaser.Keyboard} and {@link Phaser.Key} methods.
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*
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* _Note_: These values should only be used indirectly, eg. as `Phaser.KeyCode.KEY`.
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* Future versions may replace the actual values, such that they remain compatible with `keycode`-parameters.
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* The current implementation maps to the {@link https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode KeyboardEvent.keyCode} property.
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*
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* _Note_: Use `Phaser.KeyCode.KEY` instead of `Phaser.Keyboard.KEY` to refer to a key code;
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* the latter approach is supported for compatibility.
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*
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* @namespace
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*/
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Phaser.KeyCode = {
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/** @static */
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A: "A".charCodeAt(0),
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/** @static */
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B: "B".charCodeAt(0),
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/** @static */
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C: "C".charCodeAt(0),
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/** @static */
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D: "D".charCodeAt(0),
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/** @static */
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E: "E".charCodeAt(0),
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/** @static */
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F: "F".charCodeAt(0),
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/** @static */
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G: "G".charCodeAt(0),
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/** @static */
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H: "H".charCodeAt(0),
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/** @static */
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I: "I".charCodeAt(0),
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/** @static */
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J: "J".charCodeAt(0),
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/** @static */
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K: "K".charCodeAt(0),
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/** @static */
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L: "L".charCodeAt(0),
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/** @static */
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M: "M".charCodeAt(0),
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/** @static */
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N: "N".charCodeAt(0),
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/** @static */
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O: "O".charCodeAt(0),
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/** @static */
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P: "P".charCodeAt(0),
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/** @static */
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Q: "Q".charCodeAt(0),
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/** @static */
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R: "R".charCodeAt(0),
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/** @static */
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S: "S".charCodeAt(0),
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/** @static */
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T: "T".charCodeAt(0),
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/** @static */
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U: "U".charCodeAt(0),
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/** @static */
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V: "V".charCodeAt(0),
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/** @static */
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W: "W".charCodeAt(0),
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/** @static */
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X: "X".charCodeAt(0),
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/** @static */
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Y: "Y".charCodeAt(0),
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/** @static */
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Z: "Z".charCodeAt(0),
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/** @static */
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ZERO: "0".charCodeAt(0),
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/** @static */
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ONE: "1".charCodeAt(0),
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/** @static */
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TWO: "2".charCodeAt(0),
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/** @static */
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THREE: "3".charCodeAt(0),
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/** @static */
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FOUR: "4".charCodeAt(0),
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/** @static */
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FIVE: "5".charCodeAt(0),
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/** @static */
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SIX: "6".charCodeAt(0),
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/** @static */
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SEVEN: "7".charCodeAt(0),
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/** @static */
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EIGHT: "8".charCodeAt(0),
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/** @static */
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NINE: "9".charCodeAt(0),
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/** @static */
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NUMPAD_0: 96,
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/** @static */
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NUMPAD_1: 97,
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/** @static */
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NUMPAD_2: 98,
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/** @static */
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NUMPAD_3: 99,
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/** @static */
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NUMPAD_4: 100,
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/** @static */
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||||
NUMPAD_5: 101,
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/** @static */
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NUMPAD_6: 102,
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||||
/** @static */
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NUMPAD_7: 103,
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||||
/** @static */
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NUMPAD_8: 104,
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/** @static */
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||||
NUMPAD_9: 105,
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/** @static */
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NUMPAD_MULTIPLY: 106,
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/** @static */
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NUMPAD_ADD: 107,
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/** @static */
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NUMPAD_ENTER: 108,
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/** @static */
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NUMPAD_SUBTRACT: 109,
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/** @static */
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NUMPAD_DECIMAL: 110,
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||||
/** @static */
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NUMPAD_DIVIDE: 111,
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/** @static */
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F1: 112,
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/** @static */
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F2: 113,
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||||
/** @static */
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||||
F3: 114,
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||||
/** @static */
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F4: 115,
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||||
/** @static */
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F5: 116,
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||||
/** @static */
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F6: 117,
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||||
/** @static */
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F7: 118,
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/** @static */
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F8: 119,
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||||
/** @static */
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F9: 120,
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||||
/** @static */
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||||
F10: 121,
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||||
/** @static */
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||||
F11: 122,
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||||
/** @static */
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||||
F12: 123,
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||||
/** @static */
|
||||
F13: 124,
|
||||
/** @static */
|
||||
F14: 125,
|
||||
/** @static */
|
||||
F15: 126,
|
||||
/** @static */
|
||||
COLON: 186,
|
||||
/** @static */
|
||||
EQUALS: 187,
|
||||
/** @static */
|
||||
COMMA: 188,
|
||||
/** @static */
|
||||
UNDERSCORE: 189,
|
||||
/** @static */
|
||||
PERIOD: 190,
|
||||
/** @static */
|
||||
QUESTION_MARK: 191,
|
||||
/** @static */
|
||||
TILDE: 192,
|
||||
/** @static */
|
||||
OPEN_BRACKET: 219,
|
||||
/** @static */
|
||||
BACKWARD_SLASH: 220,
|
||||
/** @static */
|
||||
CLOSED_BRACKET: 221,
|
||||
/** @static */
|
||||
QUOTES: 222,
|
||||
/** @static */
|
||||
BACKSPACE: 8,
|
||||
/** @static */
|
||||
TAB: 9,
|
||||
/** @static */
|
||||
CLEAR: 12,
|
||||
/** @static */
|
||||
ENTER: 13,
|
||||
/** @static */
|
||||
SHIFT: 16,
|
||||
/** @static */
|
||||
CONTROL: 17,
|
||||
/** @static */
|
||||
ALT: 18,
|
||||
/** @static */
|
||||
CAPS_LOCK: 20,
|
||||
/** @static */
|
||||
ESC: 27,
|
||||
/** @static */
|
||||
SPACEBAR: 32,
|
||||
/** @static */
|
||||
PAGE_UP: 33,
|
||||
/** @static */
|
||||
PAGE_DOWN: 34,
|
||||
/** @static */
|
||||
END: 35,
|
||||
/** @static */
|
||||
HOME: 36,
|
||||
/** @static */
|
||||
LEFT: 37,
|
||||
/** @static */
|
||||
UP: 38,
|
||||
/** @static */
|
||||
RIGHT: 39,
|
||||
/** @static */
|
||||
DOWN: 40,
|
||||
/** @static */
|
||||
PLUS: 43,
|
||||
/** @static */
|
||||
MINUS: 44,
|
||||
/** @static */
|
||||
INSERT: 45,
|
||||
/** @static */
|
||||
DELETE: 46,
|
||||
/** @static */
|
||||
HELP: 47,
|
||||
/** @static */
|
||||
NUM_LOCK: 144
|
||||
};
|
||||
|
||||
// Duplicate Phaser.KeyCode values in Phaser.Keyboard for compatibility
|
||||
for (var key in Phaser.KeyCode) {
|
||||
if (Phaser.KeyCode.hasOwnProperty(key) && !key.match(/[a-z]/)) {
|
||||
Phaser.Keyboard[key] = Phaser.KeyCode[key];
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue