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Added fd to the renderSession to stop the FrameDebugger breaking in TilingSprite under WebGL.
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@ -179,6 +179,7 @@ PIXI.WebGLRenderer = function(game) {
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// Needed?
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this.renderSession.game = this.game;
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this.renderSession.fd = this.game.fd;
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this.renderSession.gl = this.gl;
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this.renderSession.drawCount = 0;
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this.renderSession.shaderManager = this.shaderManager;
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