Added fd to the renderSession to stop the FrameDebugger breaking in TilingSprite under WebGL.

This commit is contained in:
Richard Davey 2015-10-07 22:15:20 +01:00
parent 84624bd8f5
commit 8dc8d7dd72

View file

@ -179,6 +179,7 @@ PIXI.WebGLRenderer = function(game) {
// Needed?
this.renderSession.game = this.game;
this.renderSession.fd = this.game.fd;
this.renderSession.gl = this.gl;
this.renderSession.drawCount = 0;
this.renderSession.shaderManager = this.shaderManager;