Richard Davey
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3964c7a2ac
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Added in support for RTL text in the Text Game Object.
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2017-11-30 01:20:02 +00:00 |
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Richard Davey
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3c8a5b4132
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Fixed issue where an array passed in the constructor wasn't properly displayed
fix #3094
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2017-11-30 00:03:22 +00:00 |
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Richard Davey
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309cf610bb
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Physics Manager now calls shutdown and destroy.
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110)
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2017-11-29 23:36:35 +00:00 |
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Richard Davey
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31d2262cb4
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Fixed HitTest
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2017-11-29 23:35:53 +00:00 |
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Richard Davey
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a45554d630
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-11-29 22:24:02 +00:00 |
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Richard Davey
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a86b68e361
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Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
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2017-11-29 22:23:58 +00:00 |
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Michael Hadley
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d6f8812f49
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Jsdoc: Tile
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2017-11-29 15:37:23 -06:00 |
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Michael Hadley
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a76e270c78
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Jsdoc fixup: Number -> Integer, array -> Type[]
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2017-11-29 15:07:56 -06:00 |
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Michael Hadley
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191f621dad
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Jsdocs: Tileset
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2017-11-29 14:39:30 -06:00 |
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Michael Hadley
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5f3156e2b8
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Jsdocs: Tilemap parsing
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2017-11-29 14:02:45 -06:00 |
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Michael Hadley
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0ee08b76a8
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Jsdocs: ParseToTilemap
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2017-11-29 13:53:05 -06:00 |
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Michael Hadley
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382d8edfcc
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Jsdocs: Tilemap Creator & Factor
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2017-11-29 13:46:29 -06:00 |
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Michael Hadley
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f0e59b3d3d
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Blank Layer: remove unnecessary setting of tile size
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2017-11-29 13:23:01 -06:00 |
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Michael Hadley
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b8695342e1
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Prefer UK spelling over US: indices -> indexes
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2017-11-29 13:22:30 -06:00 |
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Michael Hadley
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80a16065e2
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Update to allow multiple tileset sizes within one map
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
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2017-11-29 12:52:34 -06:00 |
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Michael Hadley
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184cfd1979
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When creating a Tilemap layer, use Tiled layer offset if no xy specified
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2017-11-29 11:59:25 -06:00 |
|
Michael Hadley
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a7df7c2df9
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Tidying up linting, notes and comments
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2017-11-29 11:46:19 -06:00 |
|
Michael Hadley
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f4a6888d86
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Tilemap: add method for converting layer from dynamic to static
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2017-11-29 11:36:36 -06:00 |
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Michael Hadley
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0b4a08730c
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Adding debug rendering method to tilemap and layers
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2017-11-29 09:05:53 -06:00 |
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Michael Hadley
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60f20aa05b
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setTileLocationCallback
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2017-11-29 08:20:24 -06:00 |
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Michael Hadley
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da79734b22
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SetTileIndexCallback
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2017-11-29 07:53:04 -06:00 |
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Michael Hadley
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b4d89fb554
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createFromObjects: return an array of sprites
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2017-11-29 07:35:26 -06:00 |
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Michael Hadley
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a0b4362979
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createFromObjects: allow sprite to have any origin while still matching Tiled
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2017-11-29 07:25:04 -06:00 |
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Michael Hadley
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ee5190660c
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Tilemap: upgraded version of createFromObjects from v2
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2017-11-28 22:40:48 -06:00 |
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Michael Hadley
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e5a8600686
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BuildGameObject bug: origin was being set to position xy
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2017-11-28 21:57:52 -06:00 |
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Michael Hadley
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68634a0deb
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Tilemap & layer methods: FilterTiles & CreateFromTiles
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2017-11-28 20:49:24 -06:00 |
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Richard Davey
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3129950d34
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Updated call
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2017-11-29 02:25:14 +00:00 |
|
Felipe Alfonso
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3b296162cf
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Camera input transform update
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2017-11-28 19:18:05 -03:00 |
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Pavle Goloskokovic
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e9a71beba7
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Merge remote-tracking branch 'origin/master'
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2017-11-28 16:34:48 +01:00 |
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Richard Davey
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c58b295fcc
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Added positionToCamera method (but still needs fixing)
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2017-11-28 11:16:35 +00:00 |
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Richard Davey
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e194b95654
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PointerConstraint now takes the scene camera it should use as a config option.
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2017-11-28 11:16:23 +00:00 |
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Richard Davey
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d9a9c7a5a1
|
esline tidy-up.
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2017-11-28 11:15:45 +00:00 |
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Richard Davey
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4969bf37e6
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The local input manager has a reference to the active pointer.
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2017-11-28 11:15:35 +00:00 |
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Richard Davey
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f9cda636c5
|
Added Camera.screenToCamera and setAngle methods.
|
2017-11-28 11:15:22 +00:00 |
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Pavle Goloskokovic
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6f7f5f6144
|
Merge remote-tracking branch 'origin/master'
|
2017-11-27 18:13:26 +01:00 |
|
Richard Davey
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43dbe52e15
|
Beta 12
|
2017-11-27 17:02:19 +00:00 |
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Richard Davey
|
1380af61a1
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Added render visible flag.
|
2017-11-27 17:01:27 +00:00 |
|
Pavle Goloskokovic
|
35e25ab633
|
Merge remote-tracking branch 'origin/master'
|
2017-11-27 17:38:51 +01:00 |
|
Pavle Goloskokovic
|
65c30b9f7a
|
Removed detune property as it is now defined in BaseSoundManager class
|
2017-11-27 17:38:43 +01:00 |
|
Pavle Goloskokovic
|
e4cebbf29c
|
Removed rate property as it is now defined in BaseSoundManager class
|
2017-11-27 17:38:28 +01:00 |
|
Pavle Goloskokovic
|
3c2670a2f9
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Removed _detune field as it is now set in BaseSoundManager class
|
2017-11-27 17:37:41 +01:00 |
|
Pavle Goloskokovic
|
c84a00e248
|
Removed _rate field as it is now set in BaseSoundManager class
|
2017-11-27 17:37:11 +01:00 |
|
Pavle Goloskokovic
|
28ae0811e6
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Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
|
2017-11-27 17:35:35 +01:00 |
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Pavle Goloskokovic
|
1c1e75ac85
|
Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
|
2017-11-27 17:35:09 +01:00 |
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Pavle Goloskokovic
|
27ad50d276
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Setting _detune field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
|
2017-11-27 17:34:27 +01:00 |
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Pavle Goloskokovic
|
92ac9d41c5
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Setting _rate field in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
|
2017-11-27 17:33:37 +01:00 |
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Pavle Goloskokovic
|
cf46145d7c
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Calling super method in setRate method of WebAudioSound class, setting returned value to source playback rate audio param and returning the same value to match method signature
|
2017-11-27 17:32:16 +01:00 |
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Pavle Goloskokovic
|
f389176362
|
Added setRate method to BaseSound class that contains logic for applying rate and detune settings to sound so it can be reused in both Web Audio and HTML5 Audio implementations
|
2017-11-27 17:30:55 +01:00 |
|
Richard Davey
|
6da5409688
|
Added in all of the Composites helpers.
|
2017-11-27 16:29:43 +00:00 |
|
Richard Davey
|
f24b808ee5
|
Added setGravity defaults and fixed nextGroup method.
|
2017-11-27 16:29:33 +00:00 |
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