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https://github.com/photonstorm/phaser
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Physics Manager now calls shutdown and destroy.
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110)
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31d2262cb4
commit
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4 changed files with 27 additions and 8 deletions
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@ -479,6 +479,11 @@ var World = new Class({
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return this;
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},
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shutdown: function ()
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{
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},
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destroy: function ()
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{
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this.scene = null;
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@ -167,7 +167,7 @@ var World = new Class({
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{
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if (wall)
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{
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this.localWorld.remove(wall);
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MatterWorld.remove(this.localWorld, wall);
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}
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// adjust center
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@ -180,7 +180,7 @@ var World = new Class({
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{
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if (wall)
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{
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this.localWorld.remove(wall);
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MatterWorld.remove(this.localWorld, wall);
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}
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this.walls[position] = null;
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@ -322,12 +322,14 @@ var World = new Class({
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shutdown: function ()
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{
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MatterWorld.clear(this.localWorld, false);
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Engine.clear(this.engine);
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},
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destroy: function ()
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{
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// TODO
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this.shutdown();
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}
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});
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@ -243,6 +243,8 @@ var Systems = new Class({
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{
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// Was stopped by the GlobalSceneManager
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console.log('Scene.shutdown');
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this.settings.active = false;
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this.settings.visible = false;
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@ -250,6 +252,7 @@ var Systems = new Class({
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this.updateList.shutdown();
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this.time.shutdown();
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this.tweens.shutdown();
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this.physicsManager.shutdown();
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if (this.scene.shutdown)
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{
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@ -257,14 +260,13 @@ var Systems = new Class({
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}
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},
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// Game level nuke
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// TODO: Game level nuke
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destroy: function ()
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{
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// TODO
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this.add.destroy();
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this.time.destroy();
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this.tweens.destroy();
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this.physicsManager.destroy();
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// etc
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if (this.scene.destroy)
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@ -24,7 +24,7 @@ var PhysicsManager = new Class({
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this.system;
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// This gets set by the physics system during boot
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this.world = { update: NOOP, postUpdate: NOOP };
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this.world = { update: NOOP, postUpdate: NOOP, shutdown: NOOP, destroy: NOOP };
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// This gets set by the physics system during boot
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this.add;
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@ -70,6 +70,16 @@ var PhysicsManager = new Class({
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postUpdate: function ()
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{
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this.world.postUpdate();
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},
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shutdown: function ()
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{
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this.world.shutdown();
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},
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destroy: function ()
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{
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this.world.destroy();
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}
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});
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