Jason Kwok
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401cb81590
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Fixed this return type for Phaser.GameObjects.DynamicBitmapText
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2020-01-26 20:16:18 +08:00 |
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Jason Kwok
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f970afb34c
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Fixed this return type for Phaser.Loader.LoaderPlugin
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2020-01-26 00:31:56 +08:00 |
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Richard Davey
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4c9c50582a
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Update CHANGELOG.md
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2020-01-22 16:30:14 +00:00 |
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Richard Davey
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0d263be52a
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Config.loaderWithCredentials is the new global setting for XHRSettings.withCredentials .
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2020-01-22 16:30:11 +00:00 |
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Richard Davey
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af85f9451d
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XHRLoader will now use the XHRSettings.withCredentials as set in the file or global loader config.
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2020-01-22 16:29:58 +00:00 |
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Richard Davey
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bf0feee498
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XHRSettings.withCredentials is a new boolean property that controls the withCredentials setting of the XHR Request made by the Loader. It indicates whether or not cross-site Access-Control requests should be made using credentials such as cookies, authorization headers or TLS client certificates. You can set this on a per-file basis, or global in the Game Config.
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2020-01-22 16:29:47 +00:00 |
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Richard Davey
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5d962c65a6
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Update CHANGELOG.md
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2020-01-20 23:34:43 +00:00 |
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Richard Davey
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392c52fa8b
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Update GetEaseFunction.js
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2020-01-20 23:34:40 +00:00 |
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Richard Davey
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6a72524869
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Added new GetEasedPoints function
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2020-01-20 23:34:33 +00:00 |
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Richard Davey
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f883cb492a
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Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
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2020-01-20 17:29:11 +00:00 |
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Richard Davey
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78d009c249
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-01-20 16:08:15 +00:00 |
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Richard Davey
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ade73f28bf
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Rope updates
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2020-01-20 16:01:30 +00:00 |
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Richard Davey
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06bad68468
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Improved JSDocs
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2020-01-20 15:47:38 +00:00 |
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Richard Davey
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57a022db53
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Always flush, because tri-strip
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2020-01-17 19:04:16 +00:00 |
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Richard Davey
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d5473a4840
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Added setTintFill method
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2020-01-17 17:58:50 +00:00 |
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Richard Davey
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18120cb0d5
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New Strip pipeline
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2020-01-17 17:58:41 +00:00 |
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Richard Davey
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0af1303ba2
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Added TextureTintStrip pipeline
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2020-01-17 17:38:24 +00:00 |
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Richard Davey
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162b07bd6b
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Added new Rope Game Object
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2020-01-17 17:38:06 +00:00 |
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Richard Davey
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e4e265c857
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Preparing for 3.23 dev
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2020-01-17 11:02:45 +00:00 |
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Richard Davey
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599aa277ce
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Merge pull request #4958 from samme/fix/path-follower-complete
Fix PathFollower always at end of path
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2020-01-17 11:02:05 +00:00 |
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samme
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f4c011496c
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Fix PathFollower always at end of path
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2020-01-16 14:44:26 -08:00 |
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Richard Davey
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a4e4b98764
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Update README.md
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2020-01-15 13:06:58 +00:00 |
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Richard Davey
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85873d2958
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3.22 Release
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2020-01-15 13:03:56 +00:00 |
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Richard Davey
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4a6b2087f7
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Fixed internal callback handlers
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2020-01-15 12:45:59 +00:00 |
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Richard Davey
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8a22bae1b4
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Update README.md
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2020-01-15 12:25:36 +00:00 |
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Richard Davey
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8a741e2c62
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3.22 release defs
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2020-01-15 12:12:39 +00:00 |
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Richard Davey
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22d5c7a69e
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Fixed property name
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2020-01-15 12:12:28 +00:00 |
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Richard Davey
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b46776a2c0
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Update CHANGELOG.md
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2020-01-15 12:07:18 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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537dd4d311
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Update CHANGELOG.md
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2020-01-15 11:36:14 +00:00 |
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Richard Davey
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d5644cf977
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If a config object was passed to MultiAtlasFile it expected the atlas URL to be in the url property, however the docs and file config expected it in atlasURL . You can now use either of these properties to declare the url. Fix #4815
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2020-01-15 11:36:11 +00:00 |
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Richard Davey
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09a6f554ef
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Update CHANGELOG.md
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2020-01-15 11:30:10 +00:00 |
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Richard Davey
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d636189cf7
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Fixed JSDoc param type. Fix #4815
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2020-01-15 11:30:08 +00:00 |
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Richard Davey
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494cc51b31
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Update CHANGELOG.md
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2020-01-15 11:16:33 +00:00 |
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Richard Davey
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57defcdb9b
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Typo
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2020-01-15 11:15:30 +00:00 |
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Richard Davey
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e1a6214c9b
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A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
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2020-01-15 11:15:23 +00:00 |
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Richard Davey
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867a11b30b
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DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method.
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2020-01-15 11:15:09 +00:00 |
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Richard Davey
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f3a91c1f54
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Update CHANGELOG.md
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2020-01-15 10:42:59 +00:00 |
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Richard Davey
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90c8825ddb
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A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
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2020-01-15 10:42:56 +00:00 |
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Richard Davey
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d419428604
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Update CHANGELOG.md
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2020-01-15 10:29:12 +00:00 |
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Richard Davey
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3d144bd99e
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JSDoc update. Fix #4955
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2020-01-15 10:29:09 +00:00 |
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Richard Davey
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aed51569a4
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Update CHANGELOG.md
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2020-01-15 00:32:00 +00:00 |
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Richard Davey
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1ccfd8d68b
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In Actions.GridAlign if you set width to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if width is set, or vertically if height is set. Fix #4899
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2020-01-15 00:31:57 +00:00 |
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Richard Davey
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ec2f103c09
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Update CHANGELOG.md
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2020-01-14 23:57:51 +00:00 |
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Richard Davey
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c3940e15c6
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PhysicsGroup now uses the new internalCreateCallback and internalRemoveCallback to handle its body creation and destruction, allowing you to use your own createCallback and removeCallback as defined in the Group config. Fix #4420 #4657 #4822
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2020-01-14 23:57:48 +00:00 |
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Richard Davey
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08c4ab0e4c
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Added internalCreateCallback and internalRemoveCallback to a Group
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2020-01-14 23:55:21 +00:00 |
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Richard Davey
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847abb0ef2
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Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene.
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2020-01-14 23:29:14 +00:00 |
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Richard Davey
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fb7f66838a
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Marked width/height as readonly and added docs. Fix #4806
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2020-01-14 22:45:55 +00:00 |
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Richard Davey
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178a4929ab
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Update CHANGELOG.md
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2020-01-14 22:42:16 +00:00 |
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Richard Davey
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a81c2ea132
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When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
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2020-01-14 22:42:14 +00:00 |
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