Commit graph

9441 commits

Author SHA1 Message Date
Richard Davey
046e47aa38 Updated 2018-03-12 16:13:07 +00:00
Richard Davey
e2ad743b92 _this fix 2018-03-12 14:52:35 +00:00
Richard Davey
0368473b95 The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339 2018-03-12 14:45:18 +00:00
samme
4b25574d82 Expect v3.3.0 2018-03-12 07:29:49 -07:00
samme
c7fd31d3d2 Note samme 2018-03-12 07:29:04 -07:00
samme
f4e843038c Expect v3.3.0 2018-03-12 07:23:20 -07:00
Richard Davey
33cbb067b4 Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372 2018-03-12 13:41:09 +00:00
Richard Davey
cb3e476d97 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-12 13:37:16 +00:00
Richard Davey
edf1aa7cc1 The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368 2018-03-12 13:37:13 +00:00
Richard Davey
4e49a9b4c9
Merge pull request #3357 from delftswa2018/3268-object-based-atlas-loading
Fixed object based atlas loading
2018-03-12 13:11:19 +00:00
Richard Davey
063d30602e The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal. 2018-03-12 12:55:09 +00:00
Richard Davey
a005e076fa Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-12 12:08:59 +00:00
Richard Davey
bc88401dff Updated change log 2018-03-12 12:08:49 +00:00
Richard Davey
ce66f0abde
Merge pull request #3370 from samme/fix/lights
Fix error when no Light Manager exists
2018-03-12 12:08:03 +00:00
samme
d7780aff64 Fix error when no Light Manager exists 2018-03-11 19:22:42 -07:00
samme
66e5a72dae Add Phaser.Physics.Arcade.World#wrap and friends
- Phaser.Physics.Arcade.World#wrap
- Phaser.Physics.Arcade.World#wrapArray
- Phaser.Physics.Arcade.World#wrapObject
2018-03-10 13:36:18 -08:00
samme
add318491f Add Phaser.Actions.WrapInRectangle 2018-03-10 13:35:02 -08:00
samme
aebce8a695 Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
2018-03-10 11:41:22 -08:00
Richard Davey
935a89342d Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350 2018-03-09 17:08:12 +00:00
Richard Davey
458880b333 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-09 16:30:29 +00:00
Richard Davey
9203d3b7a7 Updated change log 2018-03-09 16:30:26 +00:00
Richard Davey
87f2d0f831
Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
Fixed Group doesn't remove children from Scene when cleared
2018-03-09 15:54:44 +00:00
Richard Davey
3ed077a6d7
Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
2018-03-09 15:51:35 +00:00
Richard Davey
9a88b5a163
Merge pull request #3354 from brandonvdongen/master
fixed camera offset when combining zoom+follow
2018-03-09 15:49:35 +00:00
Richard Davey
eb43249b8f
Merge pull request #3356 from migiyubi/fix-timerevent-remove
Fix TimerEvent.remove behaves opposite to what we expect
2018-03-09 15:48:33 +00:00
Richard Davey
2ee4f581f5
Merge pull request #3355 from rexrainbow/master
Add reference of GameObject class
2018-03-09 15:45:46 +00:00
Richard Davey
5601a76c7d
Merge pull request #3348 from samid737/master
* Fix #3345 by adding beginPath and closePath in postUpdate.
2018-03-09 15:44:36 +00:00
Richard Davey
852e74721f
Merge branch 'master' into master 2018-03-09 15:44:19 +00:00
Richard Davey
7adcb66267 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-09 15:42:27 +00:00
Richard Davey
ef66eef129 Updated change log 2018-03-09 15:42:20 +00:00
Richard Davey
40818ba57b
Merge pull request #3349 from migiyubi/make-scene-restartable
Make scene restartable
2018-03-09 15:41:03 +00:00
Richard Davey
278deda6e2
Merge pull request #3344 from samme/fix/util-string-format
Fix Phaser.Utils.String.Format
2018-03-09 15:39:27 +00:00
Richard Davey
db3112de31 The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets. 2018-03-09 15:33:07 +00:00
Tom Catshoek
5c64404608 Fixed style issues 2018-03-09 15:31:07 +01:00
Tom Catshoek
74b18921e8 Added rotation, scaling and flipping to TileSpriteCanvasRenderer 2018-03-09 15:16:34 +01:00
Tom Catshoek
57d82d9a28 Fixed object based atlas loading 2018-03-09 15:05:01 +01:00
migiyubi
174c982966 Fix TimerEvent.remove behaves opposite to what we expect 2018-03-09 19:47:45 +09:00
Hua
4719589382 Add reference of BuildGameObject, BuildGameObjectAnimation 2018-03-09 15:13:42 +08:00
brandonvdongen
143d598780
fixed lint issue 2018-03-09 07:26:09 +01:00
Hua
cf8d4703b3 Add reference of GameObject class 2018-03-09 12:31:37 +08:00
brandonvdongen
08a02c4675 fixed camera offset when combining zoom+follow 2018-03-09 00:07:42 +01:00
Samid\Sami
6283209976 username corrected. 2018-03-08 13:56:57 +01:00
migiyubi
decbe18705 Make scene restartable 2018-03-08 20:27:22 +09:00
Samid\Sami
f5e471dad7 removed trailing space for JSHint validation. 2018-03-08 11:46:01 +01:00
Samid\Sami
84481da4d1 * Fix #3345 by adding beginPath and closePath when done drawing in postUpdate. 2018-03-08 11:16:04 +01:00
samme
b625cc1ff6 Remove extra assignment 2018-03-07 16:59:41 -08:00
samme
cad8a5ce64 Fix Phaser.Utils.String.Format
Replacements were lost.
2018-03-07 12:13:53 -08:00
Felipe Alfonso
9a21b4c7f4 Fixed issue with render texture tint 2018-03-06 15:56:33 -03:00
Richard Davey
0a9633cbd6 Preparing for 3.2.1. 2018-03-06 01:54:20 +00:00
iamchristopher
1d402a732e Fixed Group doesn't remove children from Scene when cleared 2018-03-05 19:04:01 -05:00