Richard Davey
|
046e47aa38
|
Updated
|
2018-03-12 16:13:07 +00:00 |
|
Richard Davey
|
e2ad743b92
|
_this fix
|
2018-03-12 14:52:35 +00:00 |
|
Richard Davey
|
0368473b95
|
The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
|
2018-03-12 14:45:18 +00:00 |
|
samme
|
4b25574d82
|
Expect v3.3.0
|
2018-03-12 07:29:49 -07:00 |
|
samme
|
c7fd31d3d2
|
Note samme
|
2018-03-12 07:29:04 -07:00 |
|
samme
|
f4e843038c
|
Expect v3.3.0
|
2018-03-12 07:23:20 -07:00 |
|
Richard Davey
|
33cbb067b4
|
Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372
|
2018-03-12 13:41:09 +00:00 |
|
Richard Davey
|
cb3e476d97
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-12 13:37:16 +00:00 |
|
Richard Davey
|
edf1aa7cc1
|
The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
|
2018-03-12 13:37:13 +00:00 |
|
Richard Davey
|
4e49a9b4c9
|
Merge pull request #3357 from delftswa2018/3268-object-based-atlas-loading
Fixed object based atlas loading
|
2018-03-12 13:11:19 +00:00 |
|
Richard Davey
|
063d30602e
|
The ForwardDiffuseLightPipeline now uses sys.lights instead of the Scene variable to avoid errors due to injection removal.
|
2018-03-12 12:55:09 +00:00 |
|
Richard Davey
|
a005e076fa
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-12 12:08:59 +00:00 |
|
Richard Davey
|
bc88401dff
|
Updated change log
|
2018-03-12 12:08:49 +00:00 |
|
Richard Davey
|
ce66f0abde
|
Merge pull request #3370 from samme/fix/lights
Fix error when no Light Manager exists
|
2018-03-12 12:08:03 +00:00 |
|
samme
|
d7780aff64
|
Fix error when no Light Manager exists
|
2018-03-11 19:22:42 -07:00 |
|
samme
|
66e5a72dae
|
Add Phaser.Physics.Arcade.World#wrap and friends
- Phaser.Physics.Arcade.World#wrap
- Phaser.Physics.Arcade.World#wrapArray
- Phaser.Physics.Arcade.World#wrapObject
|
2018-03-10 13:36:18 -08:00 |
|
samme
|
add318491f
|
Add Phaser.Actions.WrapInRectangle
|
2018-03-10 13:35:02 -08:00 |
|
samme
|
aebce8a695
|
Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
|
2018-03-10 11:41:22 -08:00 |
|
Richard Davey
|
935a89342d
|
Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350
|
2018-03-09 17:08:12 +00:00 |
|
Richard Davey
|
458880b333
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-09 16:30:29 +00:00 |
|
Richard Davey
|
9203d3b7a7
|
Updated change log
|
2018-03-09 16:30:26 +00:00 |
|
Richard Davey
|
87f2d0f831
|
Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
Fixed Group doesn't remove children from Scene when cleared
|
2018-03-09 15:54:44 +00:00 |
|
Richard Davey
|
3ed077a6d7
|
Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
|
2018-03-09 15:51:35 +00:00 |
|
Richard Davey
|
9a88b5a163
|
Merge pull request #3354 from brandonvdongen/master
fixed camera offset when combining zoom+follow
|
2018-03-09 15:49:35 +00:00 |
|
Richard Davey
|
eb43249b8f
|
Merge pull request #3356 from migiyubi/fix-timerevent-remove
Fix TimerEvent.remove behaves opposite to what we expect
|
2018-03-09 15:48:33 +00:00 |
|
Richard Davey
|
2ee4f581f5
|
Merge pull request #3355 from rexrainbow/master
Add reference of GameObject class
|
2018-03-09 15:45:46 +00:00 |
|
Richard Davey
|
5601a76c7d
|
Merge pull request #3348 from samid737/master
* Fix #3345 by adding beginPath and closePath in postUpdate.
|
2018-03-09 15:44:36 +00:00 |
|
Richard Davey
|
852e74721f
|
Merge branch 'master' into master
|
2018-03-09 15:44:19 +00:00 |
|
Richard Davey
|
7adcb66267
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-03-09 15:42:27 +00:00 |
|
Richard Davey
|
ef66eef129
|
Updated change log
|
2018-03-09 15:42:20 +00:00 |
|
Richard Davey
|
40818ba57b
|
Merge pull request #3349 from migiyubi/make-scene-restartable
Make scene restartable
|
2018-03-09 15:41:03 +00:00 |
|
Richard Davey
|
278deda6e2
|
Merge pull request #3344 from samme/fix/util-string-format
Fix Phaser.Utils.String.Format
|
2018-03-09 15:39:27 +00:00 |
|
Richard Davey
|
db3112de31
|
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
|
2018-03-09 15:33:07 +00:00 |
|
Tom Catshoek
|
5c64404608
|
Fixed style issues
|
2018-03-09 15:31:07 +01:00 |
|
Tom Catshoek
|
74b18921e8
|
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
|
2018-03-09 15:16:34 +01:00 |
|
Tom Catshoek
|
57d82d9a28
|
Fixed object based atlas loading
|
2018-03-09 15:05:01 +01:00 |
|
migiyubi
|
174c982966
|
Fix TimerEvent.remove behaves opposite to what we expect
|
2018-03-09 19:47:45 +09:00 |
|
Hua
|
4719589382
|
Add reference of BuildGameObject, BuildGameObjectAnimation
|
2018-03-09 15:13:42 +08:00 |
|
brandonvdongen
|
143d598780
|
fixed lint issue
|
2018-03-09 07:26:09 +01:00 |
|
Hua
|
cf8d4703b3
|
Add reference of GameObject class
|
2018-03-09 12:31:37 +08:00 |
|
brandonvdongen
|
08a02c4675
|
fixed camera offset when combining zoom+follow
|
2018-03-09 00:07:42 +01:00 |
|
Samid\Sami
|
6283209976
|
username corrected.
|
2018-03-08 13:56:57 +01:00 |
|
migiyubi
|
decbe18705
|
Make scene restartable
|
2018-03-08 20:27:22 +09:00 |
|
Samid\Sami
|
f5e471dad7
|
removed trailing space for JSHint validation.
|
2018-03-08 11:46:01 +01:00 |
|
Samid\Sami
|
84481da4d1
|
* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
|
2018-03-08 11:16:04 +01:00 |
|
samme
|
b625cc1ff6
|
Remove extra assignment
|
2018-03-07 16:59:41 -08:00 |
|
samme
|
cad8a5ce64
|
Fix Phaser.Utils.String.Format
Replacements were lost.
|
2018-03-07 12:13:53 -08:00 |
|
Felipe Alfonso
|
9a21b4c7f4
|
Fixed issue with render texture tint
|
2018-03-06 15:56:33 -03:00 |
|
Richard Davey
|
0a9633cbd6
|
Preparing for 3.2.1.
|
2018-03-06 01:54:20 +00:00 |
|
iamchristopher
|
1d402a732e
|
Fixed Group doesn't remove children from Scene when cleared
|
2018-03-05 19:04:01 -05:00 |
|