Richard Davey
|
7d5608740a
|
Global 'remove' call which is passed on to the world
|
2017-12-02 04:05:39 +00:00 |
|
Pavle Goloskokovic
|
1e10ab2f1f
|
Added case for loading audioSprite files with generic file loader method
|
2017-11-30 18:18:13 +01:00 |
|
Pavle Goloskokovic
|
c1010bd446
|
Added support for passing in json object instead of url to json file directly to audioSprite loader method
|
2017-11-30 18:15:51 +01:00 |
|
Pavle Goloskokovic
|
6145ff5869
|
Loading audioSprite only if audio is enabled and AudioFile instance is returned from AudioFile.create method
|
2017-11-30 18:12:08 +01:00 |
|
Pavle Goloskokovic
|
449ca11ffd
|
Linking audio and json files when loading audioSprite and setting their linkType to audioSprite
|
2017-11-30 18:07:27 +01:00 |
|
Pavle Goloskokovic
|
8dc987b7fc
|
Creating AudioFile in audio loader method and adding it if it's not null
Returning loader reference for call chaining
|
2017-11-30 18:03:16 +01:00 |
|
Pavle Goloskokovic
|
dc8ef8a148
|
Added audioSprite multifile loader
|
2017-11-30 17:59:08 +01:00 |
|
Richard Davey
|
309cf610bb
|
Physics Manager now calls shutdown and destroy.
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110)
|
2017-11-29 23:36:35 +00:00 |
|
Richard Davey
|
213b7b4a86
|
Refactoring matter.js include
|
2017-11-21 02:04:05 +00:00 |
|
Richard Davey
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56249c8272
|
Merge pull request #3091 from Twilrom/bugfixes
Bugfixes
|
2017-11-17 15:23:27 +00:00 |
|
Richard Davey
|
ea989edca1
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GameObjectCreator is now bootable and maintains its own display and update list references.
|
2017-11-17 13:30:53 +00:00 |
|
Twilrom
|
c304957714
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Bugfix in DataStore
|
2017-11-16 13:17:06 +01:00 |
|
Richard Davey
|
97efeff751
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Removed the Pool classes and Manager as Group can now take on this role
|
2017-11-14 16:06:56 +00:00 |
|
Richard Davey
|
b869618fb3
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UpdateList returns the child added and checks before insertion
|
2017-11-13 23:31:13 +00:00 |
|
Michael Hadley
|
747018b5d3
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Adding loader and file types for CSV and JSON tilemaps
|
2017-11-08 16:17:52 -06:00 |
|
Michael Hadley
|
2c75c0da4d
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Adding postUpdate NOOP to PhysicsManager to prevent crashing on postUpdate
|
2017-11-08 13:17:53 -06:00 |
|
Richard Davey
|
9117b909a8
|
Ported over Arcade Physics into V3 and started working through the classes and functions.
|
2017-11-08 17:18:41 +00:00 |
|
Richard Davey
|
6604ce8281
|
Added Physics PostUpdate for AP
|
2017-11-08 17:18:10 +00:00 |
|
Pavle Goloskokovic
|
4d976e59d1
|
added Loader method for loading audio files
added AudioFile class
|
2017-11-08 13:57:07 +01:00 |
|
Richard Davey
|
f0dbe98ff8
|
Index comparison check.
|
2017-11-03 18:48:23 +00:00 |
|
Richard Davey
|
61c8f63168
|
Tidying up comments
|
2017-10-17 21:31:45 +01:00 |
|
Richard Davey
|
c6d8423338
|
Renaming folder to match namespace.
|
2017-10-12 15:14:34 +01:00 |
|
Richard Davey
|
8cf60b4c3e
|
Tidying-up the namespace.
|
2017-10-11 17:06:13 +01:00 |
|
Richard Davey
|
1f967ae72b
|
More JSDocs added.
|
2017-10-06 06:16:31 +01:00 |
|
Richard Davey
|
386e5f6ae2
|
Removed SetupCallbacks and merged with CreateSceneFromObject as its the only method to use it.
Updated CreateSceneFromObject to make it smaller and also now will copy across extra properties and functions defined in the 'extend' block.
|
2017-09-29 11:39:31 +01:00 |
|
Richard Davey
|
1b85e91785
|
Removed PathManager
|
2017-09-27 02:32:05 +01:00 |
|
Richard Davey
|
b141ac468e
|
Working through the Path Manager
|
2017-09-26 02:17:31 +01:00 |
|
Richard Davey
|
5e583ccce4
|
Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
|
2017-09-18 00:21:41 +01:00 |
|
Richard Davey
|
fb81fa514b
|
Renamed z property to depth to allow for future 3D cameras
|
2017-09-14 03:12:00 +01:00 |
|
Richard Davey
|
b4edeaec10
|
Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
|
651a6b3fac
|
Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
|
Richard Davey
|
229af2dffd
|
Added loadArray back in (used by the Scene Manager after all)
|
2017-09-14 01:53:33 +01:00 |
|
Richard Davey
|
1340e6930f
|
Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
|
2017-09-14 01:32:10 +01:00 |
|
Richard Davey
|
2c9a53d3d4
|
WebGL specific GameObjects are now only included if the WEBGL build flag is set.
|
2017-09-13 16:06:05 +01:00 |
|
Richard Davey
|
01df434a72
|
Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
|
2017-09-13 14:17:38 +01:00 |
|
Richard Davey
|
abaa8d6509
|
Fixed DataStore
|
2017-09-08 02:41:00 +01:00 |
|
Richard Davey
|
d8e08406ea
|
GameObjects now have a data property again, which is a light-weight DataProxy object which interfaces with the DataStore.
|
2017-09-08 01:59:53 +01:00 |
|
Richard Davey
|
038f4fd0cb
|
Removed parent property as no longer needed and fixed GameObject.destroy
|
2017-09-01 19:47:26 +01:00 |
|
photonstorm
|
5725e43131
|
Tidying up the Tween Manager, ready for Timelines.
|
2017-08-31 15:11:04 +01:00 |
|
Richard Davey
|
d993056c5d
|
Fixed isActive bug
|
2017-08-18 02:59:32 +01:00 |
|
Richard Davey
|
665b295c3b
|
Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
|
2017-08-18 01:42:14 +01:00 |
|
Richard Davey
|
1e6659b2ef
|
Added physics to the injection map
|
2017-08-15 23:37:00 +01:00 |
|
Richard Davey
|
dd68b6a79b
|
Added PhysicsManager and tidied things up
|
2017-08-15 23:36:46 +01:00 |
|
photonstorm
|
e96fe93b12
|
Fix #3039
|
2017-08-07 15:44:58 +01:00 |
|
photonstorm
|
52bb355429
|
Removing old and incorrect jsdoc blocks ready for first documentation pass.
|
2017-08-01 13:10:08 +01:00 |
|
photonstorm
|
f556e8bb6b
|
Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set).
|
2017-07-20 12:48:35 +01:00 |
|
photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
|
2017-07-14 14:50:51 +01:00 |
|