Commit graph

1580 commits

Author SHA1 Message Date
photonstorm
efd760479d Sprite and Image now remove any masks that may have been set when they are destroyed. 2014-02-21 12:18:23 +00:00
photonstorm
cf3796d60c Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466) 2014-02-21 10:31:17 +00:00
photonstorm
251b819bdb Fixed InputHandler group check #463 2014-02-21 10:06:53 +00:00
Richard Davey
008badcf79 Merge pull request #463 from georgiee/fix-group
Fixed Phaser.Group#destroy(true)
2014-02-21 10:04:33 +00:00
Georgios Kaleadis
b2303c64a3 endless loop when in Phaser.Group when destroy children fixed (use parent not group) 2014-02-20 13:26:10 +01:00
Richard Davey
26b24b491d Merge branch '1.2' of https://github.com/photonstorm/phaser into 1.2 2014-02-20 10:32:24 +00:00
photonstorm
34fa6ffaeb Final tweaks. 2014-02-20 04:38:45 +00:00
photonstorm
c48e685802 Minor labs updates. 2014-02-20 04:28:19 +00:00
photonstorm
91c0299d4c Fixed issues with the contacts and world bounds. New labs demo created. 2014-02-20 04:21:14 +00:00
photonstorm
9fcab5ef26 Lots of doc fixes (thanks nhowell) 2014-02-20 03:44:44 +00:00
Richard Davey
ad0e53abb9 Merge pull request #459 from nhowell/patch-1
Fix typo of Phaser.TweenManager#pauseAll for docs
2014-02-20 03:44:29 +00:00
Nicholas Howell
6dca66c501 Fix typo of Phaser.World#preUpdate for docs 2014-02-19 22:17:38 -05:00
Nicholas Howell
0fbbb887fc Fix typo of Phaser.TweenManager#pauseAll for docs 2014-02-19 21:48:59 -05:00
Richard Davey
f9a63a9d2e Merge pull request #437 from bunnyhero/intersects-return
Return a value from Phaser.Physics.Arcade.intersects().
2014-02-20 02:10:44 +00:00
Richard Davey
92edaf76ef Merge pull request #452 from nhowell/patch-2
Fix typo of Phaser.Line.intersectsPoints for docs
2014-02-20 01:44:08 +00:00
Richard Davey
4c48e88fc1 Merge pull request #453 from nhowell/patch-3
Fix typo of Phaser.Math#fuzzyLessThan for docs
2014-02-20 01:42:47 +00:00
Richard Davey
59a4e80dc1 Merge pull request #454 from nhowell/patch-1
Fix typo of Phaser.Graphics.prototype.destroy for docs
2014-02-20 01:40:09 +00:00
Richard Davey
310eb0a69e Merge pull request #455 from nhowell/patch-4
Fix typo of Phaser.BitmapText.prototype.destroy for docs
2014-02-20 01:39:03 +00:00
photonstorm
4ad7b304c6 Added Game configuration option: forceSetTimeOut 2014-02-20 01:31:13 +00:00
Nicholas Howell
d5e45c22e9 Fix typo of Phaser.BitmapText.prototype.destroy for docs 2014-02-19 16:16:23 -05:00
Nicholas Howell
b9deb43c88 Fix typo of Phaser.Graphics.prototype.destroy for docs
The method was appearing in the wrong file in the documentation
2014-02-19 15:48:38 -05:00
photonstorm
f07c10e38e Fix typo for Phaser.InputHandler#pointerDragged for docs #451 2014-02-19 19:05:54 +00:00
Richard Davey
e95ec9fdbc Merge pull request #451 from nhowell/patch-1
Fix typo for Phaser.InputHandler#pointerDragged for docs
2014-02-19 19:05:47 +00:00
Nicholas Howell
936092cba1 Fix typo of Phaser.Math#fuzzyLessThan for docs 2014-02-19 14:05:04 -05:00
Nicholas Howell
0727541e05 Fix typo of Phaser.Line.intersectsPoints for docs 2014-02-19 13:47:54 -05:00
Nicholas Howell
3c6bee8dda Fix typo for Phaser.InputHandler#pointerDragged for docs 2014-02-19 13:21:38 -05:00
photonstorm
1762983bc0 Fixed loadPolygon reference. Need to test decomp data next. 2014-02-19 17:09:01 +00:00
Richard Davey
6d418ba9c7 Merge pull request #450 from nhowell/patch-2
Fix typo of Phaser.SinglePad#addCallbacks for docs
2014-02-19 17:00:12 +00:00
photonstorm
95b3872508 Fixing documentation errors #450 2014-02-19 16:59:27 +00:00
Richard Davey
4b3d282f67 Merge pull request #448 from nhowell/patch-1
Fix typo of Phaser.Point#setMagnitude for docs
2014-02-19 16:56:25 +00:00
Nicholas Howell
232d022aaa Fix typo of Phaser.SinglePad#addCallbacks for docs
This typo was causing this method to appear in the wrong page of the docs
2014-02-19 11:18:09 -05:00
Nicholas Howell
26415094b6 Fix typo of Phaser.Point#setMagnitude for docs 2014-02-19 11:08:11 -05:00
photonstorm
aac31bdaa4 debug#renderShapeConvex fixed, fix in p2 physics body creation #446 2014-02-19 15:43:05 +00:00
photonstorm
1d3616f52c Do not invert (physics) shape size data for circle, rectangle, capsuel & line #445 2014-02-19 15:21:03 +00:00
photonstorm
812de7d994 Fix typos in Phaser.Group#forEachExists for docs #447 2014-02-19 15:06:22 +00:00
Richard Davey
e396b56686 Merge pull request #447 from nhowell/patch-3
Fix typos in Phaser.Group#forEachExists for docs
2014-02-19 15:06:13 +00:00
photonstorm
5f79bb4330 Fix typos of method names in Button.js for doc #444 2014-02-19 15:01:59 +00:00
Richard Davey
47f98ac2bc Merge pull request #444 from nhowell/patch-1
Fix typos of method names in Button.js for docs
2014-02-19 15:01:21 +00:00
Nicholas Howell
d964ef7d0a Fix typos in Phaser.Group#forEachExists for docs 2014-02-19 09:42:16 -05:00
Nicholas Howell
7db37bf5d5 Fix typos of method names in Button.js for docs 2014-02-19 08:32:05 -05:00
photonstorm
7394403bb6 Fresh build. Updated docs and re-built phaser.js. 2014-02-19 05:28:19 +00:00
photonstorm
d9080052c3 Disabled World bounds by default.
Body.collides now takes a group level callback.
Added Body.createBodyCallback and Body.createGroupCallback.
2014-02-19 05:22:37 +00:00
photonstorm
f6807e23c6 Fixed Body.removeFromWorld 2014-02-19 04:05:12 +00:00
photonstorm
7373db6e8c Upgraded p2 to latest build. 2014-02-19 03:58:24 +00:00
photonstorm
08e5f18257 Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
2014-02-19 03:51:48 +00:00
Richard Davey
a97357b34e Merge pull request #441 from nhowell/patch-1
Fix typo of Phaser.Key#justReleased for docs
2014-02-19 03:31:19 +00:00
photonstorm
d057a9fe11 Device, Canvas and GamePad classes all updated for better CocoonJS support (thanks Videlais) 2014-02-19 02:45:42 +00:00
Nicholas Howell
e8559fb735 Fix typo of Phaser.Key#justReleased for docs 2014-02-18 21:33:34 -05:00
photonstorm
14646e811c QuadTree deprecated and moved to plugins. Body.collideWorldBounds added back and working. CollisionGroups pretty much finished. 2014-02-19 02:12:27 +00:00
photonstorm
5968dd053b CollisionGroup and collision masks working. Need to refine a little, but all the essentials are there. 2014-02-19 01:51:14 +00:00