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Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas (fix #466)
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2 changed files with 2 additions and 1 deletions
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@ -90,6 +90,7 @@ Significant API changes:
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* Cache.getImageKeys and similar has been removed, please use Cache.getKeys(Phaser.Cache.IMAGE) instead, this now supports all 10 Cache data types.
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* After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
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* Phaser.QuadTree has been removed from core and moved to a plugin. It's no longer required, nor works with the physics system.
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* Phaser.Animation.frame now returns the frame of the current animation, rather than the global frame from the sprite sheet / atlas.
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New features:
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@ -416,7 +416,7 @@ Object.defineProperty(Phaser.Animation.prototype, 'frame', {
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set: function (value) {
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this.currentFrame = this._frameData.getFrame(value);
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this.currentFrame = this._frameData.getFrame(this._frames[value]);
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if (this.currentFrame !== null)
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{
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