Richard Davey
040fced921
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 09:55:53 +00:00
Richard Davey
eee18480a3
Update CHANGELOG-v3.50.md
2021-01-14 09:55:49 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
...
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
a6adc82c9f
Update CHANGELOG-v3.50.md
2021-01-14 09:50:26 +00:00
Richard Davey
fe6acecbb3
Update CHANGELOG-v3.50.md
2021-01-14 09:48:21 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
...
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
...
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
69480eff9b
Update CHANGELOG-v3.50.md
2021-01-11 09:46:54 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
bc5b0d8cab
Update CHANGELOG-v3.50.md
2021-01-10 11:35:47 +00:00
Richard Davey
c5afbb41ef
Fixed docs
2021-01-10 11:35:45 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
fd5324e1e2
Update CHANGELOG-v3.50.md
2021-01-07 14:47:49 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
1bf76f6c05
Update CHANGELOG-v3.50.md
2021-01-06 11:07:18 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
Richard Davey
9d55dda2b1
Merge pull request #5487 from jdcook/safari-webaudio-fix
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added null check for WebAudio pannerNode
2021-01-06 09:41:37 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301
Preparing for 3.52
2021-01-05 17:59:00 +00:00
Richard Davey
c35c448ced
Update README.md
2021-01-05 17:35:19 +00:00
Richard Davey
d67c93646c
Update README.md
2021-01-05 16:24:54 +00:00
Richard Davey
e6b009a038
Update README.md
2021-01-05 16:21:54 +00:00
Richard Davey
941361a1aa
3.51 dist files
2021-01-05 16:21:50 +00:00
Richard Davey
1c1f924a8d
3.51 Release
2021-01-05 15:12:35 +00:00
Richard Davey
9a222576a8
Spine 3.51 Plugin
2021-01-05 15:10:42 +00:00
Richard Davey
a4227143a2
3.51.0 TS Defs
2021-01-05 15:07:59 +00:00
Richard Davey
ba107c3596
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-05 10:38:11 +00:00
Richard Davey
5f221a8920
Update CHANGELOG-v3.50.md
2021-01-05 10:38:05 +00:00
Richard Davey
cd8f375a0c
Merge pull request #5485 from jdcook/spine-prefix-bugfix
...
fixed spine texture bug when using prefixes
2021-01-05 10:35:33 +00:00
jdcook
80df367113
fixed spine texture bug when using prefixes
2021-01-04 13:02:51 -06:00
Richard Davey
e9d07ca8f8
Update CHANGELOG-v3.50.md
2021-01-04 16:16:08 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
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Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
603acf0528
Update CHANGELOG-v3.50.md
2021-01-04 16:11:36 +00:00
Richard Davey
a19e4770df
The Layer
Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer
, tabIndex
, input
and body
. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive
, disableInteractive
and removeInteractive
. A Layer cannot be enabled for input or have a physics body. Fix #5459
2021-01-04 16:11:33 +00:00
Richard Davey
234b259db7
Update CHANGELOG-v3.50.md
2021-01-04 15:51:17 +00:00
Richard Davey
b71bfcf7ba
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc
WebGLRenderer.isTextureClean
is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1
Use displayList.getIndex
2021-01-04 12:43:34 +00:00
Richard Davey
a6716afe0b
Update CHANGELOG-v3.50.md
2021-01-04 11:59:03 +00:00