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Update CHANGELOG-v3.50.md
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### New Features
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* `WebGLRenderer.isTextureClean` is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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* `GameObject.removePostPipeline(pipelineClass)` would previously only remove a single pipeline instance. Calling the method with a class will now clear all instances of the pipeline class from the Game Object (thanks @rexrainbow)
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### Updates
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