Webeled
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1b5c1f18fe
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More camera examples
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2013-09-19 17:47:12 +02:00 |
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Webeled
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26a595cd44
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JSDocs update ;)
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2013-09-19 16:34:48 +02:00 |
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Richard Davey
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3f1cafe21f
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Put the famous idnetityMatrix typo back in so it doesn't break Pixi
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2013-09-19 13:33:51 +01:00 |
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Richard Davey
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7dd63df087
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Merge pull request #52 from cocoademon/master
Make Phaser.Text play nicely with scrolling, by using an explicit x, y
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2013-09-19 05:26:22 -07:00 |
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Webeled
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78a062dfb6
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Updated my files and the documentation checklist
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2013-09-19 13:17:49 +02:00 |
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Webeled
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6e4631a849
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First commit of the day
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2013-09-19 10:36:15 +02:00 |
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Cameron Foale
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6fde862f61
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Make Phaser.Text play nicely with scrolling, by using an explicit x, y
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2013-09-19 16:57:19 +10:00 |
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Cameron Foale
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4f969901da
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Fixed typo 'indetityMatrix' in RenderTexture
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2013-09-19 16:41:34 +10:00 |
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Richard Davey
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c5fc5e3394
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Fixed various issues in the TweenManager, added length property to Group and improved the build script.
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2013-09-19 04:45:08 +01:00 |
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Richard Davey
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cf26f68693
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Added Math.numberArray
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2013-09-18 14:08:26 +01:00 |
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Richard Davey
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47834ad478
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Fixed issue in FrameData.getFrameIndexes where the input array was being ignored.
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2013-09-18 14:02:31 +01:00 |
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Richard Davey
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91c07ea37d
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Animation delay put back to normal
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2013-09-18 06:41:41 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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a102859622
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Added some links to the readme.
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2013-09-17 16:59:04 +01:00 |
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Richard Davey
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a899d24d4c
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Small readme update
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2013-09-17 16:54:46 +01:00 |
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Richard Davey
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3c5ea01e09
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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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2013-09-17 16:50:47 +01:00 |
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Richard Davey
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f4734b1143
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Merge pull request #46 from webeled/master
jsdocs update plus some audio, button and camera examples.
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2013-09-16 13:25:17 -07:00 |
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Webeled
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bb9761aaf4
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It loops but still problems on the constructor
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2013-09-16 17:40:56 +02:00 |
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Webeled
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fc584cf6bc
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Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
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2013-09-16 16:37:30 +02:00 |
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Richard Davey
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17e208a95e
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1.0.2 build
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2013-09-16 01:53:53 +01:00 |
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Richard Davey
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e3869ff3ac
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* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
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2013-09-16 01:52:15 +01:00 |
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Richard Davey
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e705509d29
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Added lots of particles examples.
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2013-09-16 01:08:06 +01:00 |
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Richard Davey
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8c9a7c8bc7
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Adding more examples in.
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2013-09-15 20:45:00 +01:00 |
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Richard Davey
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f069107e55
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1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
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2013-09-15 03:58:38 +01:00 |
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Richard Davey
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49a6ba2c02
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Updated Group to fix some issues with not checking children
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2013-09-15 00:14:45 +01:00 |
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Richard Davey
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1bf838a4c4
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Final 1.0 push
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2013-09-13 18:00:59 +01:00 |
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Richard Davey
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48161f5c24
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1.0 release versions ready.
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2013-09-13 17:52:01 +01:00 |
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Richard Davey
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70233b7508
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Updating examples with new runner and menu system.
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2013-09-13 17:48:47 +01:00 |
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Richard Davey
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ad0d32b7aa
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Formatting updates.
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2013-09-13 16:42:33 +01:00 |
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Richard Davey
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505e808318
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Updated README.
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2013-09-13 16:34:11 +01:00 |
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Richard Davey
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07298c8fcd
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More tidying up.
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2013-09-13 16:24:01 +01:00 |
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Richard Davey
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f664a4971b
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Tidying up for 1.0 release push to master.
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2013-09-13 16:16:48 +01:00 |
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Richard Davey
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7c6e6df91a
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State swap example done and working.
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2013-09-13 05:44:04 +01:00 |
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Richard Davey
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fd0a071cb3
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Added Sprite.centerOn(x,y) and fixed the InputHander snap as a result.
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2013-09-13 04:37:06 +01:00 |
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Richard Davey
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62d77e7038
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Small new demo and refactored collision list - now far less comparisons to perform!
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2013-09-13 04:22:12 +01:00 |
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Richard Davey
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0a42269479
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Group vs. Group collision working - also fixed a bug in the Body.reset function that was causing some lovely physics errors :)
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2013-09-13 03:52:05 +01:00 |
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Richard Davey
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ecc91fb4e0
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More collision test cases and fixing a few issues as I go :)
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2013-09-13 03:07:39 +01:00 |
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Richard Davey
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f812b92b8a
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Creating test cases.
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2013-09-13 02:07:58 +01:00 |
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Richard Davey
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a1450680a4
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Part way through re-factoring the collision handler
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2013-09-13 00:53:03 +01:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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79dc3566f4
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Fixed some issues in Tilemap collision, updated the Emitter so x/y controls the point of emission (to stop collision getting out of whack) and fixed the postUpdate in body.
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2013-09-12 20:59:56 +01:00 |
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Richard Davey
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336de314a1
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Fixed an issue where the Tile.physicsElapsed would go insane if the game has been paused for a long time.
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2013-09-12 16:18:44 +01:00 |
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Richard Davey
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92e86494e3
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Tilemap Collision in and working :) Needs testing against Groups now.
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2013-09-12 15:39:52 +01:00 |
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Richard Davey
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d211cf669c
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Some maps :)
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2013-09-12 04:56:33 +01:00 |
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Richard Davey
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dbaf7269e9
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Promoted the Tilemap to a DisplayObject and vastly simplified the load process.
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2013-09-12 04:24:01 +01:00 |
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Richard Davey
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3d22d0e169
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
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Richard Davey
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89b00db103
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Tilemap Rendering is working :)
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2013-09-12 00:55:27 +01:00 |
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Richard Davey
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95374339b9
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Added a Sample Plugin and tested out the Plugin Manager. Working great :)
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2013-09-11 17:32:53 +01:00 |
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Richard Davey
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fba731e740
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
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Richard Davey
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f260108433
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
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