Richard Davey
71b08cafbd
Merge pull request #184 from crazysam/dev
...
Implementing PluginManager.remove, added PluginManager.removeAll
2013-11-12 16:32:43 -08:00
Richard Davey
9dc7c73135
Merge pull request #181 from jcd-as/dev
...
Added scrollFactorX/scrollFactorY to TilemapLayers
2013-11-12 16:31:51 -08:00
Richard Davey
e271f69527
Merge pull request #170 from beeglebug/selectors
...
Phaser.Game parent can now be a HTMLElement
2013-11-12 16:26:42 -08:00
photonstorm
46cf024a35
filter test updates
2013-11-09 02:16:52 +00:00
Izzimach
1d20c07ed9
Merge remote-tracking branch 'origin/dev' into izz
2013-11-08 12:04:24 -07:00
Izzimach
18a07f7a88
Switched Tilemap to use user-specified layer.
...
Tilemap was using the current layer even if a layer was specified as a
parameter in getTile/setTile. Changed it to use the user layer if one is
specified.
2013-11-08 11:40:07 -07:00
Samuel Batista
084c4239e5
Implementing PluginManager.remove function, added PluginManager.removeAll function.
2013-11-08 01:11:36 -05:00
Josh Shepard
b35da01cfc
Added scrollFactorX/scrollFactorY to TilemapLayers - controls rate of movement of layers as a factor of camera position
2013-11-07 10:44:04 -08:00
photonstorm
3f99b691c9
Added in a Group.sort demo, also updated the documentation and build files.
2013-11-07 06:10:15 +00:00
photonstorm
42cd8bd812
Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
2013-11-07 04:31:37 +00:00
photonstorm
789f0bb0a1
Fixing up Group.sort
2013-11-06 17:43:01 +00:00
photonstorm
dfb22f1044
Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
2013-11-06 16:46:21 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
photonstorm
94d9fa6e77
Tidying up some docs.
2013-11-05 21:44:39 +00:00
Román Jiménez
35dd98c72f
Added some docstring to the Polygon class
2013-11-05 20:31:33 +01:00
Román Jiménez
06e33bc8e4
Polygon & drawPolygon method
2013-11-05 20:25:06 +01:00
photonstorm
1eca16a948
ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
2013-11-05 16:14:24 +00:00
beeglebug
00664f9e99
Phaser.Game parent can now be a HTMLElement
2013-11-04 21:29:32 +00:00
photonstorm
2e576fa9a7
Input Handler updates, orientation screen and World visibility
2013-11-04 20:44:32 +00:00
photonstorm
19ddad8095
Mouse handler updates.
2013-11-04 20:44:32 +00:00
Richard Davey
9022a2f9d3
Merge pull request #160 from cocoademon/camera_shake
...
Add a postUpdate function to plugins
2013-11-03 18:58:04 -08:00
Richard Davey
0e84b7ccc9
Merge pull request #162 from beeglebug/button
...
Button now goes back to over state when setFrames used in action
2013-11-03 18:39:54 -08:00
Richard Davey
a5c8b2509c
Merge pull request #167 from wKLV/dev
...
Mouse now knows what button is clicked
2013-11-03 18:21:53 -08:00
Richard Davey
c1d60d7e19
getAnimation and RAF callback ID checks added
2013-11-04 00:04:19 +00:00
wKLV
8678373754
fix typo
2013-11-04 00:18:59 +01:00
wKLV
e8bac6c8c7
Check type uses the static values
2013-11-04 00:16:36 +01:00
KLV
4593a42a5b
Mouse property to say what button is being clicked
...
It follows the convention that already was in the
file 0 for left, 1 for middle and 2 for right.
It also changes to -1 when mouseUp.
2013-11-03 23:43:47 +01:00
beeglebug
3227918c57
fix #154 Button now goes back to over state when setFrames used in action
2013-11-02 11:24:00 +00:00
Cameron Foale
a96ced0d82
Add a postUpdate function to plugins, which is called after World.postUpdate
2013-11-02 17:04:32 +11:00
photonstorm
cc42a71c66
Preparing 1.1.3 dev branch
2013-11-01 19:05:47 +00:00
photonstorm
3e9777e6f4
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
photonstorm
685054eac5
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
Richard Davey
bd752785b9
Merge pull request #150 from beeglebug/master
...
added getMagnitude, setMagnitude, normalize and isZero methods to Point
2013-11-01 04:37:54 -07:00
photonstorm
787abc1e02
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
photonstorm
581d637663
Added Group.cursor. This points to the first item added to a Group. You can move the cursor with Group.next() and Group.previous().
2013-11-01 02:50:00 +00:00
photonstorm
3c164b466c
* Updated: event.preventDefault() has been added to all Mouse event handlers.
...
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
01eab3aeb1
Fixed issue 141 - If a Sprite is dragged and you release the Pointer while not over the Sprite, it will think it's still over it (thanks Paratron)
2013-10-31 16:27:10 +00:00
photonstorm
6f93a2ec94
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
Stuart Lee
903c2e73fa
added getMagnitude, setMagnitude, normalize and isZero methods to Point
2013-10-31 14:11:03 +00:00
photonstorm
712858cf75
More work on the Invaders game.
2013-10-31 05:31:54 +00:00
Richard Davey
ebf4456e4e
Merge pull request #147 from beeglebug/scope
...
state callbacks now receive game object as argument
2013-10-30 18:44:35 -07:00
Stuart Lee
01f64c6694
state callbacks now receive game object as argument
2013-10-30 16:09:06 +00:00
Stuart Lee
9030fbf352
hexToRGB now accepts short hex codes (#EEE)
2013-10-30 13:34:46 +00:00
photonstorm
24c809dd5f
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
2013-10-30 03:46:52 +00:00
photonstorm
3de62907a0
Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
2013-10-29 04:07:26 +00:00
photonstorm
7ceb11ae49
New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
2013-10-28 23:29:34 +00:00
Richard Davey
2b40d2f507
Merge pull request #139 from beeglebug/master
...
Added init method to plugins, to be called as they are added to the PluginManager
2013-10-28 03:28:13 -07:00
photonstorm
a814cc26cc
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
...
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
2013-10-28 10:17:36 +00:00
beeglebug
f00c52598b
added init method to plugins
...
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
2013-10-27 22:30:01 +00:00
photonstorm
9261160571
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00