..
animation
Multiple Anims update, Tilemap fixes and some new examples.
2013-10-31 15:45:19 +00:00
core
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
gameobjects
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
geom
added getMagnitude, setMagnitude, normalize and isZero methods to Point
2013-10-31 14:11:03 +00:00
input
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
loader
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
math
Enemy tanks, now firing.
2013-10-09 07:11:36 +01:00
net
Yet more documentation done.
2013-10-02 20:18:24 +01:00
particles
Yet more documentation done.
2013-10-02 20:18:24 +01:00
physics
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
pixi
More docs coming on.
2013-10-01 16:39:39 +01:00
sound
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
system
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
tilemap
Switched Tilemap to use user-specified layer.
2013-11-08 11:40:07 -07:00
time
Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
2013-10-23 17:11:06 +01:00
tween
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
utils
* Updated: event.preventDefault() has been added to all Mouse event handlers.
2013-11-01 02:07:21 +00:00
Intro.js
Add new Grunt build
2013-10-23 16:58:48 +02:00
IntroDocs.js
Updated docs for 1.1.2 release.
2013-11-01 18:16:52 +00:00
Phaser.js
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
PixiPatch.js
Making some major changes to Camera and World.
2013-10-04 14:41:15 +01:00