phaser/src
2013-11-06 04:51:23 +00:00
..
animation getAnimation and RAF callback ID checks added 2013-11-04 00:04:19 +00:00
core Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :) 2013-11-06 04:51:23 +00:00
gameobjects Polygon & drawPolygon method 2013-11-05 20:25:06 +01:00
geom Added some docstring to the Polygon class 2013-11-05 20:31:33 +01:00
input ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
loader Commit before refactoring Sprite guts. 2013-10-24 21:21:00 +01:00
math Enemy tanks, now firing. 2013-10-09 07:11:36 +01:00
net Yet more documentation done. 2013-10-02 20:18:24 +01:00
particles Yet more documentation done. 2013-10-02 20:18:24 +01:00
physics ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs) 2013-11-05 16:14:24 +00:00
pixi Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :) 2013-11-06 04:51:23 +00:00
sound Loads of issues reported on Github resolved (sprite crop, music resume, etc). 2013-10-24 04:27:28 +01:00
system Input Handler updates, orientation screen and World visibility 2013-11-04 20:44:32 +00:00
tilemap * Updated: event.preventDefault() has been added to all Mouse event handlers. 2013-11-01 02:07:21 +00:00
time Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas. 2013-10-23 17:11:06 +01:00
tween Group.callAll now supports nested functions and a context, making it really powerful! 2013-11-01 17:29:57 +00:00
utils Tidying up some docs. 2013-11-05 21:44:39 +00:00
Intro.js Add new Grunt build 2013-10-23 16:58:48 +02:00
IntroDocs.js Updated docs for 1.1.2 release. 2013-11-01 18:16:52 +00:00
Phaser.js Preparing 1.1.3 dev branch 2013-11-01 19:05:47 +00:00
PixiPatch.js Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00