Richard Davey
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ae8bfbc013
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Added missing JSDocs
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2020-01-08 12:15:29 +00:00 |
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Richard Davey
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2859eb6a68
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Added new Set Body Config
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2020-01-08 12:15:17 +00:00 |
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Richard Davey
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4e8c676895
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Full JSDocs coverage!
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2020-01-08 11:55:35 +00:00 |
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Richard Davey
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49556021ef
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New constraint type defs
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2020-01-08 11:55:24 +00:00 |
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Richard Davey
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ac92fbe1b0
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Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory.
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2020-01-08 11:15:30 +00:00 |
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Richard Davey
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86edd99248
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inverseMass is a required property! Also removed duplicate jsdoc
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2020-01-08 11:15:02 +00:00 |
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Richard Davey
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2ac0562fb6
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Updated JSDocs
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2020-01-08 11:14:40 +00:00 |
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Richard Davey
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6a8bce9250
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Added essential new type defs
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2020-01-08 11:14:26 +00:00 |
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Richard Davey
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b908ebdda2
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Added fromSVG method
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2020-01-08 01:50:51 +00:00 |
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Richard Davey
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279829b414
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Added JSDocs
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2020-01-07 17:54:47 +00:00 |
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Richard Davey
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868d599832
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Added JSDocs
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2020-01-07 17:31:41 +00:00 |
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Richard Davey
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99df00244b
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Reduced default anchor size
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2020-01-07 17:31:29 +00:00 |
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Richard Davey
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2b1ce933af
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The internal Matter Composite.setModified function will now emit a compositeModified event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles.
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2020-01-07 17:20:31 +00:00 |
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Richard Davey
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a2c1377131
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You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero.
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2020-01-07 16:38:13 +00:00 |
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Richard Davey
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105fb64b4f
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Removed spaces
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2020-01-07 14:39:22 +00:00 |
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Richard Davey
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2b66f81d28
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Final config structure and values
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2020-01-07 14:02:38 +00:00 |
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Richard Davey
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8527e10d64
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Added renderCollisions and renderSeparations
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2020-01-07 14:02:28 +00:00 |
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Richard Davey
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c0e61cf2be
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Added renderBodyVelocity
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2020-01-07 12:56:30 +00:00 |
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Richard Davey
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334f17439e
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Update MatterDebugConfig.js
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2020-01-07 12:39:31 +00:00 |
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Richard Davey
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ad1891cd8d
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Added renderBodyBounds and renderBodyAxes methods
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2020-01-07 12:39:27 +00:00 |
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Richard Davey
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0a801cbac4
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Added World.renderGrid method.
Renamed showBodyPosition to showPositions
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2020-01-07 11:56:39 +00:00 |
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Richard Davey
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76d2c971f7
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Added showSensor debug option
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2020-01-07 00:28:37 +00:00 |
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Richard Davey
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64c12a9c60
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Added showBodyPosition config option
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2020-01-06 22:30:38 +00:00 |
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Richard Davey
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aa32235f5a
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Added applyForceFromPosition
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2020-01-06 17:56:20 +00:00 |
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Richard Davey
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5b17e0e61e
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Added jsdocs
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2020-01-05 23:55:45 +00:00 |
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Richard Davey
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beefcf09b6
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Added jsdocs
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2020-01-05 23:54:08 +00:00 |
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Richard Davey
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25339383f1
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Added jsdocs
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2020-01-05 23:48:49 +00:00 |
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Richard Davey
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c5675ae171
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Added jsdocs
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2020-01-05 23:47:25 +00:00 |
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Richard Davey
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ffb604c502
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Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
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2020-01-04 12:31:27 +00:00 |
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Richard Davey
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ba4c82e140
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Added jsdocs
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2020-01-04 12:27:04 +00:00 |
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Richard Davey
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5e027f7031
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Added JSDocs
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2020-01-02 16:45:28 +00:00 |
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Richard Davey
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1e6e350f7f
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Typo fix
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2020-01-02 01:57:26 +00:00 |
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Richard Davey
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7fdcfd540c
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Remove render.opacity as it's not valid for constraints
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2020-01-01 20:02:15 +00:00 |
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Richard Davey
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58c8efc2e5
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Added jsdocs
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2020-01-01 17:33:45 +00:00 |
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Richard Davey
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64690cf987
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Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body.
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2019-12-21 08:29:57 +00:00 |
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Richard Davey
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5cb7d8484f
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Added Game Object level collision events
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2019-12-18 02:22:37 +00:00 |
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Richard Davey
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a7c644454f
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Update PhysicsEditorParser.js
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2019-12-17 18:04:10 +00:00 |
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Richard Davey
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e6b43a2f48
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Improves jsdocs
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2019-12-17 18:03:23 +00:00 |
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Richard Davey
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efcbd1e4e5
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Added helper methods for setting body collision callbacks
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2019-12-17 16:42:46 +00:00 |
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Richard Davey
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f64d3e59d0
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Per-body collision callbacks
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2019-12-17 16:42:30 +00:00 |
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Richard Davey
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0d62f60f60
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Removed un-used properties, functions and docs
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2019-12-17 16:42:16 +00:00 |
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Richard Davey
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21a6458608
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Added new collision pair type defs
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2019-12-17 16:41:58 +00:00 |
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Richard Davey
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ac124b8e20
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Better handling of the runner config
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2019-12-17 13:52:57 +00:00 |
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Richard Davey
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1412e1f4f9
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Added typedef for Matter Runner config
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2019-12-17 13:52:46 +00:00 |
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Richard Davey
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a158b14228
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Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true .
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2019-12-17 13:15:15 +00:00 |
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Richard Davey
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67a6fa81f9
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Added jsdocs and property
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2019-12-17 13:08:32 +00:00 |
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Richard Davey
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d260643c61
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Stricter checks against body removal and addition
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2019-12-17 13:07:16 +00:00 |
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Richard Davey
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29525868ff
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Added jsdocs
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2019-12-17 13:06:11 +00:00 |
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Richard Davey
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43b111dc3e
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Removed unused code and tidied up the Phaser specific additions
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2019-12-17 13:06:01 +00:00 |
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Richard Davey
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9c43681b79
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Added jsdocs and off handler
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2019-12-17 13:05:37 +00:00 |
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Richard Davey
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37b2fbd044
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Removed calcOffset
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2019-12-17 13:05:16 +00:00 |
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Richard Davey
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1a50665ce1
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Function not triggering properly. Adding to Body directly.
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2019-12-17 02:14:54 +00:00 |
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Richard Davey
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819a6b20ae
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Walking through Matter compare merge
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2019-12-16 17:12:12 +00:00 |
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Richard Davey
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f9e5246af0
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Refactored so ops are done when the engine udates, not when the dom updates
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2019-12-13 19:41:47 +00:00 |
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Richard Davey
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87a8af35c5
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Added in Matter Runner
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2019-12-13 19:41:27 +00:00 |
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Richard Davey
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604531d70a
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Disable sync verts for now
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2019-12-13 19:41:18 +00:00 |
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Richard Davey
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e117a679d2
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Still fix sleeping
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2019-12-13 01:16:54 +00:00 |
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Richard Davey
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63083882d3
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MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects.
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2019-12-12 17:15:00 +00:00 |
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Richard Davey
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7ba6e9fe6b
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Added setCompositeRenderStyle method
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2019-12-12 13:31:47 +00:00 |
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Richard Davey
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093557a6ea
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Removed worldConstraint changes
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2019-12-12 13:31:36 +00:00 |
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Richard Davey
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03e67e2c50
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Added docs and Body level syncVerts property
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2019-12-12 12:41:11 +00:00 |
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Richard Davey
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01fa4d2c54
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Fix handling of centerOfMass
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2019-12-11 16:06:15 +00:00 |
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Richard Davey
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7a2c434ffc
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Remove deprecated code
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2019-12-11 16:06:01 +00:00 |
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Richard Davey
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4032f87368
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Fixed handling deeply nested bodies
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2019-12-11 16:05:52 +00:00 |
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Richard Davey
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4b14e489af
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Added start of fromJSON
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2019-12-11 15:01:05 +00:00 |
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Richard Davey
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69eec0add9
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Fixed overlap method
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2019-12-11 15:00:51 +00:00 |
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Richard Davey
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c267662259
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Update World.js
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2019-12-11 15:00:41 +00:00 |
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Richard Davey
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30750d1208
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Update PhysicsEditorParser.js
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2019-12-11 13:07:04 +00:00 |
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Richard Davey
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826431c7fa
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Tidying up
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2019-12-11 13:06:07 +00:00 |
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Richard Davey
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19fc914a5b
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PhysicsEditorParser.parseVertices now uses Bodies.flagCoincidentParts to avoid duplicating code.
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2019-12-11 13:05:58 +00:00 |
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Richard Davey
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f5908fee8f
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Matter.Bodies.flagCoincidentParts is a new function that will flags all internal edges (coincident parts) on an array of body parts. This was previously part of the fromVertices function, but has been made external for outside use.
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2019-12-11 13:05:49 +00:00 |
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Richard Davey
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bf00d63cc6
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Body.syncVerts is a new function that will re-sync the vert positions with the body position. Called if Engine.syncVerts is set (which is now the default)
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2019-12-10 17:53:44 +00:00 |
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Richard Davey
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a910a27349
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Engine.syncVerts is a new Engine config property that allows you to run a vert re-sync at the end of the Engine step. This can help massively if you find you've got verts drifting out of alignment with the body position when using pointer contraints, or high velocity environments. Uses the new Engine._bodiesSync function.
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2019-12-10 17:52:37 +00:00 |
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Richard Davey
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444bdf116f
|
Debug tweaks
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2019-12-10 17:50:04 +00:00 |
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Richard Davey
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c6bfaa8e4a
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Vertices.calcOffset is a new function that calculates the vert body position offset, used for keeping data in sync.
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2019-12-10 17:49:41 +00:00 |
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Richard Davey
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4f3a524114
|
Update World.js
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2019-12-10 14:02:50 +00:00 |
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Richard Davey
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b7343f3424
|
Bumped Matter Plugin versions to avoid console logs from Common.info and Common.warn.
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2019-12-10 14:02:10 +00:00 |
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Richard Davey
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56929fb8c6
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Removed use of Common.indexOf (no need for it)
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2019-12-10 12:07:03 +00:00 |
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Richard Davey
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118aa3a941
|
Format fix
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2019-12-10 12:05:12 +00:00 |
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Richard Davey
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0e95c1ad19
|
Merged Body.setCentre
|
2019-12-10 12:03:27 +00:00 |
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Richard Davey
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dc127081eb
|
Merged new pointAWorld and pointBWorld functions
|
2019-12-10 12:01:58 +00:00 |
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Richard Davey
|
257c00228b
|
Removed un-used _requireGlobal function
|
2019-12-10 12:01:42 +00:00 |
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Richard Davey
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f22c3ad17d
|
New fromPath reg exp
|
2019-12-10 12:01:24 +00:00 |
|
Richard Davey
|
5b17e35a87
|
Format tidy-up
|
2019-12-10 12:01:14 +00:00 |
|
Richard Davey
|
7bdcb5a892
|
Temp bounds debug
|
2019-12-10 02:42:16 +00:00 |
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Richard Davey
|
b92e8e9a60
|
Moved position update to earlier (was too soon)
|
2019-12-09 17:13:10 +00:00 |
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Richard Davey
|
eb254f0c5c
|
If the Matter.Body config doesn't contain a position property, it will now default to using Vertices.centre(body.vertices) as the position. In most cases, this is what you need, so it saves having to pass it in the config object.
|
2019-12-09 13:22:55 +00:00 |
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Richard Davey
|
c9adc01111
|
The Matter.PhysicsEditorParser has been updated so it no longer needs to set the render offsets, and instead uses the center of mass values.
|
2019-12-09 12:52:05 +00:00 |
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Richard Davey
|
8f67dad4a5
|
Matter.setExistingBody , which is called interally whenever a Body is set on a Game Object, now uses the new centerOffset values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies.
|
2019-12-09 12:51:26 +00:00 |
|
Richard Davey
|
53314ca435
|
The Matter.Mass.centerOfMass component property now returns the pre-calculated Body centerOfMass property, which is much more accurate than the previous bounds offset value.
|
2019-12-09 12:49:55 +00:00 |
|
Richard Davey
|
9f012ebf86
|
Matter.Transform.centerOffsetX is a new read-only property available on all Matter Game Objects that returns the horizontal offset between the center of the frame and the center of mass. This can be used to allow for accurately mapping texture centers to the body center.
|
2019-12-09 12:48:51 +00:00 |
|
Richard Davey
|
50b511e872
|
Matter.Body.centerOfMass is a new property added to the Matter Body object that retains the center of mass coordinates when the Body is first created.
|
2019-12-09 12:45:44 +00:00 |
|
Richard Davey
|
a123faafdc
|
Added new intersects, overlap and collision filter methods.
|
2019-12-04 03:52:00 +00:00 |
|
Richard Davey
|
e7cac4ebe9
|
Removed old config values and now handles opacity properly
|
2019-12-04 03:14:06 +00:00 |
|
Richard Davey
|
aeb3d5af06
|
Removed old properties and added new ones
|
2019-12-04 03:13:44 +00:00 |
|
Richard Davey
|
22baba0749
|
Updated custom render properties
|
2019-12-04 03:13:02 +00:00 |
|
Richard Davey
|
59749ab519
|
Skip matching a body against itself
|
2019-12-04 03:12:46 +00:00 |
|
Richard Davey
|
9b8ce1b8e3
|
Adjust Resolver properties from matter config
|
2019-12-03 16:56:29 +00:00 |
|
Richard Davey
|
75e2f76f8f
|
Update Collision.js
|
2019-12-03 16:56:16 +00:00 |
|
Richard Davey
|
76c81e19c3
|
Moved the render style methods to World and use them as part of the event proxy
|
2019-12-03 14:48:04 +00:00 |
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