phaser/src/physics/matter-js
2019-12-10 17:53:44 +00:00
..
components Matter.setExistingBody, which is called interally whenever a Body is set on a Game Object, now uses the new centerOffset values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies. 2019-12-09 12:51:26 +00:00
events Added the new ADD and REMOVE Matter World events 2019-12-02 19:19:21 +00:00
lib Body.syncVerts is a new function that will re-sync the vert positions with the body position. Called if Engine.syncVerts is set (which is now the default) 2019-12-10 17:53:44 +00:00
poly-decomp License link update 2019-05-10 16:15:04 +01:00
typedefs Removed old properties and added new ones 2019-12-04 03:13:44 +00:00
CustomMain.js Added namespace for TS 2019-08-07 12:47:51 +01:00
Factory.js Fixed worldConstraint 2019-11-27 17:49:38 +00:00
index.js PhysicsEditorParser has now been exposed under the Phaser.Physics.Matter namespace, so you can call methods on it directly. 2019-07-26 18:15:26 +01:00
MatterGameObject.js You can pass in a Body for a Matter Game Object to use 2019-06-01 10:53:05 +01:00
MatterImage.js License link update 2019-05-10 16:15:04 +01:00
MatterPhysics.js Added new intersects, overlap and collision filter methods. 2019-12-04 03:52:00 +00:00
MatterSprite.js License link update 2019-05-10 16:15:04 +01:00
MatterTileBody.js License link update 2019-05-10 16:15:04 +01:00
PhysicsEditorParser.js The Matter.PhysicsEditorParser has been updated so it no longer needs to set the render offsets, and instead uses the center of mass values. 2019-12-09 12:52:05 +00:00
PointerConstraint.js License link update 2019-05-10 16:15:04 +01:00
World.js Debug tweaks 2019-12-10 17:50:04 +00:00