photonstorm
53797171a3
Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
2014-03-10 23:01:10 +00:00
photonstorm
b4cb281f1c
Renamed Phaser.Physics.P2 const to Phaser.Physics.P2JS to avoid issue #540
2014-03-10 22:15:03 +00:00
Richard Davey
79714ac60b
Merge pull request #539 from clark-stevenson/patch-1
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Reviewed for 10/03/2014
2014-03-10 19:09:22 +00:00
photonstorm
85d5fdfb2f
Sorted out orientationImage in ScaleManager, throwing a preUpdate error ( fix #534 )
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Tightened up the currentFrame allocation in AnimationManager.
2014-03-10 19:06:16 +00:00
photonstorm
f89da86444
Cache.destroy fixed to clear up properly (thanks Dumtard, #537 )
2014-03-10 19:06:15 +00:00
Richard Davey
44eb79cbb5
Merge pull request #538 from Dumtard/1.2
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Copy paste errors in cache
2014-03-10 18:59:11 +00:00
clark-stevenson
c2a71cc01c
Reviewed for 10/03/2014
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This includes the latest changes made to Phaser.d.ts today. (Body)
I am pretty lost in the whole Physics Body definitions stuff so generally only do limited edits there.
2014-03-10 16:58:12 +00:00
Charles Black
3d64410d7c
Fix copy paste errors
2014-03-10 11:53:08 -04:00
Richard Davey
200d92d4cd
Merge pull request #537 from Dumtard/1.2
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Cache.destory fix
2014-03-10 15:27:12 +00:00
photonstorm
13ff8985e1
Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
2014-03-10 15:25:43 +00:00
Charles Black
6768cfd970
Cache.destory now destroys cache correctly
2014-03-10 11:22:06 -04:00
Richard Davey
751af10c52
Merge pull request #536 from georgiee/debug-draw-p2
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Debug draw p2
2014-03-10 14:50:01 +00:00
photonstorm
1fe331956a
Added in p2.total
2014-03-10 14:47:29 +00:00
photonstorm
9f997daa46
Lots of examples fixes and put Group.sort back in.
2014-03-10 14:33:18 +00:00
Georgios Kaleadis
569770ed21
update
2014-03-10 14:28:44 +01:00
photonstorm
c694ec9c7b
Updated Outro.
2014-03-10 12:21:07 +00:00
Richard Davey
37665f1ab4
Merge pull request #535 from georgiee/fix-new-p2
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Fix new separated p2 integration so it's runable
2014-03-10 12:20:59 +00:00
Richard Davey
940f242a2a
Merge pull request #533 from alvinsight/1.2
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Updated the examples according to the latest changes
2014-03-10 12:17:49 +00:00
Georgios Kaleadis
95e2081f3a
more p2 fixes
2014-03-10 13:17:37 +01:00
Georgios Kaleadis
c611d51751
minimal runable new p2 integration
2014-03-10 13:15:05 +01:00
alvinsight
1d897753c8
Added the new gravity scale
2014-03-10 11:45:35 +00:00
alvinsight
d09da54dd3
Updated the arcade physics examples according to the lastest changes
2014-03-10 11:37:46 +00:00
Richard Davey
fab8cf02fd
Merge pull request #532 from videlais/1.2
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Update LoaderParser.js (remove navigator.isCocoonJS)
2014-03-10 11:17:22 +00:00
photonstorm
982823d875
Updated TypeScript defs which now compiles against 1.2 (but still missing quite a few areas).
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New build files that match them.
2014-03-10 11:08:07 +00:00
Dan Cox
806b8eb82a
Update LoaderParser.js
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Remove "navigator.isCocoonJS" here as CocoonJS has neither window.DOMParser nor will a createElement('div') work under Accelerated Canvas/WebGL mode. (Under WebView mode, there will probably be a DOMParser object. Most have it.)
2014-03-10 02:59:32 -04:00
photonstorm
8fff38618d
Tidied up the Examples, fixed Arcade Physics Body, added Body enable support to Group and fixed QuadTree.
2014-03-10 03:06:28 +00:00
photonstorm
c4183d200f
Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531 )
2014-03-10 01:39:36 +00:00
photonstorm
051526bedd
Updated Pixi and P2.
2014-03-10 01:13:57 +00:00
photonstorm
45ab4673cc
ScaleManager.fullScreenTarget allows you to change the DOM element that the fullscreen API is called on (feature request #526 )
2014-03-10 01:13:01 +00:00
photonstorm
c73b4eaea0
json is now the default tilemap format when not defined (thanks RyanDansie, #528 )
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Updated docstrap
2014-03-10 00:50:06 +00:00
photonstorm
ab6a9aab41
Fresh builds for the weekend.
2014-03-07 15:17:13 +00:00
photonstorm
4db1fc0079
Restored Phaser.QuadTree - should get all remaining Arcade Physics examples working again.
2014-03-07 15:14:53 +00:00
photonstorm
480c1819d6
Working through AABB vs. AABB tests.
2014-03-07 05:30:56 +00:00
photonstorm
4cac6408d8
Ninja.AABB updated with all the correct properties, now works fully as with Circle. Created new tests, all Ninja shapes now set Body.touching values correctly. TileSprites work as bodies. Trying out AABB vs. AABB collision now.
2014-03-07 04:43:55 +00:00
photonstorm
f22af81653
TileSprites now have a physics body property and call it in the pre and post updates. As with all physics bodies it's null by default.
2014-03-07 03:23:32 +00:00
photonstorm
1c68ff9042
Tilemap.createFromObjects allows you to specify you own object type to be created if you want a class that extends Phaser.Sprite.
2014-03-07 03:19:07 +00:00
photonstorm
a51ae03246
Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :)
2014-03-07 01:26:09 +00:00
photonstorm
3b2573de9a
Objects that are 'fixedToCamera' are now still correctly placed even if the camera is scaled ( #512 )
2014-03-06 17:12:12 +00:00
Richard Davey
a6b05f4d02
Merge pull request #519 from clark-stevenson/patch-1
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Phaser.Image extends PIXI.Sprite
2014-03-06 16:57:38 +00:00
photonstorm
7db8e5bc5e
Fixed typo in README (thanks prtksxna, #518 )
2014-03-06 16:56:25 +00:00
photonstorm
d75f6e163f
Updated tilemap type to string ( fixes #516 )
2014-03-06 16:53:52 +00:00
photonstorm
081c083176
InputHandler.enableSnap now correctly assigns the snap offset parameters ( fixes #515 )
2014-03-06 16:45:29 +00:00
clark-stevenson
83091b7647
Phaser.Image extends PIXI.Sprite
2014-03-06 11:44:26 +00:00
photonstorm
512b542e50
Fixed gruntfile and included new labs demo.
2014-03-06 10:01:46 +00:00
photonstorm
6815c5909a
New tiles and new map test.
2014-03-06 09:48:42 +00:00
photonstorm
e97a207816
Added in Circle to the Ninja physics system.
2014-03-06 07:18:59 +00:00
photonstorm
3e93f24583
New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
2014-03-06 06:29:19 +00:00
photonstorm
2bab4fd2fb
Testing lines.
2014-03-05 04:40:37 +00:00
photonstorm
12a2a2ec16
Testing map collision
2014-03-05 03:18:24 +00:00
photonstorm
22b1ce9b9d
Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
2014-03-05 02:36:08 +00:00