mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Fixed typo in README (thanks prtksxna, #518)
This commit is contained in:
parent
d75f6e163f
commit
7db8e5bc5e
1 changed files with 1 additions and 1 deletions
|
@ -305,7 +305,7 @@ Phaser uses both a Canvas and WebGL renderer internally and can automatically sw
|
|||
|
||||
**Preloader**
|
||||
|
||||
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScrtip files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
|
||||
We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML and JavaScript files - all parsed and handled automatically, ready for use in game and stored in a global Cache for Sprites to share.
|
||||
|
||||
**Physics**
|
||||
|
||||
|
|
Loading…
Reference in a new issue