Commit graph

8331 commits

Author SHA1 Message Date
Pavle Goloskokovic
2b0765f46a Added remove method that calls BaseSoundManager remove method 2018-01-20 20:23:33 +01:00
Pavle Goloskokovic
5ba2c0338a Added playAudioSprite method which only returns false 2018-01-20 20:13:14 +01:00
Pavle Goloskokovic
4a4a849c6f Added play method which only returns false 2018-01-20 20:12:36 +01:00
Pavle Goloskokovic
cd00b5db79 Added addAudioSprite method which instantiates and returns NoAudioSound as audio sprite sound object with empty spritemap 2018-01-20 20:11:48 +01:00
Pavle Goloskokovic
7511c038b7 Added add method which instantiates and returns NoAudioSound object 2018-01-20 20:10:16 +01:00
Pavle Goloskokovic
f1aea49a9c Initializing unlocked property to false 2018-01-20 20:01:55 +01:00
Pavle Goloskokovic
a1fa271d7c Initializing locked property to false 2018-01-20 20:01:44 +01:00
Pavle Goloskokovic
fdcc4898cc Initializing pauseOnBlur property to true 2018-01-20 20:01:26 +01:00
Pavle Goloskokovic
27b2936ce6 Initializing rate property to 0 2018-01-20 20:01:09 +01:00
Pavle Goloskokovic
526fe77106 Initializing rate property to 1 2018-01-20 20:00:55 +01:00
Pavle Goloskokovic
ee8ce19ef8 Initializing volume property to 1 2018-01-20 20:00:36 +01:00
Pavle Goloskokovic
1c6aa693e9 Initializing mute property to false 2018-01-20 20:00:21 +01:00
Pavle Goloskokovic
c5062a0c90 Initializing sounds property an empty array 2018-01-20 19:59:54 +01:00
Pavle Goloskokovic
e15a5a9c69 Initializing game property with provided attribute reference 2018-01-20 19:59:19 +01:00
Pavle Goloskokovic
4316c22785 Added NoAudioSoundManager class that extends EventEmitter 2018-01-20 19:57:00 +01:00
Pavle Goloskokovic
db5002fa87 Updated BaseSoundManager playAudioSprite method to return value from sound play method call 2018-01-20 19:53:09 +01:00
Pavle Goloskokovic
7a259da22c Updated BaseSoundManager play method to return value from sound play method call 2018-01-20 19:51:54 +01:00
Pavle Goloskokovic
ac7be301f1 Reverting previous commit since it did not fix the issue 2018-01-19 17:12:49 +01:00
Pavle Goloskokovic
d50c04e9f8 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/loader/filetypes/AudioFile.js
2018-01-19 16:30:43 +01:00
Pavle Goloskokovic
999b7d96df skipping looping and ending logic if current time is 0 since some HTML5 Audio implementations set currentTime value to 0 when changing playback rate or performing any other operation on an audio tag object 2018-01-19 16:24:26 +01:00
Richard Davey
e2d71e2c6d BaseLoader renamed LoaderPlugin, const updated, index updated. 2018-01-19 14:54:50 +00:00
Richard Davey
4aa6e931f1 Merging Loader into BaseLoader 2018-01-19 14:47:25 +00:00
Richard Davey
b58814e8d7
Merge pull request #3172 from Antriel/master
Added missing require for Point.
2018-01-19 14:05:55 +00:00
Richard Davey
e18858010c Tidying up before merging with BaseLoader. 2018-01-19 13:52:03 +00:00
Richard Davey
f5462146e2 Added MultiAtlas loader. 2018-01-19 13:51:53 +00:00
Richard Davey
8983c93fc6 Added AudioSprite loader. 2018-01-19 13:51:12 +00:00
Richard Davey
db515d8724 All FileTypes now register themselves with the FileTypesManager, allowing devs to specify which loaders are included in their builds. 2018-01-19 13:29:26 +00:00
Richard Davey
676c5be1da Added global FileTypes manager. 2018-01-19 13:29:25 +00:00
Richard Davey
fd4cae12fc Removed un-used file. 2018-01-19 13:29:24 +00:00
Antriel
df7bc2e841 Added missing require for Point. 2018-01-19 14:20:45 +01:00
Michael Hadley
a6365c5339 Removing es6 'let' from AP vs tilemap 2018-01-19 06:56:52 -06:00
Pavle Goloskokovic
f7b0dcf56a Inverted condition to prevent nesting 2018-01-19 12:19:02 +01:00
Pavle Goloskokovic
ff8c039cf7 Inverted condition to prevent nesting 2018-01-19 12:17:34 +01:00
Pavle Goloskokovic
f019b8ad75 Merge remote-tracking branch 'origin/master' 2018-01-19 12:08:40 +01:00
Pavle Goloskokovic
fb96aeccd6 Removed game reference 2018-01-19 12:06:41 +01:00
Pavle Goloskokovic
4bb8557081 Updated reference to the game object 2018-01-19 12:06:11 +01:00
Richard Davey
fb7cdbf29b Added ability to load plugins from external files and have them register with the PluginManager. 2018-01-18 16:48:25 +00:00
Pavle Goloskokovic
e889de2c20 Merge remote-tracking branch 'origin/master' 2018-01-18 16:09:29 +01:00
Richard Davey
d46662cd46 Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below. 2018-01-18 14:59:32 +00:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
2deb9edc9e Plugins now check to see if the Scene is already booted and adapt accordingly. 2018-01-18 14:00:31 +00:00
Richard Davey
69dbe38c9f Scene.Systems keeps track of it's booted, so plugins know how to respond to the boot event (or not). You can now also load a plugin into a Scene at runtime. 2018-01-18 13:59:37 +00:00
Pavle Goloskokovic
8968044d8f Removed ready event 2018-01-18 14:15:15 +01:00
Pavle Goloskokovic
ca614166b1 Using playCatchPromise for delayed sound playback 2018-01-18 14:14:14 +01:00
Pavle Goloskokovic
3a7d06b48a Using playCatchPromise when starting sound playback 2018-01-18 14:13:57 +01:00
Pavle Goloskokovic
ef98de7258 Added playCatchPromise method to handle possible exceptions thrown form audio tag play method 2018-01-18 14:13:29 +01:00
Pavle Goloskokovic
c1cb3c3ab2 Removing touchmove event listener on successful unlock 2018-01-18 14:12:32 +01:00
Pavle Goloskokovic
336f5b9028 Skipping unlocking if touchmove event occurred before touchend event 2018-01-18 14:11:49 +01:00
Pavle Goloskokovic
b036eecd9f Added detectMove method as touchmove event listener 2018-01-18 14:10:51 +01:00
Pavle Goloskokovic
01c246ac0b Added variable and method for keeping track of touch move events 2018-01-18 14:10:03 +01:00