Commit graph

7795 commits

Author SHA1 Message Date
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Hua
a05cd9377a Update rectangle hitarea when updated text 2019-04-18 11:04:27 +08:00
Richard Davey
7c4fd3fadc Improved jsdocs 2019-04-17 10:52:23 +01:00
Richard Davey
e0255c6f0f Docs fix 2019-04-16 17:08:19 +01:00
Richard Davey
8c55844f6c
Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
2019-04-16 13:24:49 +01:00
Richard Davey
c38ebe15c7
Merge pull request #4472 from TylerMorley/master
docs: fix copy-paste error
2019-04-16 13:23:20 +01:00
Richard Davey
44a63e4d1a Fixed DOM Container centering 2019-04-16 13:10:08 +01:00
Tyler Morley
21994c5c46 docs: fix copy-paste error 2019-04-15 22:21:36 -05:00
Richard Davey
964e5a2da5 Not sure we need the stack at all - commenting out for now 2019-04-15 23:46:50 +01:00
Richard Davey
14d16b3c06 Add temp matrix to Graphics to avoid sharing issue during mask rendering 2019-04-15 23:38:09 +01:00
Richard Davey
78e1ef9df0 Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00
Richard Davey
1fc9b15ff1 Fixed Geometry Mask nesting issue. 2019-04-15 16:46:19 +01:00
Richard Davey
974ceb5654 Restore bitmap mask framebuffer 2019-04-12 18:36:47 +01:00
Richard Davey
0bdf1cc083 Allow geometry masks to work within bitmap masks 2019-04-12 18:36:31 +01:00
Richard Davey
f69cec7975 Improving support for child masking 2019-04-12 17:47:28 +01:00
Richard Davey
c26311a9e4 Update GeometryMask.js 2019-04-12 17:47:02 +01:00
Richard Davey
754ae7caa2 Particle Emitters can now be masked 2019-04-12 17:46:52 +01:00
Richard Davey
9dd3e7cd15 Added missing Mask component 2019-04-12 17:46:39 +01:00
Richard Davey
a824f6f1e8 Added a default camera 2019-04-11 17:10:12 +01:00
Richard Davey
186970bd69 Render the Camera masks 2019-04-11 17:10:03 +01:00
Richard Davey
79409f0479 You can now add a geometry or bitmap mask to any Camera 2019-04-11 17:09:53 +01:00
samme
f9797d0ed0 Add Phaser.Scenes.Types.CreateSceneFromObjectConfig 2019-04-10 12:43:44 -07:00
samme
698fc7d522 Docs for Scene methods
Added descriptions and arguments.
2019-04-10 12:43:00 -07:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
1a9f6130bf Update DOMElementCSSRenderer.js 2019-04-09 23:43:47 +01:00
Richard Davey
a0c48596b3 Can now create dom elements on creation of the object. 2019-04-09 23:29:32 +01:00
Richard Davey
d823b7b49e More flexible Factory function including element, style and innerText setters 2019-04-09 23:29:14 +01:00
Richard Davey
1b135b2efb Tidying up CSS rendering 2019-04-09 23:28:56 +01:00
Richard Davey
950fc79e2e Took DOM Element out of experimental and hooked to the Scale Manager 2019-04-09 23:28:40 +01:00
Richard Davey
1830480fec Added Size.setCSS method 2019-04-09 23:28:05 +01:00
samme
c83521ddae Fix GameConfig link 2019-04-09 13:01:38 -07:00
Richard Davey
6622f4dbce
Merge pull request #4384 from florianvazelle/master
Add out argument in intersect functions
2019-04-09 17:51:04 +01:00
florianvazelle
21f4ec44d8 Final Update 2019-04-09 10:52:35 +02:00
Richard Davey
0f7eb028c0
Merge pull request #4400 from SirLink/master
Declared dataset as object for internet explorer 10
2019-04-08 16:44:08 +01:00
Richard Davey
2d3c905f53 Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184 2019-04-08 16:25:31 +01:00
Richard Davey
0012ed3524 Added Tilemap.renderDebugFull method. 2019-04-08 16:05:12 +01:00
Richard Davey
c1400f9514 Fixed lots of Tilemap methods that claimed to return null but didn't 2019-04-08 15:59:48 +01:00
Richard Davey
0514d27efc Added new argument removeFromTilemap 2019-04-08 15:59:30 +01:00
Richard Davey
d63321eba5 Layers now remove themselves from the Tilemap when destroyed. Fix #4319 2019-04-08 15:45:43 +01:00
Richard Davey
a8027bab7f Added removeLayer and destroyLayer methods. 2019-04-08 15:45:16 +01:00
Richard Davey
88c8bb1bc2 Update docs to clarify #4403 2019-04-08 14:52:13 +01:00
Richard Davey
0cfbc7917e The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414 2019-04-08 14:39:28 +01:00
Richard Davey
f552dde229 Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459 2019-04-08 14:22:03 +01:00
Richard Davey
c85defe920
Merge branch 'master' into feature/support-infinite-tiled-maps 2019-04-08 14:00:03 +01:00
Richard Davey
9b29001449 Defaults should be false for closePath, not true. 2019-04-08 13:53:08 +01:00
Richard Davey
1995be80a2 GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class. 2019-04-08 13:53:08 +01:00
Richard Davey
e9c34c73a8
Merge pull request #3923 from Edwin222/comment
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841)
2019-04-08 13:00:10 +01:00
Richard Davey
ded1320e8e Fixed issue with multiple calls to Tween.restart 2019-04-08 12:58:03 +01:00