Rex
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2a51bb8c3b
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Remove redundant code
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2019-05-01 10:10:05 +08:00 |
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Rex
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816eb6d677
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Remove redundant code
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2019-05-01 10:09:20 +08:00 |
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Rex
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b2a32a8e8f
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Constraints canvas size if using fixedWidth, fixedHeight style
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2019-05-01 10:06:04 +08:00 |
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Hua
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a05cd9377a
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Update rectangle hitarea when updated text
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2019-04-18 11:04:27 +08:00 |
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Richard Davey
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7c4fd3fadc
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Improved jsdocs
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2019-04-17 10:52:23 +01:00 |
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Richard Davey
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e0255c6f0f
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Docs fix
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2019-04-16 17:08:19 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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Richard Davey
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c38ebe15c7
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Merge pull request #4472 from TylerMorley/master
docs: fix copy-paste error
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2019-04-16 13:23:20 +01:00 |
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Richard Davey
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44a63e4d1a
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Fixed DOM Container centering
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2019-04-16 13:10:08 +01:00 |
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Tyler Morley
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21994c5c46
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docs: fix copy-paste error
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2019-04-15 22:21:36 -05:00 |
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Richard Davey
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964e5a2da5
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Not sure we need the stack at all - commenting out for now
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2019-04-15 23:46:50 +01:00 |
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Richard Davey
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14d16b3c06
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Add temp matrix to Graphics to avoid sharing issue during mask rendering
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2019-04-15 23:38:09 +01:00 |
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Richard Davey
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78e1ef9df0
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Particle Emitters and Containers can now have geometry masked children
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2019-04-15 16:46:47 +01:00 |
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Richard Davey
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1fc9b15ff1
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Fixed Geometry Mask nesting issue.
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2019-04-15 16:46:19 +01:00 |
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Richard Davey
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974ceb5654
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Restore bitmap mask framebuffer
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2019-04-12 18:36:47 +01:00 |
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Richard Davey
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0bdf1cc083
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Allow geometry masks to work within bitmap masks
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2019-04-12 18:36:31 +01:00 |
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Richard Davey
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f69cec7975
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Improving support for child masking
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2019-04-12 17:47:28 +01:00 |
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Richard Davey
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c26311a9e4
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Update GeometryMask.js
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2019-04-12 17:47:02 +01:00 |
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Richard Davey
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754ae7caa2
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Particle Emitters can now be masked
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2019-04-12 17:46:52 +01:00 |
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Richard Davey
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9dd3e7cd15
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Added missing Mask component
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2019-04-12 17:46:39 +01:00 |
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Richard Davey
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a824f6f1e8
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Added a default camera
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2019-04-11 17:10:12 +01:00 |
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Richard Davey
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186970bd69
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Render the Camera masks
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2019-04-11 17:10:03 +01:00 |
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Richard Davey
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79409f0479
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You can now add a geometry or bitmap mask to any Camera
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2019-04-11 17:09:53 +01:00 |
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samme
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f9797d0ed0
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Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
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2019-04-10 12:43:44 -07:00 |
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samme
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698fc7d522
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Docs for Scene methods
Added descriptions and arguments.
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2019-04-10 12:43:00 -07:00 |
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Richard Davey
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c188dfde12
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Testing mask component on Camera
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2019-04-10 18:10:03 +01:00 |
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Richard Davey
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1a9f6130bf
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Update DOMElementCSSRenderer.js
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2019-04-09 23:43:47 +01:00 |
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Richard Davey
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a0c48596b3
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Can now create dom elements on creation of the object.
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2019-04-09 23:29:32 +01:00 |
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Richard Davey
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d823b7b49e
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More flexible Factory function including element, style and innerText setters
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2019-04-09 23:29:14 +01:00 |
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Richard Davey
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1b135b2efb
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Tidying up CSS rendering
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2019-04-09 23:28:56 +01:00 |
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Richard Davey
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950fc79e2e
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Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
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Richard Davey
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1830480fec
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Added Size.setCSS method
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2019-04-09 23:28:05 +01:00 |
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samme
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c83521ddae
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Fix GameConfig link
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2019-04-09 13:01:38 -07:00 |
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Richard Davey
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6622f4dbce
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Merge pull request #4384 from florianvazelle/master
Add out argument in intersect functions
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2019-04-09 17:51:04 +01:00 |
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florianvazelle
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21f4ec44d8
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Final Update
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2019-04-09 10:52:35 +02:00 |
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Richard Davey
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0f7eb028c0
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Merge pull request #4400 from SirLink/master
Declared dataset as object for internet explorer 10
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2019-04-08 16:44:08 +01:00 |
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Richard Davey
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2d3c905f53
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
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Richard Davey
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0012ed3524
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Added Tilemap.renderDebugFull method.
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2019-04-08 16:05:12 +01:00 |
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Richard Davey
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c1400f9514
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Fixed lots of Tilemap methods that claimed to return null but didn't
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2019-04-08 15:59:48 +01:00 |
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Richard Davey
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0514d27efc
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Added new argument removeFromTilemap
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2019-04-08 15:59:30 +01:00 |
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Richard Davey
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d63321eba5
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Layers now remove themselves from the Tilemap when destroyed. Fix #4319
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2019-04-08 15:45:43 +01:00 |
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Richard Davey
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a8027bab7f
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Added removeLayer and destroyLayer methods.
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2019-04-08 15:45:16 +01:00 |
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Richard Davey
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88c8bb1bc2
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Update docs to clarify #4403
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2019-04-08 14:52:13 +01:00 |
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Richard Davey
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0cfbc7917e
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The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
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2019-04-08 14:39:28 +01:00 |
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Richard Davey
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f552dde229
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
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Richard Davey
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c85defe920
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Merge branch 'master' into feature/support-infinite-tiled-maps
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2019-04-08 14:00:03 +01:00 |
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Richard Davey
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9b29001449
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Defaults should be false for closePath , not true .
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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1995be80a2
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GameObjects.Components.PathFollower is a new component that manages any type of Game Object following a path. The original Path Follower Game Object has been updated to use this new component directly, but it can be applied to any custom Game Object class.
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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e9c34c73a8
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Merge pull request #3923 from Edwin222/comment
Fix a bug that tween delay doesn't applied after one loop of timeline(issue #3841)
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2019-04-08 13:00:10 +01:00 |
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Richard Davey
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ded1320e8e
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Fixed issue with multiple calls to Tween.restart
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2019-04-08 12:58:03 +01:00 |
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