Richard Davey
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25f8d29659
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If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017
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2018-09-26 16:32:27 +01:00 |
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Richard Davey
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cc5bf41b25
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Added renderOrder property and setRenderOrder method.
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2018-08-21 18:01:33 +01:00 |
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rootasjey
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e2c505554a
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Fix JSDoc in Tilemap
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2018-08-20 13:20:23 +02:00 |
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Richard Davey
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ae46e11e35
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Skip processing if no tiles
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2018-08-03 18:56:52 +01:00 |
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Richard Davey
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70b234952a
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Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
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2018-08-03 00:50:45 +01:00 |
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Richard Davey
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f1d3412c38
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Corrected data types
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2018-08-02 22:14:32 +01:00 |
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Richard Davey
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0967bfcab4
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Should use currentContext, not gameContext
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2018-08-02 17:59:30 +01:00 |
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Richard Davey
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f540d03346
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Removed un-needed checks (willRender handles it now)
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2018-08-01 16:03:58 +01:00 |
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ampled
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50c787a9c8
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- add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
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2018-07-29 12:19:04 +02:00 |
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Richard Davey
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b4ddd44105
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Added cullCallback support - the final step in culling. Don't like ours? Roll your own!
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2018-07-12 17:06:36 +01:00 |
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Richard Davey
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8981cf4a03
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Swapped from vec2 to explicit values for cullPadding
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2018-07-12 16:51:54 +01:00 |
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Richard Davey
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b03d3ff783
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Added support for cull padding
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2018-07-12 16:44:36 +01:00 |
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Richard Davey
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12c6736c67
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Stats recorded in tilesDrawn and tilesTotal .
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2018-07-12 16:12:55 +01:00 |
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Richard Davey
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89db84377e
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Added skipCull property and setSkipCull method
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2018-07-12 15:31:25 +01:00 |
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Richard Davey
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a8fa98e39b
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Skip all rendering if alpha <= 0
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2018-07-12 15:31:00 +01:00 |
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Richard Davey
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5fdf51ce59
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Using direct pipeline calls
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2018-07-02 13:32:56 +01:00 |
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Richard Davey
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c6c9b25fdc
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Camera.alpha (and its related method Camera.setAlpha ) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game.
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2018-06-25 17:35:36 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Richard Davey
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28e2764723
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More jsdoc fixes
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2018-04-16 16:02:27 +01:00 |
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Richard Davey
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e31cae93d2
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Tilemap Layers should use the ComputedSize component
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2018-04-05 14:43:07 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Richard Davey
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eebe58f1c9
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Removed duplicate parameters
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2018-03-21 15:17:40 +00:00 |
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orblazer
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9375bb0530
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Fix multiple types on Tilemaps
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2018-03-20 16:11:33 +01:00 |
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orblazer
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30f410d1d3
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Fix types in Tilemaps
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2018-03-20 12:36:35 +01:00 |
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Richard Davey
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e1554c34d6
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eslint fixes
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2018-02-16 18:07:49 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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ed89e48b4d
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Updated jsdocs
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2018-02-08 02:02:37 +00:00 |
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Richard Davey
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cf6bbbd0fb
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Added jsdocs
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2018-02-08 01:08:59 +00:00 |
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Richard Davey
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e8c12d164b
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Added and updated jsdocs
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2018-02-07 23:40:59 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Richard Davey
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89fe7123e1
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Moved to its own top-level folder.
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2018-02-07 16:29:48 +00:00 |
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