phaser/src/tilemaps/dynamiclayer
2018-07-12 16:51:54 +01:00
..
DynamicTilemapLayer.js Swapped from vec2 to explicit values for cullPadding 2018-07-12 16:51:54 +01:00
DynamicTilemapLayerCanvasRenderer.js Camera.alpha (and its related method Camera.setAlpha) allows you to get an alpha level for the entire camera. This impacts everything it is rendering, even if those objects also have their own alpha values too. You can tween the property to make the camera contents fade in / out, or you can set it as needed in your game. 2018-06-25 17:35:36 +01:00
DynamicTilemapLayerRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
DynamicTilemapLayerWebGLRenderer.js Skip all rendering if alpha <= 0 2018-07-12 15:31:00 +01:00