Commit graph

19239 commits

Author SHA1 Message Date
HackManiac
f66e0e9254 Automatic creation of UMD wrapped variant of Phaser 2013-04-26 16:35:32 +02:00
Richard Davey
2087b2d76e tidying up 2013-04-26 00:24:58 +01:00
Richard Davey
b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey
b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey
53d8e4da2e Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
Richard Davey
33882ae5d1 Small readme update. 2013-04-24 02:57:49 +01:00
Richard Davey
3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey
1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey
268470ef62 Added blaster example to the Test Suite and fixed a rotation bug in the particle emitter. 2013-04-24 00:18:07 +01:00
Richard Davey
6466361f5f Great new thrust ship example added for ScrollZones. Also added rotationOffset value to GameObject base class. 2013-04-23 21:27:45 +01:00
Richard Davey
00fb20f8c2 And ScrollRegions work too :) 2013-04-23 19:24:16 +01:00
Richard Davey
332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey
2638e598dc Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
Richard Davey
361b8e5779 Version 0.9.2 update. See the change log for full details. 2013-04-20 03:40:17 +01:00
Richard Davey
364492d786 Added grunt file and npm package for OSX debs 2013-04-20 01:24:38 +01:00
Richard Davey
1217bf4722 Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:57:19 +01:00
Richard Davey
87e0c483bb Version 0.9.1 release - see the release notes for more details. 2013-04-19 18:53:21 +01:00
Richard Davey
d5229c558a Fixed the States examples to reflect the new module name. 2013-04-19 09:23:36 +01:00
Richard Davey
8da04760ae Fixed github issue #2 2013-04-18 20:31:09 +01:00
Richard Davey
b0bf25c818 Formatting 2013-04-18 16:53:55 +01:00
Richard Davey
e869591410 Added minifed build. 2013-04-18 16:52:20 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
64d57b8e05 Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release. 2013-04-18 15:48:06 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
72a4809dd8 Updated readme 2013-04-15 22:16:17 +01:00
Richard Davey
25a59b97b4 V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs. 2013-04-15 22:13:11 +01:00
Richard Davey
f4bf6c607f Added in frameName support for animations and easy setting of sprites born from a texture atlas (all for you Jesse!) 2013-04-15 15:42:13 +01:00
Richard Davey
ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey
0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey
5f130324c9 Tidying up and adding gitignore for OS X 2013-04-13 13:28:35 +01:00
Richard Davey
1464b6e163 Updated readme. 2013-04-13 04:28:52 +01:00
Richard Davey
5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00
Richard Davey
92cf118a06 Updated links 2013-04-12 20:05:53 +01:00
Richard Davey
a2283e0e78 Added screen shots 2013-04-12 17:46:19 +01:00
Richard Davey
b592ca9f05 Added screen shots 2013-04-12 17:38:44 +01:00
Richard Davey
204935d997 Updated readme 2013-04-12 17:25:18 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00
Richard Davey
5c705c4b31 Initial commit 2013-04-12 05:27:51 -07:00