Richard Davey
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d86962e344
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Merge pull request #5638 from samme/patch-9
Docs: fix type for KeyboardPlugin#manager
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2021-04-13 13:31:42 +01:00 |
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Richard Davey
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26709924ce
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Merge pull request #5643 from Trissolo/master
Fix - Math#ToXY, in a specific case, does not set the existing vector passed as 'out' parameter
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2021-04-13 13:30:14 +01:00 |
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Vladislav Forsh
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670a66c697
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Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
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2021-04-13 13:19:24 +03:00 |
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Trissolo
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8ae19dee83
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Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0.
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2021-04-05 10:31:21 +02:00 |
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samme
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2856b1ab3a
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Fix clearing PRE_UPDATE by mistake
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2021-04-02 19:02:14 -07:00 |
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Matt Jennings
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33014d8d6a
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fix key not being correct when loading video via config object
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2021-04-02 15:18:40 -05:00 |
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samme
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9e4d693481
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Docs: fix type for KeyboardPlugin#manager
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2021-04-02 10:31:49 -07:00 |
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moJiXiang
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7579702b7a
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fix tilemap draw offset, maybe it is a bug, related issue #5633
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2021-04-01 18:43:27 +08:00 |
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Richard Davey
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5c8ecbcf99
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Fixed jsdoc layout in #5631
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2021-03-30 10:41:43 +01:00 |
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Richard Davey
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ad7f1d52e4
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Merge pull request #5631 from samme/docs/scene-events
Docs: fix scene events example code
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2021-03-30 10:34:11 +01:00 |
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Richard Davey
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8be19a99b1
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Update CHANGELOG.md
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2021-03-30 10:30:05 +01:00 |
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Richard Davey
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8c47d54e4d
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Added missing docs. Fix #5629
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2021-03-30 10:30:02 +01:00 |
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Richard Davey
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1f2b82363c
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Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628
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2021-03-30 10:24:39 +01:00 |
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Richard Davey
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d1d886a63a
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Update CHANGELOG.md
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2021-03-30 10:23:48 +01:00 |
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Richard Davey
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72959cf953
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Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
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2021-03-30 10:23:45 +01:00 |
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Richard Davey
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b280f3f400
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GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
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2021-03-30 10:23:23 +01:00 |
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Richard Davey
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bcd48a25f5
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Split Change Logs up
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2021-03-30 09:33:38 +01:00 |
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Richard Davey
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baa8003f7c
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Preparing for 3.55 dev
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2021-03-30 09:33:25 +01:00 |
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samme
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0482d4c563
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Docs: fix scene events example code
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2021-03-28 10:20:33 -07:00 |
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Richard Davey
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4fea76252b
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3.54.0 Release
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2021-03-26 15:31:33 +00:00 |
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Richard Davey
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0e6895b133
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3.54-dev build
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2021-03-26 11:39:51 +00:00 |
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Richard Davey
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4eb02a6e09
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New Spine Plugin build
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2021-03-26 11:38:29 +00:00 |
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Richard Davey
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040730defe
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Update WebAudioSoundManager.js
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2021-03-26 11:24:56 +00:00 |
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Richard Davey
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9db99e64fe
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Update CHANGELOG-v3.50.md
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2021-03-26 11:14:13 +00:00 |
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Richard Davey
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825c2821bb
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The Spine Plugin factory functions now use the local Scene Spine Plugin reference in order to create the objects, rather than the Scene belonging to the first instance of the plugin. This prevents errors when you have globally installed the Spine plugin, but then remove or destroy the first Scene using it
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2021-03-26 11:14:07 +00:00 |
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Richard Davey
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033efd8bb8
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Use var and pass mapKey to constructor
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2021-03-26 11:11:21 +00:00 |
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Richard Davey
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baa5fdfd8c
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ScenePlugin.pluginKey is a new string-based property, set by the PluginManager that contains the key of the plugin with the Scene Systems.
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2021-03-26 10:28:26 +00:00 |
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Richard Davey
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f060fec275
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-03-26 10:05:54 +00:00 |
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Richard Davey
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55c4df7b67
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Update CHANGELOG-v3.50.md
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2021-03-26 10:05:49 +00:00 |
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Richard Davey
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d3d73d4c09
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Update WebAudioSoundManager.js
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2021-03-26 10:05:47 +00:00 |
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Andrii Barvynko
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c7fd4c4e0a
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Allow to have one row matrix in CheckMatrix
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2021-03-26 12:03:39 +02:00 |
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Richard Davey
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dc980a6a49
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Merge pull request #5621 from vforsh/master
Add Phaser.Math.Median method
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2021-03-26 09:46:17 +00:00 |
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Richard Davey
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2bc03795cb
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Merge pull request #5622 from samme/docs/Vector2
Docs: Vector2Like args for Vector2 methods
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2021-03-26 09:45:19 +00:00 |
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Richard Davey
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b4e3f25116
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Merge pull request #5619 from samme/patch-8
Docs: fix generic type for GameObjectFactory#existing
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2021-03-26 09:44:45 +00:00 |
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Richard Davey
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058e81937b
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Update CHANGELOG-v3.50.md
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2021-03-26 09:43:38 +00:00 |
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Richard Davey
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1861174c21
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When an Animation has skipMissedFrames set it will now bail out of the skip catch-up loop if any of the frames cause the animation to complete. Fix #5620
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2021-03-26 09:43:36 +00:00 |
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samme
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77d14af82a
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Docs: Vector2Like args for Vector2
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2021-03-25 11:54:15 -07:00 |
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Vladislav Forsh
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953dd93e9a
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Add Phaser.Math.Median method
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2021-03-25 17:42:22 +03:00 |
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samme
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f35ab198f7
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Docs: fix generic type for GameObjectFactory#existing
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2021-03-24 18:00:44 -07:00 |
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Richard Davey
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8283d5cb10
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Dist build
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2021-03-24 20:09:10 +00:00 |
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Richard Davey
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9c2abc6b0c
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TS Defs update
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2021-03-24 20:08:02 +00:00 |
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Richard Davey
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62f9cf7ebe
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New Spine Plugin build
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2021-03-24 20:06:15 +00:00 |
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Richard Davey
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bdb9c69ad1
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Update CHANGELOG-v3.50.md
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2021-03-24 17:37:44 +00:00 |
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Richard Davey
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e5f4548961
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The WebAudioSoundManager.onFocus method will now test to see if the state of the AudioContext is interrupted , as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790
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2021-03-24 17:37:40 +00:00 |
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Richard Davey
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187e855ac9
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Update CHANGELOG-v3.50.md
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2021-03-24 17:15:57 +00:00 |
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Richard Davey
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aca4ee4ce2
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Update CHANGELOG-v3.50.md
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2021-03-24 16:43:43 +00:00 |
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Richard Davey
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d3b188d670
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The Scenes.Systems.install method has been removed. It's no longer required and would throw an error if called. Fix #5580
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2021-03-24 16:43:40 +00:00 |
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Richard Davey
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71506a8215
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Update CHANGELOG-v3.50.md
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2021-03-24 16:36:32 +00:00 |
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Richard Davey
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29d38b3283
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Updated docs
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2021-03-24 16:36:22 +00:00 |
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Richard Davey
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7e7ebdb518
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Update CHANGELOG-v3.50.md
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2021-03-24 16:30:33 +00:00 |
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