Commit graph

148 commits

Author SHA1 Message Date
Richard Davey
d9e98a7e85 Mesh and Plane now support setInteractive. Fix #6394 2023-03-24 00:07:11 +00:00
Richard Davey
dd98011eb3 Added custom hitAreaCallback for #6394 2023-03-22 18:51:46 +00:00
Richard Davey
392640fe93 Fixed Mesh Renderer to work with PostFX 2023-03-20 17:00:30 +00:00
Richard Davey
97387f36f2 Get textureUnit even if batch not flushed 2023-03-20 15:20:35 +00:00
Richard Davey
74f1bc639f Remove old FX component 2023-02-16 23:49:45 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
674bcbe6f8 Moved uvScroll, uvScale and rotate setters to Mesh 2023-01-27 17:46:17 +00:00
Richard Davey
49ad4348d9 Added Mesh.hasFaceAt 2023-01-25 23:30:35 +00:00
Richard Davey
affdd0cd60 Added Mesh.fov property 2023-01-24 17:48:35 +00:00
Richard Davey
44d45f7c61 Updated jsdocs 2023-01-24 13:44:31 +00:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
0d9bd568e5 Correct type 2022-12-08 22:43:28 +00:00
Richard Davey
77c87475d8 Updated jsdocs 2022-12-08 18:40:14 +00:00
Richard Davey
76ce040bcb Fixed Mesh renderer 2022-10-09 18:04:36 +01:00
Richard Davey
a4d8e87095 Fixed lint errors 2022-05-10 17:06:53 +01:00
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
0100586e52 Fixed jsdocs for #5958 2022-02-03 16:02:08 +00:00
Rex
38e0323b01 Add setTint() method 2021-12-24 11:47:09 +08:00
Richard Davey
5b39d22368 Mesh addVertices and addVerticesFromObj will now throw warnings if invalid verts are given. Fix #5922 2021-11-22 16:59:30 +00:00
Richard Davey
93db763f69
Merge pull request #5340 from 16patsle/Fix_object_types
Add more specific 'object' types, including GO Configs
2021-09-23 15:30:43 +01:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.

These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.

Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
59e89fa788 All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
Richard Davey
32440cb238 Defaults to renderer aspect ratio to help with issues like #5444 2020-12-11 11:05:47 +00:00
Patrick Sletvold
d327a4da34
Add Config types for ParticleEmitterManager and Mesh 2020-12-10 11:40:01 +01:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
417f7684c3 More integer to number changes 2020-11-23 10:32:00 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
df3b7d5f79 JSDoc fixes 2020-11-20 15:47:35 +00:00
Richard Davey
ebf6b254dd Fixed JSDocs 2020-11-20 15:31:43 +00:00
Richard Davey
fc84b19d3d Update MeshWebGLRenderer.js 2020-11-05 13:03:36 +00:00
Richard Davey
6ed84e2f34 Added Mesh.ignoreDirtyCache flag. 2020-10-21 10:15:12 +01:00
Richard Davey
0f87981f47 Improved docs 2020-10-15 11:07:22 +01:00
Richard Davey
f17743dadf Changed updateProjectionMatrix to setPerspective and added setOrtho counterpart 2020-10-14 16:32:29 +01:00
Richard Davey
9d23735a23 Lint fix 2020-10-13 10:51:17 +01:00
Richard Davey
19f581327e Removed Animation component because it would reset the UV coords every frame, so makes things overly complex 2020-10-13 10:50:42 +01:00
Richard Davey
caa69b673d Better debug rendering 2020-10-09 14:57:07 +01:00
Richard Davey
65e4a7734a Updated docs 2020-10-09 12:07:37 +01:00
Richard Davey
abdd62dd57 Will no longer render Faces it cannot see in the Camera 2020-10-09 11:54:37 +01:00
Richard Davey
88feadb577 Fixed JSDocs, added totalRendered property. 2020-10-09 11:54:19 +01:00
Richard Davey
bf8cd60aab Added ability to rotate data on import 2020-10-08 15:53:13 +01:00
Richard Davey
af0a4dbd37 Updated Mesh to include new functions and docs 2020-10-08 13:24:23 +01:00
Richard Davey
e3f7048e22 Removed moved defs 2020-10-08 13:23:44 +01:00
Richard Davey
2e988801ce Made obj material parsing external 2020-10-08 10:45:03 +01:00
Richard Davey
324fa6a3b2 Removed MeshCamera, updated Mesh to focus on ortho projections 2020-10-07 22:27:04 +01:00
Richard Davey
90824e1485 Removed normalMatrix 2020-10-07 18:06:22 +01:00
Richard Davey
75fd64ace7 Modified cam layout 2020-10-07 13:16:24 +01:00