Richard Davey
33e15dca48
Marked argument as optional. Fix #4607
2019-06-22 11:38:24 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
290389c4ae
Input Types
2019-05-09 12:02:03 +01:00
Richard Davey
b09ddc9048
GameObject Types
2019-05-09 12:01:00 +01:00
Richard Davey
3938675d9f
Input typedefs
2019-02-13 14:17:36 +00:00
Richard Davey
e7b1d086e7
Moving all of the typedefs to properly namespaced scopes, rather than globals
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\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
36d86abd48
Added Camera Fade and Game Object Destroy events.
2019-01-18 14:21:45 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Omar Shehata
9a77301e08
Fix jsdoc syntax
2018-12-26 10:43:57 -05:00
Richard Davey
ab85d480a7
Added setState method.
2018-11-21 02:24:54 +00:00
Richard Davey
43e76a7c45
Merge pull request #4129 from samme/docs/events
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Docs for input and physics events
2018-11-07 16:18:17 +00:00
Richard Davey
979fc7341f
The cameraFilter
property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
2018-11-07 16:12:28 +00:00
Richard Davey
601c7696c3
Game Objects have a new property called state
.
2018-11-07 15:11:59 +00:00
samme
7ff8d51f98
Docs for input and physics events
2018-10-24 12:14:44 -07:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
0a166f944f
Game Objects no longer listen to Scene shutdown
. Fix #4028
2018-09-13 09:28:33 +01:00
Richard Davey
6d7ca32e6d
Game Objects would not remove themselves from the Scene's shutdown
event handler when destroyed, leading to a build-up over time
2018-09-12 15:06:13 +01:00
Richard Davey
78ffd41704
More specific includes
2018-09-03 13:12:37 +01:00
Richard Davey
0dccc3a510
Updated jsdocs. Fix #3849
2018-08-21 23:48:03 +01:00
ampled
50c787a9c8
- add typedef for SpriteConfig extends GameObjectConfig
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- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Richard Davey
c1a4fb0092
typo
2018-07-20 17:49:49 +01:00
Richard Davey
ec5bd1912e
GameObject.willRender
now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
2018-07-19 13:19:02 +01:00
Richard Davey
8af70d02d1
Merge pull request #3780 from TadejZupancic/patch-9
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disableInteractive
2018-06-25 22:39:54 +01:00
Richard Davey
5a0fe89a7e
Swap _id to id
2018-06-23 12:26:39 +01:00
TadejZupancic
5859979c96
Update GameObject.js
2018-06-21 14:07:18 +02:00
Daniel van den Brink
9a2c110c44
Fix GameObject typings for returning this
2018-06-17 08:54:28 +02:00
Richard Davey
5c7e624260
setInteractive
will now take a configuration object as the only argument, allowing for easier setting of more complex input values
2018-06-11 11:35:31 +01:00
Richard Davey
c0ac1259ea
Significant Data Manager overhaul.
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Adds in values property, removes redundant functions, streamlines the event flow, adds features to the get and set handlers.
2018-06-05 01:01:13 +01:00
samme
0bbffdc965
Correct JSDoc type for GameObject#body
2018-05-15 08:04:44 -07:00
Richard Davey
672a535d88
Added disableInteractive and removeInteractive methods. #3621
2018-05-08 16:15:50 +01:00
Richard Davey
2037cf468b
More clarity. #3622
2018-04-27 12:42:37 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
59bc9dd0d9
Added GameObject.ignoreDestroy
2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
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Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
c57112414a
eslint override
2018-04-12 02:18:01 +01:00
Richard Davey
9c0c037d79
Added getIndexList method.
2018-04-12 02:11:17 +01:00
Richard Davey
68ef6f8630
Removed parentContainer reference
2018-04-10 15:21:04 +01:00
Evan Cobb
4270660c31
adding documentation to some files with only one [description] tag
2018-04-08 14:13:02 -05:00
Richard Davey
183896f8ff
Added parentContainer
property
2018-04-05 14:56:43 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
8e7944a1b4
Updated EventEmitter reference
2018-03-21 14:09:58 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
Richard Davey
cb5b12e9d3
The GameObject destroy
event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
2018-03-20 01:05:53 +00:00
orblazer
b4a30b8e43
Add callbacks on GameObjects
2018-03-19 22:27:16 +01:00
orblazer
bf630f7d57
Fix types in JSDocs
2018-03-19 19:49:14 +01:00
Richard Davey
a712dea197
eslint fix
2018-03-05 22:25:55 +00:00
Hua
baeca90ae8
Add destroy event
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Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
2018-03-02 10:50:20 +08:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Richard Davey
d72c7d501a
Destroying a Game Object will now call destroy on its physics body.
2018-02-14 19:33:13 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00