Commit graph

9097 commits

Author SHA1 Message Date
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
Richard Davey
d22fd80ef6
Merge pull request #3299 from srobertson421/scenemanager-queue-fix
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 20:45:15 +00:00
Richard Davey
7d04f36bc0
Merge pull request #3298 from melissaelopez/master
Fixed broken link to Code of Conduct from Issue #3297
2018-02-28 20:43:52 +00:00
Richard Davey
50cf694a1d
Merge pull request #3296 from Kitanga/patch-2
Update CONTRIBUTING.md
2018-02-28 20:43:10 +00:00
srobertson421
66e881c7eb swapped queue loop to use _queue prop rather than queueLength var 2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910 TileSprite can now set frame of the pattern texture 2018-02-28 17:04:57 -03:00
Melissa Lopez
4758fc0247
Fixed broken link to Code of Conduct 2018-02-28 13:59:12 -05:00
Kitanga Nday
d1e212e1f7
Update CONTRIBUTING.md 2018-02-28 21:40:43 +03:00
Kitanga Nday
e1c3e6bab3
Update CONTRIBUTING.md
Fixed the Code of Conduct link on contribution page.

Removed "Pixi and Phaser" section, phaser uses its own internal renderer.
2018-02-28 21:35:08 +03:00
Felipe Alfonso
4a103f91ad Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a Added roundPixels to the texture pipeline 2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98 Added CameraManager.resize method. 2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd SceneManager invokes resize method on all Systems. 2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214 Scene.Systems resize handler added. 2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913 Game.resize now resizes the SceneManager and emits an event. 2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279 Added missing autoResize property to Game.Config 2018-02-28 17:17:37 +00:00
Richard Davey
cc3a6964dd Updated change log 2018-02-28 14:36:26 +00:00
Richard Davey
550e53b81b Fixed InputManager.updateBounds so it factors in the document element position.
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
Richard Davey
d4d2b21d6c Added Game.resize to help with resizing the game config, renderer and input in one 2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94 Added roundPixels boolean to config 2018-02-28 14:26:02 +00:00
Richard Davey
8ae3493296 setText updates
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533 Text.setText will check if the value given is falsey but not a zero and set to an empty string if so. 2018-02-27 15:13:39 +00:00
Travis Chase
ca0366bfc8 launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue 2018-02-26 22:04:58 -07:00
Richard Davey
6b77ca6ae5 Updated change log 2018-02-27 01:09:17 +00:00
Richard Davey
34e5a282d2 AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame. 2018-02-27 01:09:09 +00:00
Richard Davey
921d7e317a Arcade Physics Bodies didn't apply the results of allowRotation to the parent Game Object. 2018-02-27 01:08:55 +00:00
samme
36d91e9955 Describe Arcade.Body#onWorldBounds 2018-02-26 11:27:57 -08:00
Niklas Berg
b87d71ab73 single out groups without physics 2018-02-24 08:44:38 +01:00
Felipe Alfonso
7c96e93c47 Canvas RenderTexture rendering added 2018-02-23 21:05:15 -03:00
Niklas Berg
a50eaae727 Arcade groups collider 2018-02-24 00:04:12 +01:00
Niklas Berg
456faf400c Arcade groups collider 2018-02-24 00:02:19 +01:00
Niklas Berg
b9e4d15efb Groups arcade collisions 2018-02-23 23:49:12 +01:00
Niklas Berg
25aa3263ed Merge remote-tracking branch 'upstream/master' 2018-02-23 23:45:11 +01:00
Richard Davey
f6210905ae Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-23 17:48:05 +00:00
Richard Davey
13863eca30 Preparing for 3.2.0. 2018-02-23 17:48:00 +00:00
Richard Davey
650cfa7ad0 Ironic typo fix. 2018-02-23 17:47:50 +00:00
Felipe Alfonso
9dbb4db4c6 Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
Pavle Goloskokovic
e0b85dd3f2 Updated forEachActiveSound method docs to make scope param optional 2018-02-23 15:27:40 +01:00
Richard Davey
b1b5c863f3 3.1.2 Release 2018-02-23 13:29:52 +00:00
Felipe Alfonso
c6ff83f023 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-23 00:47:44 -03:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Richard Davey
7b42abd601 Updated change log 2018-02-23 02:23:46 +00:00
Richard Davey
49959f1ab9
Merge pull request #3272 from AleBles/Phaser#3180
Phaser#3180
2018-02-22 23:59:03 +00:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180 2018-02-22 23:58:38 +00:00
Richard Davey
6581f301c4
Merge pull request #3273 from samme/feature/load-data-uri-warning
Elevate console message for loading data URIs
2018-02-22 23:53:03 +00:00
Richard Davey
024767e1cd Updated change log 2018-02-22 23:50:45 +00:00
Felipe Alfonso
57333ea492 Fixed issue with null texture on particle emitter batch generation 2018-02-22 20:36:25 -03:00