photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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74e0cfb13a
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Added Tutorial 2.
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2013-12-07 02:05:07 +00:00 |
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photonstorm
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13a03f3620
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TypeScript file updated, now compiles without error in VS and FlashDevelop.
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2013-12-06 13:48:40 +00:00 |
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photonstorm
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886618c056
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Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
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2013-12-06 04:34:27 +00:00 |
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photonstorm
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ca3c71e8f5
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Added max overlap clamp.
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2013-12-06 02:44:06 +00:00 |
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photonstorm
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8e289e6b7c
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Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
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2013-12-06 02:34:28 +00:00 |
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photonstorm
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1f513a333e
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Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
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2013-12-06 01:07:25 +00:00 |
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photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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John
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2e11801f9f
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Added a fix for fullscreen scaling in firefox.
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2013-12-05 07:15:50 +00:00 |
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John
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b978a2b73b
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Introduced a separate stage.fullScreenScaleMode property that is used to decide scaling when fullscreen.
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2013-12-05 01:00:36 +00:00 |
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photonstorm
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c5c754725a
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* When a Sprite is destroyed any active filters are removed as well.
* Updated Pixi.js so that removing filters now works correctly without breaking the display list.
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2013-12-04 22:39:53 +00:00 |
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photonstorm
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666df67453
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
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photonstorm
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42c0bed502
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Fixed World.scale and Group.scale.
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2013-12-03 02:13:57 +00:00 |
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photonstorm
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3bfea2101a
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Start of the Dragonfire game sample
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2013-12-01 20:59:52 +00:00 |
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photonstorm
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0256117307
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Preparing dev branch for 1.1.4
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2013-11-29 19:40:28 +00:00 |
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photonstorm
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d9ffd6afd4
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Final version of the Getting Started guide.
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2013-11-29 18:28:55 +00:00 |
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photonstorm
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00a9897ae2
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Updated Filter resolution to a 2f and added Blur and Marble filters.
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2013-11-29 12:26:53 +00:00 |
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Richard Davey
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378ffc7ade
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Caustics filter
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2013-11-29 10:39:52 +00:00 |
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photonstorm
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b2fc6c422a
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Fixed filters for new shader code.
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2013-11-28 21:29:16 +00:00 |
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photonstorm
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f22159e257
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
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photonstorm
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8da9b67c18
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Loader fixed for tilemap data.
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2013-11-28 14:22:47 +00:00 |
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photonstorm
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780b8a5d6d
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New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
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2013-11-28 05:43:35 +00:00 |
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photonstorm
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a9a46bfbbf
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Lots of documentation updates and new Loader examples.
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2013-11-27 16:33:49 +00:00 |
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photonstorm
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4926fac578
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New non-conflicting Loading system in place. Creating tests.
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2013-11-26 21:10:01 +00:00 |
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photonstorm
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2fc5c89c1e
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Preparing to extend the Loader to handle script loading.
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2013-11-26 17:14:21 +00:00 |
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photonstorm
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06a17b4b26
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Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
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2013-11-25 13:12:03 +00:00 |
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photonstorm
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d30e2974c4
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Updated JSHint configuration, README and started working through source files against JSHint.
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2013-11-24 12:51:20 +00:00 |
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photonstorm
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155c863d69
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New Timer class and scale event updates.
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2013-11-24 11:04:58 +00:00 |
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photonstorm
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7d7aa795e7
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New Fire filter.
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2013-11-21 12:34:41 +00:00 |
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photonstorm
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b286093093
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Opps forgot to fix a rogue filter which caused the lib to crash.
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2013-11-21 05:31:23 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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photonstorm
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577e3f8506
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Heroku shader conversion :)
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2013-11-20 06:31:49 +00:00 |
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photonstorm
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93fcb7acbf
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Loads more shaders and some fixes and enhancements to PixiShader
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2013-11-20 04:04:48 +00:00 |
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photonstorm
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e620c99479
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
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photonstorm
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6ed6820429
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Grid Gunner: Book demo game
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2013-11-19 05:34:08 +00:00 |
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Richard Davey
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e43571980d
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Book files
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2013-11-19 00:25:55 +00:00 |
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photonstorm
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b63bd14172
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ScaleMode fix, BitmapData change and Device updates.
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2013-11-18 20:27:40 +00:00 |
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photonstorm
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a5f2d65d23
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Fixing a few more Pixi issues.
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2013-11-17 12:31:57 +00:00 |
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photonstorm
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7ad4164e3a
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Expanding BitmapData
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2013-11-17 04:33:16 +00:00 |
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Richard Davey
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ba6863bdf5
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bmd tweaks
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2013-11-17 00:55:28 +00:00 |
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photonstorm
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38bd00b4ed
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ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
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2013-11-16 13:47:12 +00:00 |
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photonstorm
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83cacb93a0
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More updates to BitmapData.
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2013-11-15 20:40:55 +00:00 |
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Richard Davey
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8d48576fe2
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Updates
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2013-11-14 16:24:27 +00:00 |
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Richard Davey
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ebe441666c
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BitmapData object added
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2013-11-13 20:57:09 +00:00 |
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Richard Davey
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6a24d6116b
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Lots of renderTexture updates and examples added
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2013-11-13 06:49:24 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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42cd8bd812
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Added Group.sort, can sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :)
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2013-11-07 04:31:37 +00:00 |
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photonstorm
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789f0bb0a1
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Fixing up Group.sort
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2013-11-06 17:43:01 +00:00 |
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photonstorm
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dfb22f1044
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Tracked down an evil bug in Group.swap that caused the linked list to get corrupted in an upward (B to A) neighbour swap.
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2013-11-06 16:46:21 +00:00 |
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