Jason Kwok
|
192e03c932
|
Fixed this return types for Phaser.GameObjects.Sprite
|
2020-01-26 21:36:59 +08:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
b09ddc9048
|
GameObject Types
|
2019-05-09 12:01:00 +01:00 |
|
Richard Davey
|
ff723f64b6
|
Sprite Types
|
2019-05-09 11:58:41 +01:00 |
|
Richard Davey
|
e017691c68
|
The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
|
2019-03-24 23:07:27 +00:00 |
|
Richard Davey
|
c9bdb83941
|
GameObject and Loader typedefs
|
2019-02-13 13:57:59 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
2812bff0ee
|
Sprites now have preDestroy method, which is called automatically by destroy . The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051
|
2018-09-25 15:11:15 +01:00 |
|
Richard Davey
|
dedc939fdd
|
initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
|
2018-09-05 11:19:02 +01:00 |
|
Richard Davey
|
ca68904953
|
The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
|
2018-08-03 18:53:50 +01:00 |
|
Richard Davey
|
c98f5edc23
|
Added resetCropObject method to cut down on duplicate code.
|
2018-08-03 18:50:36 +01:00 |
|
Eirik Slinning Korsnes
|
09113cb7a3
|
wrap ({number|string)}
|
2018-07-29 12:47:33 +02:00 |
|
ampled
|
50c787a9c8
|
- add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
|
2018-07-29 12:19:04 +02:00 |
|
Richard Davey
|
ec5bd1912e
|
GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
|
2018-07-19 13:19:02 +01:00 |
|
Richard Davey
|
ab35dfab95
|
The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue
|
2018-07-19 00:18:09 +01:00 |
|
Richard Davey
|
f3a446797d
|
Added new TextureCrop component
|
2018-07-05 13:06:28 +01:00 |
|
Richard Davey
|
5a0fe89a7e
|
Swap _id to id
|
2018-06-23 12:26:39 +01:00 |
|
Chris Andrew
|
469c34feee
|
Documented the remaining descriptions in the Quad and Sprite game objects.
|
2018-06-08 15:50:44 +01:00 |
|
Richard Davey
|
0d0846a415
|
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
|
2018-05-16 15:17:08 +01:00 |
|
Richard Davey
|
28251fd0f5
|
addToScene added to all Game Object Creators
|
2018-05-02 10:57:26 +01:00 |
|
Richard Davey
|
606ba6d8d7
|
Added new Mask component and added to all relevant Game Objects
|
2018-04-20 18:57:49 +01:00 |
|
Richard Davey
|
6299019838
|
Updated to use typeof DefinePlugin check.
|
2018-04-20 00:23:24 +01:00 |
|
Richard Davey
|
b0544c73b8
|
jsdoc fixes
|
2018-04-18 13:29:22 +01:00 |
|
Felipe Alfonso
|
c232642a52
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
|
Felipe Alfonso
|
96b8db4685
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
|
Felipe Alfonso
|
4f8ddd73bb
|
Merge branch 'master' into containers
|
2018-03-29 12:35:40 -03:00 |
|
Richard Davey
|
37589ffe00
|
jsdoc updates
|
2018-03-29 15:12:32 +01:00 |
|
Richard Davey
|
cef9050627
|
jsdoc fixes
|
2018-03-29 14:53:06 +01:00 |
|
Felipe Alfonso
|
e0f678d1ff
|
Merge branch 'master' into containers
|
2018-03-28 20:49:00 -03:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
Felipe Alfonso
|
d544701495
|
parentMatrix added to individual game object render function
|
2018-03-27 14:49:09 -03:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Richard Davey
|
4c59d9a35d
|
Added jsdocs
|
2018-03-05 02:24:47 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
a71998d682
|
Updated origin call.
|
2018-02-09 15:23:26 +00:00 |
|
Richard Davey
|
e0899bfa00
|
Added jsdocs
|
2018-02-09 03:44:23 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Richard Davey
|
a4381d65aa
|
Added jsdocs
|
2018-02-06 14:13:30 +00:00 |
|
Richard Davey
|
d457373287
|
Added Depth component and tidied up redundant parts of Transform
|
2018-02-01 00:50:15 +00:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
070d946dca
|
Mesh and Sprite rendering
|
2018-01-23 16:29:47 -03:00 |
|
Felipe Alfonso
|
2b043fff65
|
Removed RenderTarget and Shader from components
|
2018-01-22 18:53:15 -03:00 |
|
Felipe Alfonso
|
4983b393e3
|
Merge with master
|
2018-01-17 18:30:39 -03:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Felipe Alfonso
|
8bb9b1309f
|
SpriteBatch pipeline re-implementation
|
2018-01-12 21:13:41 -03:00 |
|