Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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df32190db8
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Updating for TypeScript 0.9.1, part 1.
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2013-08-08 11:34:33 +01:00 |
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Richard Davey
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bc77c3f84e
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Updated Renderer system, now much easier to expand and maintain.
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2013-08-08 01:07:22 +01:00 |
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Richard Davey
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11954812c6
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Clearing down the To Do list.
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2013-08-06 03:14:48 +01:00 |
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Richard Davey
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4c9c50584e
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Tidying up the physics libraries
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2013-08-02 12:38:56 +01:00 |
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Richard Davey
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955909979d
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Preparing for 1.0 branch
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2013-08-01 22:21:29 +01:00 |
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Richard Davey
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3c123293ba
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New CSS3 Filters component and Net class.
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2013-07-19 04:57:14 +01:00 |
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Richard Davey
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dcce99ec60
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Added the new Button game object and various other input and tilemap fixes.
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2013-07-12 03:28:46 +01:00 |
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Richard Davey
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d19ad4976d
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Merged Advanced Physics with core.
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2013-06-26 05:44:56 +01:00 |
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Richard Davey
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ec845155eb
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After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
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2013-06-21 23:39:29 +01:00 |
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Richard Davey
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0a7513240a
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Refactor completed. Now to tie the physics and sprites together.
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2013-06-14 18:54:12 +01:00 |
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Richard Davey
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533a4c2e30
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Commiting before a small refactor of Shapes and Joints
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2013-06-14 17:55:07 +01:00 |
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Richard Davey
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dd8962d4b5
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After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
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2013-06-14 15:18:41 +01:00 |
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Richard Davey
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232c96cc54
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Space and Joints interface added.
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2013-06-14 03:20:47 +01:00 |
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Richard Davey
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461f7ee54d
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Added lots more classes into the Advanced Physics package
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2013-06-14 02:42:51 +01:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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d42f396ba0
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Lots of tweaks and fixes to the orientation and fullscreen classes
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2013-06-05 01:49:08 +01:00 |
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Richard Davey
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1c37cd1a96
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Created DebugUtils class and started moving renderInfo methods to it.
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2013-06-03 03:08:24 +01:00 |
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Richard Davey
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2de70d07a5
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Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor.
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2013-06-03 02:38:08 +01:00 |
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Richard Davey
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5b532ab2e4
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Sprite.Input component added and working nicely.
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2013-06-01 02:49:41 +01:00 |
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Richard Davey
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d510b785b1
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Putting everything back together again :)
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2013-05-31 18:21:32 +01:00 |
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Richard Davey
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fe372af453
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Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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ce1523585f
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ScrollZone back in under the new renderer with new demos
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2013-05-30 05:34:35 +01:00 |
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Richard Davey
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f2054f8a2a
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Physics shape offset now finally working
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2013-05-30 03:54:51 +01:00 |
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Richard Davey
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c1eafe865a
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First pass at integrating the new physics system.
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2013-05-29 21:39:08 +01:00 |
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Richard Davey
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b1d836dfaf
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Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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3c0c349089
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More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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204ec46b2b
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Refactoring ready for 1.0 release.
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2013-05-25 04:21:24 +01:00 |
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Richard Davey
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bd54460e80
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Added the GameObjectManager
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2013-05-23 00:01:58 +01:00 |
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Richard Davey
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e2141c91a6
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Added VerletManager and lots of new tests
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2013-05-21 04:12:54 +01:00 |
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Richard Davey
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05cc32fbc9
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Added final logo and start of CollisionMask
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2013-05-19 14:01:11 +01:00 |
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Richard Davey
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3cdd2baff0
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New Input handler implemented.
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2013-05-16 02:36:58 +01:00 |
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Richard Davey
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ce7bfd1fc2
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Added FullScreen API support and fixed numerous StageScaleMode issues.
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2013-05-14 03:37:38 +01:00 |
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Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
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Large refactoring of the pause and boot screens in Stage and various other small fixes
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2013-04-29 02:41:19 +01:00 |
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Richard Davey
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332f715943
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Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
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2013-04-23 15:15:34 +01:00 |
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Richard Davey
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f2678104fa
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Saving first iteration of the ScrollZone game object.
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2013-04-22 01:53:24 +01:00 |
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Richard Davey
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87e0c483bb
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Version 0.9.1 release - see the release notes for more details.
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2013-04-19 18:53:21 +01:00 |
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Richard Davey
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a90606a28a
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Complete 0.9 release
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2013-04-18 16:49:08 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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25a59b97b4
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V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
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2013-04-15 22:13:11 +01:00 |
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Richard Davey
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ebf83609ae
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Version 0.7 release. StageScaleMode support added and world input values exposed.
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2013-04-14 02:31:00 +01:00 |
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Richard Davey
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0541e93db4
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Updated so it no longer always tries to run in fullscreen unless you tell it to.
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2013-04-13 20:17:51 +01:00 |
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Richard Davey
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5f130324c9
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Tidying up and adding gitignore for OS X
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2013-04-13 13:28:35 +01:00 |
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