Commit graph

10132 commits

Author SHA1 Message Date
iamchristopher
a65cd41852 Added ImageFile argument descriptions 2018-04-05 20:34:49 -04:00
iamchristopher
9155149012 Added example multi image load 2018-04-05 20:15:56 -04:00
iamchristopher
661f9fd29e Fixed loading normals with multi image load 2018-04-05 20:12:58 -04:00
Mark
e54e30ee0b
Added missing physics property to GameConfig
The typescript typings for GameConfig are missing the physics property, so I added it.
2018-04-05 17:26:08 -04:00
Chris Andrew
f70f92b038 Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument. 2018-04-05 21:07:45 +01:00
Evan
582a742373 filling in most of the jsdocs for GetFastValue and SpriteSheetFromAtlas 2018-04-05 14:21:40 -05:00
Chris Andrew
9293891c82 Fixed renderCanvas() call in Graphics.generateTexture().
Introduced by altering the signature of the Canvas renderers (c232642a).
2018-04-05 19:08:54 +01:00
Felipe Alfonso
0e401bb6fe Fixed order on getWorldTransformMatrix 2018-04-05 14:11:48 -03:00
Richard Davey
eb0f3c3ec1 Added missing Container components 2018-04-05 16:53:40 +01:00
Richard Davey
da6db3f29e Added transform methods 2018-04-05 16:50:37 +01:00
Richard Davey
c3ba80c4e5 Added jsdocs 2018-04-05 16:50:21 +01:00
Richard Davey
7e64b4d624 Automatically remove from display list 2018-04-05 15:28:34 +01:00
Richard Davey
ae8706a424 Added missing callback 2018-04-05 15:28:22 +01:00
Richard Davey
fb04cd4869 Containers are now exclusive 2018-04-05 14:59:57 +01:00
Richard Davey
183896f8ff Added parentContainer property 2018-04-05 14:56:43 +01:00
Richard Davey
e31cae93d2 Tilemap Layers should use the ComputedSize component 2018-04-05 14:43:07 +01:00
Richard Davey
1a67945079 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-05 13:52:49 +01:00
Richard Davey
13df64c01f Extends List 2018-04-05 13:52:42 +01:00
Richard Davey
7fbb055528 Updated 2018-04-05 13:52:30 +01:00
Richard Davey
6ccb0f2dc4 Accepts optional children array 2018-04-05 13:52:24 +01:00
Richard Davey
e0f95bb3fa Now using proper array 2018-04-05 13:52:11 +01:00
Richard Davey
a44fcb6ad6 Added addCallback, removeCallback and skipCallback arguments 2018-04-05 13:51:57 +01:00
Richard Davey
ba4693d140 jsdoc fix 2018-04-05 13:51:37 +01:00
Richard Davey
8d37273d8a
Merge pull request #3509 from delftswa2018/line_getPointA&B_fix
Line.PointA&B fix
2018-04-05 11:26:06 +01:00
Richard Davey
85671883e8 Tidying up 2018-04-05 11:25:22 +01:00
Richard Davey
34b236df41 Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point. 2018-04-05 11:24:56 +01:00
Richard Davey
57c5ca657b Small refactoring 2018-04-05 11:01:24 +01:00
Tomas Heinsohn Huala
8a2c5792f4 Line.getPointA&B fix 2018-04-05 12:00:42 +02:00
Richard Davey
c1517d60ed eslint fixes 2018-04-05 09:28:04 +01:00
Richard Davey
441ca3862c Swap for isArray check 2018-04-05 09:23:52 +01:00
Richard Davey
054ceafae0 Added jsdocs to Container and made add support arrays 2018-04-05 09:23:29 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Richard Davey
3009809fc4
Merge pull request #3508 from photonstorm/containers
Merging in Containers branch
2018-04-05 08:58:08 +01:00
Richard Davey
44f7993fb0 Updated change log 2018-04-05 08:52:50 +01:00
Richard Davey
9c0ab4ccaf Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-05 08:48:39 +01:00
Richard Davey
4466f28e44 Updated log 2018-04-05 08:48:35 +01:00
Richard Davey
312e0d385d
Merge pull request #3506 from jmcriat/patch-1
fix drag/overlap interaction
2018-04-05 08:48:24 +01:00
Richard Davey
bc8d2b65ad
Merge pull request #3504 from ampled/master
jsdoc / tsdef: fix correct type reference on Scene#load
2018-04-05 08:44:43 +01:00
Eirik S Korsnes
64bbf8b9c0 jsdoc / tsdef : extend jsdoc for EventEmitter#emit to properly reflect its ability to have any amount of arguments
https://github.com/photonstorm/phaser3-docs/issues/17
2018-04-05 02:02:27 +02:00
José Maria
100eafe1a4
fix drag/overlap interaction
changes: when dragend resets draglist. 
this fixes overoutevents from a gameobject not firing after being drag.
2018-04-04 18:09:18 -03:00
Eirik S Korsnes
798356cb64 jsdoc: fix correct type reference on Scene#load 2018-04-04 20:19:21 +02:00
Felipe Alfonso
e02efcfeb3 Merge branch 'master' into containers 2018-04-04 14:06:24 -03:00
Felipe Alfonso
c232642a52 Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Richard Davey
f98107bb88 Updated change log 2018-04-04 17:18:53 +01:00
Felipe Alfonso
eafb488e25 Merge branch 'master' into containers 2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685 Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
Richard Davey
9368c80922 getFrameByProgress will return the Animation Frame that is closest to the given progress value. 2018-04-04 17:14:43 +01:00
Richard Davey
9f85c0f61e new optional argument key which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it. 2018-04-04 17:11:41 +01:00
Felipe Alfonso
7b275e2c62 DrawImage works with parent matrix 2018-04-04 12:31:45 -03:00