Richard Davey
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e1a6214c9b
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A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
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2020-01-15 11:15:23 +00:00 |
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Richard Davey
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867a11b30b
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DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method.
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2020-01-15 11:15:09 +00:00 |
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Richard Davey
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f3a91c1f54
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Update CHANGELOG.md
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2020-01-15 10:42:59 +00:00 |
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Richard Davey
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90c8825ddb
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A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
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2020-01-15 10:42:56 +00:00 |
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Richard Davey
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d419428604
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Update CHANGELOG.md
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2020-01-15 10:29:12 +00:00 |
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Richard Davey
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3d144bd99e
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JSDoc update. Fix #4955
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2020-01-15 10:29:09 +00:00 |
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Richard Davey
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aed51569a4
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Update CHANGELOG.md
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2020-01-15 00:32:00 +00:00 |
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Richard Davey
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1ccfd8d68b
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In Actions.GridAlign if you set width to -1 it would align the items vertically, instead of horizontally. It now aligns them horizontally if width is set, or vertically if height is set. Fix #4899
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2020-01-15 00:31:57 +00:00 |
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Richard Davey
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ec2f103c09
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Update CHANGELOG.md
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2020-01-14 23:57:51 +00:00 |
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Richard Davey
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c3940e15c6
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PhysicsGroup now uses the new internalCreateCallback and internalRemoveCallback to handle its body creation and destruction, allowing you to use your own createCallback and removeCallback as defined in the Group config. Fix #4420 #4657 #4822
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2020-01-14 23:57:48 +00:00 |
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Richard Davey
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08c4ab0e4c
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Added internalCreateCallback and internalRemoveCallback to a Group
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2020-01-14 23:55:21 +00:00 |
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Richard Davey
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847abb0ef2
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Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene.
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2020-01-14 23:29:14 +00:00 |
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Richard Davey
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fb7f66838a
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Marked width/height as readonly and added docs. Fix #4806
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2020-01-14 22:45:55 +00:00 |
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Richard Davey
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178a4929ab
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Update CHANGELOG.md
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2020-01-14 22:42:16 +00:00 |
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Richard Davey
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a81c2ea132
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When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
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2020-01-14 22:42:14 +00:00 |
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Richard Davey
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a068af2845
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Update CHANGELOG.md
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2020-01-14 22:16:44 +00:00 |
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Richard Davey
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32c01038e0
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FacebookInstantGamesPlugin.showAd and showVideo will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888
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2020-01-14 22:16:41 +00:00 |
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Richard Davey
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6a35f2c52e
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Update CHANGELOG.md
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2020-01-14 17:42:55 +00:00 |
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Richard Davey
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a72668b419
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Regenerated with new Matter types
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2020-01-14 17:15:11 +00:00 |
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Richard Davey
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f15ef8648e
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Lots of type fixes
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2020-01-14 17:11:07 +00:00 |
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Richard Davey
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91e59ab39a
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Update MatterPhysics.js
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2020-01-14 14:59:35 +00:00 |
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Richard Davey
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40e798ab3c
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Improving Matter defs
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2020-01-14 14:59:32 +00:00 |
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Richard Davey
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47ae9eaadc
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Exposed StaggerBuilder and added missing param to JSDocs
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2020-01-13 22:35:40 +00:00 |
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Richard Davey
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66b6624a44
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Tidying up
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2020-01-13 17:10:33 +00:00 |
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Richard Davey
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1c6e8df436
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Update MatterPhysics.js
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2020-01-13 17:10:19 +00:00 |
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Richard Davey
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cc5c5bb1e3
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3.22 defs
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2020-01-13 13:29:40 +00:00 |
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Richard Davey
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0ced4e3669
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Update CHANGELOG.md
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2020-01-13 13:29:30 +00:00 |
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Richard Davey
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c56d91281c
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Lots of fixes to the Matter defs
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2020-01-13 13:29:25 +00:00 |
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Richard Davey
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9ad53daf72
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Parser now includes Matter defs and AlphaSingle component
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2020-01-13 13:29:15 +00:00 |
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Richard Davey
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51aa5d019d
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Removed namespace as it conflicts with TypeScript defs
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2020-01-13 13:28:50 +00:00 |
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Richard Davey
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9c0b77db92
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Fixed JSDocs
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2020-01-13 13:28:24 +00:00 |
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Richard Davey
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1928480913
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Fixed JSDocs
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2020-01-13 12:35:33 +00:00 |
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Richard Davey
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f36a4eef3e
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Update CHANGELOG.md
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2020-01-13 12:30:00 +00:00 |
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Richard Davey
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fce658aea2
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Fix #4825
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2020-01-13 12:29:57 +00:00 |
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Richard Davey
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b63dd557e1
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Update Parser.ts
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2020-01-13 12:20:24 +00:00 |
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Richard Davey
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c8d5e19a13
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Update package-lock.json
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2020-01-13 12:20:24 +00:00 |
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Richard Davey
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4090c3e723
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Update CHANGELOG.md
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2020-01-13 12:20:24 +00:00 |
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Richard Davey
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fdbd5a4f6d
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The ScaleManager.destroy method wasn't being called when the Game DESTROY event was dispatched, causing minor gc to build up. The destroy method will now be called properly on game destruction. Fix #4944
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2020-01-13 12:20:24 +00:00 |
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Richard Davey
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22b5f95254
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Update CHANGELOG.md
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2020-01-13 12:20:23 +00:00 |
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Richard Davey
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706cef7912
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Merge pull request #4935 from Aedalus/master
Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
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2020-01-13 12:13:42 +00:00 |
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Richard Davey
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86e5f8e4bd
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Merge pull request #4952 from zaniar/align-in-quickset-alias
Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
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2020-01-13 12:04:15 +00:00 |
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Richard Davey
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8c39dea143
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Merge pull request #4925 from samme/feature/actions-alignto
Add Phaser.Actions.AlignTo() and Phaser.Display.Align.To.QuickSet()
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2020-01-13 12:00:33 +00:00 |
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Richard Davey
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fd904477b2
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Merge pull request #4948 from ourcade/add-spineplugin-definitions
add SpinePlugin, SpineGameObject, SpineFile d.ts
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2020-01-13 11:57:40 +00:00 |
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Richard Davey
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ff2484a3fb
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Merge pull request #4936 from AdamXA/fix-external-fullscreen-api-calls
Fixes external Fullscreen API calls being blocked by fullscreenchange listener
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2020-01-13 11:53:46 +00:00 |
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Richard Davey
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2bb1f0867b
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Merge pull request #4939 from Chnapy/master
Improve JSDoc typings & improve tsgen with default generic types
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2020-01-13 11:41:59 +00:00 |
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Richard Davey
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8b9819b8f7
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Merge pull request #4949 from samme/fix/collideSpriteVsSprite
Check for disabled body in collideSpriteVsGroup()
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2020-01-13 11:34:36 +00:00 |
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Richard Davey
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5da15fc189
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Update CHANGELOG.md
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2020-01-13 11:33:25 +00:00 |
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Richard Davey
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271e4e3943
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Use FuzzyEquals for safety
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2020-01-13 11:33:21 +00:00 |
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Edwin Zaniar Putra
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3714b490b1
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Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
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2020-01-12 22:06:41 +07:00 |
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Richard Davey
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439d50ee9f
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Update Polygon.js
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2020-01-11 16:18:56 +00:00 |
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