Richard Davey
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0d38e232e6
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Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052
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2017-11-03 16:52:57 +00:00 |
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Richard Davey
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954e7ef025
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Merge pull request #3086 from Twilrom/master
Some bug fixes
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2017-11-03 13:22:38 +00:00 |
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Jower
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05a06b28c0
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Fix incorrect and unnecessary uses of closePath
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2017-11-03 13:45:55 +01:00 |
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Richard Davey
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5d8b22c460
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Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does
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2017-11-03 10:25:25 +00:00 |
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Richard Davey
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e395ac628f
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Container class tests.
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2017-11-02 17:04:10 +00:00 |
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Richard Davey
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870b2a94fc
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eslint fixes
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2017-11-02 17:04:02 +00:00 |
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Richard Davey
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cb29497b69
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Swapped displayOrigin setters. Fix #3084.
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2017-11-02 15:50:31 +00:00 |
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Richard Davey
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cae8e55558
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getBounds now works regardless of scale or origin. Fix #3082
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2017-11-02 00:30:04 +00:00 |
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Richard Davey
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6bfe450a4f
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Added getTopLeft, getTopRight, getBottomLeft and getBottomRight to GetBounds component
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2017-11-01 23:56:36 +00:00 |
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Felipe Alfonso
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9649347287
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Static Tilemap WebGL Renderer now applies camera transform matrix correctly
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2017-11-01 14:55:01 -03:00 |
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Richard Davey
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959a92069a
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Fix #3077
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2017-11-01 16:21:30 +00:00 |
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Richard Davey
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cf6b6eb418
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EdgeZone has new updateSource and changeSource methods and seamless argument
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2017-11-01 13:09:48 +00:00 |
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Richard Davey
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77937f73c7
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RandomZone uses a local vec2 now which allows it to work properly with Curves and Paths
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2017-11-01 13:09:30 +00:00 |
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Richard Davey
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ebca441d39
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emitOnly with custom function now sets the correct one.
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2017-10-30 17:04:03 +00:00 |
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Richard Davey
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3e3ff7d810
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Massively refactored how the constructor is structured. Everything now handled in fromJSON or the setters.
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2017-10-30 02:23:08 +00:00 |
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Richard Davey
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0a07ea91f8
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Added loadConfig and toJSON
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2017-10-30 02:22:21 +00:00 |
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Richard Davey
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7ea3fedd93
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Added support for onEnter and onLeave Death Zones for Particles
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2017-10-29 21:46:41 +00:00 |
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Richard Davey
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5616af917c
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Added MoveTo support
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2017-10-27 21:19:30 +01:00 |
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Richard Davey
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48b0c6c3ea
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Removed old files
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2017-10-27 21:19:21 +01:00 |
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Richard Davey
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12a92330e2
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Added ability for particle frames to be either random or cycled, with quantity option
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2017-10-27 14:51:52 +01:00 |
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Richard Davey
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6e95285acb
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Added delay support
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2017-10-27 12:31:37 +01:00 |
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Richard Davey
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b1c96773cc
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Fixed EdgeZone gaps and added yoyo support. Updated emitter config.
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2017-10-27 11:43:55 +01:00 |
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Richard Davey
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f85ae5d02b
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Finished the new Zones.
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2017-10-26 17:02:34 +01:00 |
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Richard Davey
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114ba2393c
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Start of new Zone feature
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2017-10-25 16:05:59 +01:00 |
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Richard Davey
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f2f64e12e7
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Particle Manager has new processors and gravity well support
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2017-10-25 16:05:48 +01:00 |
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Richard Davey
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a6578562f2
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Emitter sends the processors to the particles
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2017-10-25 16:05:35 +01:00 |
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Richard Davey
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80374dd8d5
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Particles are now passed through optional extra processors
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2017-10-25 16:05:22 +01:00 |
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Richard Davey
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fcaf4700aa
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New GravityWell feature for the particle system
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2017-10-25 16:05:04 +01:00 |
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Richard Davey
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8ab00112bf
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Added support for drawing ellipses and arrays of points
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2017-10-25 16:04:36 +01:00 |
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Richard Davey
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b909f70243
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Added bounds and bounce support and fixed velocity math
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2017-10-25 02:25:06 +01:00 |
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Richard Davey
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916482b2b4
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Removed old file. Added ne velocity calculation. Preparing for accel / bounce.
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2017-10-24 16:04:05 +01:00 |
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Richard Davey
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2ed87f5f9e
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Safety nets on property accessors.
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2017-10-24 03:31:54 +01:00 |
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Richard Davey
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afc73e432b
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Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters
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2017-10-24 03:02:03 +01:00 |
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Richard Davey
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816b228cc5
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Loads of little fixes all across the emitter classes.
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2017-10-23 17:11:13 +01:00 |
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Richard Davey
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80a652e071
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Moving to a value ops system for emitters, like the TweenBuilder
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2017-10-21 05:05:51 +01:00 |
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Richard Davey
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c8b2c2bbb9
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Support for randomScale, alpha and angle. Also renamed angle to emitterAngle.
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2017-10-20 18:49:45 +01:00 |
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Richard Davey
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0d4b36f368
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Now render from the correct list array.
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2017-10-20 14:14:37 +01:00 |
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Richard Davey
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93665ff80a
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Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate.
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2017-10-20 14:14:22 +01:00 |
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Richard Davey
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6180feea8e
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Emitter follower now has offset and visibility tracking.
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2017-10-20 14:13:48 +01:00 |
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Richard Davey
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892319bdb5
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Removed import
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2017-10-20 14:13:25 +01:00 |
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Richard Davey
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66b7e655e9
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The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD').
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2017-10-20 14:12:58 +01:00 |
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Richard Davey
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fa620e8b5b
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Split out the Depth setters to their own component.
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2017-10-20 14:12:25 +01:00 |
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Richard Davey
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77b335c9f7
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Added emitter follow support
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2017-10-20 03:48:42 +01:00 |
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Richard Davey
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aad5150990
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Emitters can now be created from config objects
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2017-10-20 03:20:39 +01:00 |
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Richard Davey
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cb8b74e1c7
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Scale, rotation, alpha and all eases back in.
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2017-10-20 01:49:03 +01:00 |
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Richard Davey
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956d59f99d
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Emitter.setFrame now works with single or multiple frames.
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2017-10-20 00:54:47 +01:00 |
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Richard Davey
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c268d44962
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Renderer now renders the entire manager, saving a flush after each emitter.
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2017-10-20 00:54:28 +01:00 |
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Richard Davey
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c65c247393
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Preparing new frames getter.
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2017-10-18 15:18:42 +01:00 |
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Richard Davey
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d7bd14ba2b
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Working through some velocity tests
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2017-10-18 02:26:15 +01:00 |
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Richard Davey
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4c6183931c
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Working through updating the emitter and particle classes to use the new MinMax format
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2017-10-17 21:32:45 +01:00 |
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