Richard Davey
0c8723ed59
Moved dev doc.
2016-07-19 00:02:26 +01:00
Richard Davey
068eda6806
Phaser 2.7.0 WebGL Tilemap Beta.
2016-07-18 23:43:27 +01:00
Richard Davey
3574d86bba
Code formatting and copyright text.
2016-07-18 23:39:09 +01:00
Richard Davey
1e181fa30d
Tidying up new Tilemap classes.
2016-07-18 23:24:49 +01:00
Richard Davey
d3e460567b
Updated config to handle WebGL Tilemap renderer for testing.
2016-07-18 23:05:03 +01:00
Richard Davey
8d1b670df1
Merge remote-tracking branch 'origin/webgl-tilemap' into dev
2016-07-18 23:00:35 +01:00
Richard Davey
b2c0b3d014
Merge pull request #2641 from calvindavis/dev
...
Fixed optional alpha parameter in interpolateColor.
2016-07-18 18:22:15 +01:00
Richard Davey
e62257fbed
Merge pull request #2640 from Amyantis/physicsGroup_definition_fix
...
Fix definition of GameObjectFactory.physicsGroup
2016-07-18 18:21:46 +01:00
Calvin Davis
c2d596997c
Fixed optional alpha parameter in interpolateColor.
2016-07-18 17:21:02 +01:00
Pete Baron
48ea3ec8e0
Final notes and 'blank tilemap' example source showing constant scaling of layer 1. (There aren't any examples of map scaling).
2016-07-18 13:35:31 +12:00
Pete Baron
e3f402ec06
Clean-up and comments.
2016-07-18 13:28:20 +12:00
Pete Baron
550954210e
Clean-up and comments.
2016-07-18 13:24:29 +12:00
Pete Baron
9daf6d0525
Clean-up and comments.
2016-07-18 13:19:15 +12:00
Pete Baron
5f6ea15c58
Clean-up and comments.
2016-07-18 13:09:43 +12:00
Pete Baron
263238ba42
Comments and clean-up.
2016-07-18 12:56:34 +12:00
Pete Baron
83b73f6a77
Update progress.
2016-07-18 12:44:22 +12:00
Pete Baron
fdb80f1a55
Modify Tile Shader to produce scaled layers that look identical to the Canvas renderer scaling (add uCentreOffset, scale the drawing coordinates, subtract uCentreOffset).
2016-07-18 12:43:59 +12:00
Pete Baron
0b392e19a2
Remove unused precalculated u/v scale factor.
2016-07-18 12:41:32 +12:00
Pete Baron
e87fc84527
comment - Tile.scale is currently unused
2016-07-18 12:40:08 +12:00
Richard Davey
b405570833
Docs fix #2624
2016-07-17 11:26:09 +01:00
Richard Davey
6f9bcae23e
Docs fixes #2629
2016-07-17 11:23:41 +01:00
Richard Davey
0765e9eaa6
Merge pull request #2634 from greeny/hotfix-bitmapdata-fluent
...
BitmapData.js: fixed fluent interface
2016-07-17 11:20:40 +01:00
Richard Davey
776c148a93
Fixed jshint errors.
2016-07-16 08:04:56 +01:00
Richard Davey
8d914bece8
Fixed TS defs for weapon.fire.
2016-07-16 07:56:16 +01:00
Tomáš Blatný
2b90f2cb3b
BitmapData.js: fixed fluent interface
2016-07-15 20:16:35 +02:00
Richard Davey
8c99f97c5f
Exclude paths for now.
2016-07-13 03:16:34 +01:00
Richard Davey
a01f59d82d
Added Path Manager Plugin.
2016-07-13 03:08:03 +01:00
Richard Davey
4548d70369
Experimenting with new MainLoop + position interpolation. (reverted from commit e49d45e278
)
2016-07-13 02:44:35 +01:00
Amyantis
8b386dbbb1
Fix definition of GameObjectFactory.physicsGroup
...
Making physicsBodyType optionnal according to http://phaser.io/docs/2.6.1/Phaser.GameObjectFactory.html#physicsGroup
2016-07-12 14:13:57 +02:00
Richard Davey
e49d45e278
Experimenting with new MainLoop + position interpolation.
2016-07-12 03:05:29 +01:00
Richard Davey
265501b4af
The src/system folder has been removed and all files relocated to the src/utils folder. This doesn't change anything from an API point of view, but did change the grunt build scripts slightly.
2016-07-11 22:38:09 +01:00
photonstorm
9b4bb1bdd8
Group.getRandomExists will return a random child from the Group that has exists set to true.
...
Group.getAll will return all children in the Group, or a section of the Group, with the optional ability to test if the child has a property matching the given value or not.
Group.iterate has a new `returnType`: `RETURN_ALL`. This allows you to return all children that pass the iteration test in an array.
2016-07-11 17:05:42 +01:00
photonstorm
1467eb48cf
A Group with inputEnableChildren
set would re-start the Input Handler on a Sprite, even if that handler had been disabled previously.
2016-07-11 14:17:51 +01:00
photonstorm
94498fcd32
The InputHandler.flagged property has been removed. It was never used internally, or exposed via the API, so was just overhead.
2016-07-11 14:17:41 +01:00
photonstorm
9aef9b741c
Preparing for 2.6.2 dev.
2016-07-11 10:30:09 +01:00
photonstorm
f2daaec98c
Merge remote-tracking branch 'origin/dev'
2016-07-11 10:12:11 +01:00
photonstorm
1572a5313a
README update.
2016-07-11 10:11:09 +01:00
photonstorm
ac2516f5aa
2.6.1 Release.
2016-07-11 10:07:56 +01:00
Richard Davey
cfb2b813ef
Fixed Uncaught TypeError: Cannot set property 'x' of undefined
in Body.js (thanks @ErwanErwan #2607 )
2016-07-08 18:54:00 +01:00
photonstorm
aaa9f0d61a
Preparing for 2.6.1 dev.
2016-07-08 16:18:59 +01:00
photonstorm
0abb2cf4cd
Updated release files.
2016-07-08 15:54:49 +01:00
photonstorm
ce93363d8d
Updated version number.
2016-07-08 15:49:47 +01:00
photonstorm
8e03fbd5a5
Merge remote-tracking branch 'origin/dev'
2016-07-08 15:48:19 +01:00
photonstorm
fced3f86ec
Phaser 2.6.0 Release.
2016-07-08 15:46:26 +01:00
photonstorm
8a8fa0297d
Preparing for release.
2016-07-08 14:26:31 +01:00
photonstorm
61ce14f332
P2.World.clear will now clear out the World.walls property, resetting all of the wall bounds to null
. This allows the walls to be re-created accurately when the P2 World is reset, which happens on a State change or restart (thanks @ewpolly1 @codermua #2574 )
2016-07-08 13:02:58 +01:00
photonstorm
521a6c9dbb
Sound.stop will check to see if gainNode
exists before trying to disconnect from it.
2016-07-08 12:27:12 +01:00
photonstorm
c34c7bae4e
Docs updates.
2016-07-08 12:04:28 +01:00
photonstorm
dfd9203e0a
onWorldBounds now sends the bounds it collided with.
2016-07-08 11:28:45 +01:00
photonstorm
ee202667ed
Huge docs update for all of the Game Object events.
2016-07-08 11:28:30 +01:00