Fix definition of GameObjectFactory.physicsGroup

Making physicsBodyType optionnal according to http://phaser.io/docs/2.6.1/Phaser.GameObjectFactory.html#physicsGroup
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Amyantis 2016-07-12 14:13:57 +02:00 committed by GitHub
parent f2daaec98c
commit 8b386dbbb1

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@ -1532,7 +1532,7 @@ declare module Phaser {
graphics(x: number, y: number, group?: Phaser.Group): Phaser.Graphics;
group(parent?: any, name?: string, addToStage?: boolean, enableBody?: boolean, physicsBodyType?: number): Phaser.Group;
image(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Image;
physicsGroup(physicsBodyType: number, parent?: any, name?: string, addToStage?: boolean): Phaser.Group;
physicsGroup(physicsBodyType?: number, parent?: any, name?: string, addToStage?: boolean): Phaser.Group;
plugin(plugin: Phaser.Plugin, ...parameter: any[]): Phaser.Plugin;
renderTexture(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.RenderTexture;
retroFont(font: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number): Phaser.RetroFont;