Richard Davey
|
8ea2bffb9c
|
Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
|
2018-11-07 16:01:21 +00:00 |
|
Richard Davey
|
601c7696c3
|
Game Objects have a new property called state .
|
2018-11-07 15:11:59 +00:00 |
|
kainage
|
a01726f57e
|
Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
|
2018-11-06 06:38:36 -08:00 |
|
Stuart Keith
|
3b422260ea
|
Update DOMElementCSSRenderer.js
|
2018-11-04 11:22:02 +00:00 |
|
Richard Davey
|
e34d759928
|
Removed sortGameObjects and getTopGameObject methods
|
2018-11-01 12:12:06 +00:00 |
|
Richard Davey
|
4b162fb3f6
|
New Spine dist
|
2018-10-29 23:07:37 +00:00 |
|
Richard Davey
|
d912189b91
|
Added the Extern Game Object
|
2018-10-29 23:07:30 +00:00 |
|
Richard Davey
|
789713b4b1
|
Updated the clear and rebind pipeline methods
|
2018-10-29 23:07:10 +00:00 |
|
Richard Davey
|
32a22140a6
|
Use the predefined variable
|
2018-10-29 23:06:51 +00:00 |
|
Piotr 'Waclaw I' Hanusiak
|
893310d5bb
|
array of dead particles is now being filled up with dead particles.
|
2018-10-29 22:19:57 +01:00 |
|
Richard Davey
|
0cf9811ff2
|
New dist build
|
2018-10-26 19:40:09 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
|
Richard Davey
|
f95f611c1f
|
Added CounterClockwise helper function
|
2018-10-26 19:38:51 +01:00 |
|
Richard Davey
|
d740ca2302
|
Use QR decomposition or it all goes wrong!
|
2018-10-26 19:38:30 +01:00 |
|
Richard Davey
|
8e04ce5b14
|
Typos
|
2018-10-26 19:38:13 +01:00 |
|
Richard Davey
|
6634a439af
|
:)
|
2018-10-26 19:38:08 +01:00 |
|
Richard Davey
|
caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
f6124e253b
|
New dist builds
|
2018-10-25 16:27:21 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
12bcdbf672
|
Docs fix
|
2018-10-25 16:26:34 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|
Richard Davey
|
bed1141d9a
|
Added clearPipeline and rebindPipeline and force argument.
|
2018-10-25 14:13:40 +01:00 |
|
Richard Davey
|
7441ff90ae
|
The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
|
2018-10-25 14:11:23 +01:00 |
|
Richard Davey
|
4c73be9dbd
|
The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
|
2018-10-25 14:10:12 +01:00 |
|
Rahul Gurung
|
a3a124a839
|
updated README.md
I know its obvious to run npm install inside the source but beginners do mess things up.
|
2018-10-25 18:11:48 +05:30 |
|
Richard Davey
|
8d12286b01
|
New buid
|
2018-10-24 23:46:31 +01:00 |
|
Richard Davey
|
6b34ef0e4f
|
Added translateXYZ and scaleXYZ
|
2018-10-24 23:46:27 +01:00 |
|
Richard Davey
|
3c80553834
|
Spine GL now resets pipeline properly
|
2018-10-24 23:46:10 +01:00 |
|
Richard Davey
|
59fc4d5b17
|
Added loaders and updated cli
|
2018-10-24 23:45:37 +01:00 |
|
samme
|
7ff8d51f98
|
Docs for input and physics events
|
2018-10-24 12:14:44 -07:00 |
|
Richard Davey
|
7e783cabbf
|
Spine now rendering in WebGL
|
2018-10-24 17:25:38 +01:00 |
|
Richard Davey
|
864913ceee
|
config update
|
2018-10-24 17:25:21 +01:00 |
|
Richard Davey
|
3f7b406643
|
Only flip for Canvas
|
2018-10-24 17:25:03 +01:00 |
|
Richard Davey
|
74cebf0a0e
|
dist tests
|
2018-10-24 17:24:48 +01:00 |
|
Richard Davey
|
769f40e117
|
Updated configs
|
2018-10-24 17:24:32 +01:00 |
|
Richard Davey
|
7ca0edcdfc
|
Update CHANGELOG.md
|
2018-10-24 15:26:31 +01:00 |
|
Richard Davey
|
6092892beb
|
Splitting Spine plugin up into renderer bundles
|
2018-10-24 14:09:11 +01:00 |
|
Richard Davey
|
d3b573a615
|
MATH_CONST no longer requires or sets the Random Data Generator, this is now done in the Game Config, allowing you to require the math constants without pulling in a whole copy of the RNG with it.
|
2018-10-24 14:08:49 +01:00 |
|
Richard Davey
|
f5f1e8ef15
|
Added Spine Game Object and fully working canvas renderer
|
2018-10-24 12:41:56 +01:00 |
|
Richard Davey
|
15bbcda5dd
|
Not needed
|
2018-10-24 12:40:18 +01:00 |
|
Richard Davey
|
7702526c80
|
Moved to runtimes folder and added license
|
2018-10-24 12:40:08 +01:00 |
|
Richard Davey
|
217e273896
|
Added context save to stop fillRect bug (issue #4056)
|
2018-10-24 12:39:48 +01:00 |
|
Richard Davey
|
7bfd213b0d
|
Update CHANGELOG.md
|
2018-10-23 17:47:59 +01:00 |
|