Commit graph

496 commits

Author SHA1 Message Date
Felipe Alfonso
0b91a9e95d Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
Richard Davey
97efeff751 Removed the Pool classes and Manager as Group can now take on this role 2017-11-14 16:06:56 +00:00
Richard Davey
ac4f05bc6e Large Group refactor (which will break lots of examples)
Removed all of the Action helpers. It just bulks the class out and you can call them directly with Phaser.Actions anyway. Also added Pool support so you can now easily use a Group as an object pool, with fast recycling, creation, seeding and max sizes.
2017-11-13 23:32:14 +00:00
Felipe Alfonso
812638a966 BitmapMask WebGL Rendering Working 2017-11-13 14:21:34 -03:00
Michael Hadley
a7424fa750 Progress on Tilemap - can now link tileset images and create layers 2017-11-11 10:38:52 -06:00
Richard Davey
beb652a6c8 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-11 03:52:26 +00:00
Richard Davey
ee9e6ef690 Particles with an alpha of zero are no longer rendered 2017-11-11 03:51:54 +00:00
Richard Davey
795a2fa2ed Added getCenter to the Bounds component 2017-11-11 03:51:28 +00:00
Michael Hadley
780bd76c6f Tilemap Parsers: refactor csv parser into csv parser + 2D array parser 2017-11-10 21:38:42 -06:00
Michael Hadley
1ba75cd50c ParseTiledJSON eslint auto fix 2017-11-10 17:13:11 -06:00
Michael Hadley
f9f6d95097 Tilemap: json tiled parser from v2 2017-11-10 15:57:38 -06:00
Michael Hadley
249fe58bba Tileset: tile lookup features 2017-11-10 15:56:14 -06:00
Michael Hadley
a76a6535e0 CSV tilemap parser & dummy tiled json parser 2017-11-09 20:50:25 -06:00
Michael Hadley
1b1bc41f81 Adding CSV & JSON tilemaps to BaseLoader 2017-11-09 12:21:06 -06:00
Michael Hadley
0804bf7595 Rename static & dynamic tilemaps -> tilemap layer 2017-11-09 12:18:23 -06:00
Richard Davey
671dfcd569 Groups can now pass a config as the first argument.
They also have 2 new callbacks: createCallback and removeCallback.
2017-11-09 03:59:56 +00:00
Felipe Alfonso
a1957b9c6e BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles 2017-11-08 15:14:14 -03:00
Richard Davey
b37c588e72 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-08 03:52:03 +00:00
Richard Davey
488069b098 Fixed Container proxy 2017-11-08 03:52:00 +00:00
Felipe Alfonso
f968913c79 BitmapMask rendering progress 2017-11-07 17:37:16 -03:00
Richard Davey
c5ad6e6435 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-11-07 01:32:55 +00:00
Richard Davey
e48273208f Fixed update origin name change. 2017-11-07 01:32:53 +00:00
Felipe Alfonso
85daa827aa Bitmap and Geometry Masking progress 2017-11-06 19:12:19 -03:00
Richard Davey
0d38e232e6 Both Static and Dynamic Tilemaps support the new property skipIndexZero which allows them to skip over index 0 tiles. Works in both canvas and webgl. Fix #3052 2017-11-03 16:52:57 +00:00
Richard Davey
954e7ef025
Merge pull request #3086 from Twilrom/master
Some bug fixes
2017-11-03 13:22:38 +00:00
Jower
05a06b28c0 Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
Richard Davey
5d8b22c460 Removed un-needed divide by zero check and renamed updateOrigin to updateDisplayOrigin to better reflect what it does 2017-11-03 10:25:25 +00:00
Richard Davey
e395ac628f Container class tests. 2017-11-02 17:04:10 +00:00
Richard Davey
870b2a94fc eslint fixes 2017-11-02 17:04:02 +00:00
Richard Davey
cb29497b69 Swapped displayOrigin setters. Fix #3084. 2017-11-02 15:50:31 +00:00
Richard Davey
cae8e55558 getBounds now works regardless of scale or origin. Fix #3082 2017-11-02 00:30:04 +00:00
Richard Davey
6bfe450a4f Added getTopLeft, getTopRight, getBottomLeft and getBottomRight to GetBounds component 2017-11-01 23:56:36 +00:00
Felipe Alfonso
9649347287 Static Tilemap WebGL Renderer now applies camera transform matrix correctly 2017-11-01 14:55:01 -03:00
Richard Davey
959a92069a Fix #3077 2017-11-01 16:21:30 +00:00
Richard Davey
cf6b6eb418 EdgeZone has new updateSource and changeSource methods and seamless argument 2017-11-01 13:09:48 +00:00
Richard Davey
77937f73c7 RandomZone uses a local vec2 now which allows it to work properly with Curves and Paths 2017-11-01 13:09:30 +00:00
Richard Davey
ebca441d39 emitOnly with custom function now sets the correct one. 2017-10-30 17:04:03 +00:00
Richard Davey
3e3ff7d810 Massively refactored how the constructor is structured. Everything now handled in fromJSON or the setters. 2017-10-30 02:23:08 +00:00
Richard Davey
0a07ea91f8 Added loadConfig and toJSON 2017-10-30 02:22:21 +00:00
Richard Davey
7ea3fedd93 Added support for onEnter and onLeave Death Zones for Particles 2017-10-29 21:46:41 +00:00
Richard Davey
5616af917c Added MoveTo support 2017-10-27 21:19:30 +01:00
Richard Davey
48b0c6c3ea Removed old files 2017-10-27 21:19:21 +01:00
Richard Davey
12a92330e2 Added ability for particle frames to be either random or cycled, with quantity option 2017-10-27 14:51:52 +01:00
Richard Davey
6e95285acb Added delay support 2017-10-27 12:31:37 +01:00
Richard Davey
b1c96773cc Fixed EdgeZone gaps and added yoyo support. Updated emitter config. 2017-10-27 11:43:55 +01:00
Richard Davey
f85ae5d02b Finished the new Zones. 2017-10-26 17:02:34 +01:00
Richard Davey
114ba2393c Start of new Zone feature 2017-10-25 16:05:59 +01:00
Richard Davey
f2f64e12e7 Particle Manager has new processors and gravity well support 2017-10-25 16:05:48 +01:00
Richard Davey
a6578562f2 Emitter sends the processors to the particles 2017-10-25 16:05:35 +01:00
Richard Davey
80374dd8d5 Particles are now passed through optional extra processors 2017-10-25 16:05:22 +01:00