Commit graph

4914 commits

Author SHA1 Message Date
Richard Davey
d8eeb3b760
Merge pull request #3300 from pixelpicosean/master
Bug fix: arcade body does not align with scaled parent object
2018-03-01 02:48:45 +00:00
Richard Davey
acc4922027 Fixes to the InputPlugin re: drop zones and addition of setInteractive argument. 2018-03-01 02:46:17 +00:00
Sean Bohan
3f2e63fc17 Fix arcade body does not align with scaled parent object.
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
2018-03-01 09:02:04 +08:00
Richard Davey
ee42432c74 Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning. 2018-03-01 00:36:50 +00:00
Richard Davey
9a561ff385 Added roundPixels support to BitmapText canvas 2018-02-28 23:07:30 +00:00
Richard Davey
fdc1f3cab3 Added canvas roundPixels support for Text, Particles and TileSprites 2018-02-28 22:40:08 +00:00
Richard Davey
2c10ac328c Added roundPixels support for the Canvas renderer 2018-02-28 22:32:59 +00:00
Richard Davey
252a76f416 The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 2018-02-28 21:57:32 +00:00
Richard Davey
a223b35ccf Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus) 2018-02-28 21:25:55 +00:00
Richard Davey
70eca02ce6 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-28 21:15:22 +00:00
Richard Davey
3a1a9ea700 If you set transparent in the Game Config but didn't provide a backgroundColor then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component. 2018-02-28 21:15:18 +00:00
Richard Davey
a89be7abc5 Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
srobertson421
66e881c7eb swapped queue loop to use _queue prop rather than queueLength var 2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910 TileSprite can now set frame of the pattern texture 2018-02-28 17:04:57 -03:00
Felipe Alfonso
4a103f91ad Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a Added roundPixels to the texture pipeline 2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98 Added CameraManager.resize method. 2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd SceneManager invokes resize method on all Systems. 2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214 Scene.Systems resize handler added. 2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913 Game.resize now resizes the SceneManager and emits an event. 2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279 Added missing autoResize property to Game.Config 2018-02-28 17:17:37 +00:00
Richard Davey
550e53b81b Fixed InputManager.updateBounds so it factors in the document element position.
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
Richard Davey
d4d2b21d6c Added Game.resize to help with resizing the game config, renderer and input in one 2018-02-28 14:26:24 +00:00
Richard Davey
0144badd94 Added roundPixels boolean to config 2018-02-28 14:26:02 +00:00
Richard Davey
8ae3493296 setText updates
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Richard Davey
b447665533 Text.setText will check if the value given is falsey but not a zero and set to an empty string if so. 2018-02-27 15:13:39 +00:00
Joachim Grill
22ecd23f09 fixed multiatlas loader to support new TexturePacker atlas format introduced for Phaser 3 2018-02-27 14:48:45 +01:00
Travis Chase
ca0366bfc8 launching a scene that is not running will now pass data through when start op is called for this scene in the scene process queue 2018-02-26 22:04:58 -07:00
Richard Davey
34e5a282d2 AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame. 2018-02-27 01:09:09 +00:00
Richard Davey
921d7e317a Arcade Physics Bodies didn't apply the results of allowRotation to the parent Game Object. 2018-02-27 01:08:55 +00:00
samme
36d91e9955 Describe Arcade.Body#onWorldBounds 2018-02-26 11:27:57 -08:00
dominic
af7d619dc3 Simplify global key down emit check 2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6 Fix key.repeats not increased when key holding down 2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7 Fix KeyboardManager keydown events keeps firing #3239 2018-02-24 18:20:36 +08:00
Niklas Berg
b87d71ab73 single out groups without physics 2018-02-24 08:44:38 +01:00
Felipe Alfonso
7c96e93c47 Canvas RenderTexture rendering added 2018-02-23 21:05:15 -03:00
Niklas Berg
a50eaae727 Arcade groups collider 2018-02-24 00:04:12 +01:00
Niklas Berg
456faf400c Arcade groups collider 2018-02-24 00:02:19 +01:00
Niklas Berg
b9e4d15efb Groups arcade collisions 2018-02-23 23:49:12 +01:00
Niklas Berg
25aa3263ed Merge remote-tracking branch 'upstream/master' 2018-02-23 23:45:11 +01:00
Richard Davey
f6210905ae Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-23 17:48:05 +00:00
Richard Davey
13863eca30 Preparing for 3.2.0. 2018-02-23 17:48:00 +00:00
Felipe Alfonso
9dbb4db4c6 Added inverted alpha to bitmap mask 2018-02-23 14:09:27 -03:00
Pavle Goloskokovic
e0b85dd3f2 Updated forEachActiveSound method docs to make scope param optional 2018-02-23 15:27:40 +01:00
Felipe Alfonso
ef8e92dc01 RenderTexture base webgl implementation 2018-02-23 00:44:22 -03:00
Richard Davey
4043fa2925
Merge branch 'master' into Phaser#3180 2018-02-22 23:58:38 +00:00
Richard Davey
6581f301c4
Merge pull request #3273 from samme/feature/load-data-uri-warning
Elevate console message for loading data URIs
2018-02-22 23:53:03 +00:00
Felipe Alfonso
57333ea492 Fixed issue with null texture on particle emitter batch generation 2018-02-22 20:36:25 -03:00
samme
2b309c06e5 Elevate console message for loading data URIs 2018-02-22 09:28:02 -08:00
AleBles
697d096221 Added data to ScenePlugin, fixes #3180 2018-02-22 12:34:19 +01:00
Felipe Alfonso
6293233488 Implemented static tilemap layer scale and tilemap alpha 2018-02-22 01:16:10 -03:00
Felipe Alfonso
a218cd5f4a Fixed issue with vertex buffer creation on Static Tilemap Layer 2018-02-22 01:07:43 -03:00
Richard Davey
11d77de4ab Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-22 01:59:41 +00:00
Richard Davey
b57ab091c1 The KeyCode FORWAD_SLASH had a typo and has been changed to FORWAD_SLASH. Fix #3271 (thanks @josedarioxyz) 2018-02-22 01:59:32 +00:00
Richard Davey
0fdeb64ad1
Merge pull request #3269 from samme/docs/load-spritesheet
Correct method name in LoaderPlugin#spritesheet
2018-02-22 01:56:43 +00:00
Richard Davey
997338c35b jsdoc fixes 2018-02-22 01:52:11 +00:00
Richard Davey
9b37a123e2 Updated version number and change log 2018-02-22 01:50:46 +00:00
Richard Davey
147dec11ab Tween.updateTweenData will now check to see if the Tween target still exists before trying to update its properties. 2018-02-22 01:50:36 +00:00
Richard Davey
7126f80615 Fixed jsdocs 2018-02-22 01:38:19 +00:00
Richard Davey
df341be520 Removed local properties that were overwritten by the getters / setters 2018-02-22 01:26:36 +00:00
Richard Davey
4b96ed4d6e jsdoc fixes 2018-02-22 01:17:54 +00:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
fe5bd7e6bb Fixed jsdoc errors 2018-02-21 22:51:05 +00:00
samme
bb23b19ef7 Correct method name in LoaderPlugin#spritesheet 2018-02-21 09:43:49 -08:00
Richard Davey
193ac6bfed Updated for 3.1.1 Release. 2018-02-20 14:23:21 +00:00
Richard Davey
73da8608e0 Fixed lint errors 2018-02-19 23:14:57 +00:00
Felipe Alfonso
4b9b4c91a3 Dynamic BitmapText's origin is used on rendering the text 2018-02-19 18:20:30 -03:00
Felipe Alfonso
41bcaba43a Dynamic BitmapText now uses origin component to render the text. 2018-02-19 18:16:57 -03:00
Felipe Alfonso
0c895db8a0 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-19 17:57:26 -03:00
Felipe Alfonso
abfe7536e9 Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context. 2018-02-19 17:49:17 -03:00
Richard Davey
337d07a1ab
Merge pull request #3254 from yupaul/master
Bugfixes in Structs.Set
2018-02-19 20:48:31 +00:00
Richard Davey
8bf38d6ac3
Merge pull request #3255 from samme/fix/keyword-static
Fix 'static is a reserved word in strict mode'
2018-02-19 20:41:31 +00:00
Richard Davey
3b70819f4f
Merge pull request #3260 from rblopes/remove-unused-scene-plugin-property
Removed unused queue property in `ScenePlugin`.
2018-02-19 20:39:21 +00:00
Felipe Alfonso
50c79c14af Removed double rounding to pixel on rendering routines.
Fixed rounding pixel issue when camera is shaking
2018-02-19 17:38:40 -03:00
Felipe Alfonso
cdc4359fd7 Fixed issue with tint being set on the incorrect vertex 2018-02-19 17:06:08 -03:00
Pavle Goloskokovic
b39f4fcfa1 Fixes #3238 2018-02-19 16:17:06 +01:00
Rafael Barbosa Lopes
7d64c12e66 Removed unused queue property in ScenePlugin. 2018-02-19 10:00:52 -03:00
Pavle Goloskokovic
fe9951216b Calling base class destroy method only after cleaning up all Web Audio related stuff 2018-02-18 21:52:51 +01:00
Pavle Goloskokovic
ae89750610 Removed redundant docs 2018-02-18 21:38:04 +01:00
Pavle Goloskokovic
812cbbff9f Removed redundant docs 2018-02-18 21:37:23 +01:00
Pavle Goloskokovic
7b9af8691a Fixed add method docs 2018-02-18 21:36:39 +01:00
Pavle Goloskokovic
c3313ef6e5 Fixed class docs 2018-02-18 21:35:39 +01:00
Pavle Goloskokovic
631e6cdf59 Removed redundant docs 2018-02-18 21:24:49 +01:00
Pavle Goloskokovic
1046991e66 Removed redundant docs 2018-02-18 21:24:29 +01:00
Pavle Goloskokovic
81bebfd8c1 Removed redundant docs 2018-02-18 21:24:05 +01:00
Pavle Goloskokovic
ae890eca8a Removed redundant docs 2018-02-18 21:23:30 +01:00
Pavle Goloskokovic
94859c6f99 Removed redundant docs 2018-02-18 21:23:15 +01:00
Pavle Goloskokovic
0b377a34d6 Fixed update method docs, ESLint fix 2018-02-18 21:22:49 +01:00
Pavle Goloskokovic
a08dc5ef64 ESLint fix for playCatchPromise method 2018-02-18 21:21:42 +01:00
Pavle Goloskokovic
1e08945173 Fixed pickAudioTag method docs 2018-02-18 21:20:49 +01:00
Pavle Goloskokovic
c745e096ad Fixed pickAndPlayAudioTag method docs 2018-02-18 21:20:21 +01:00
Pavle Goloskokovic
b607251e77 Fixed stop method docs 2018-02-18 21:20:00 +01:00
Pavle Goloskokovic
5010755aea Fixed resume method docs 2018-02-18 21:19:44 +01:00
Pavle Goloskokovic
7fd6ce95c3 Fixed pause method docs 2018-02-18 21:19:16 +01:00
Pavle Goloskokovic
ebd23f9ae2 Fixed play method docs 2018-02-18 21:18:45 +01:00
Pavle Goloskokovic
0d20a413a7 Fixed class docs 2018-02-18 21:18:09 +01:00